it's... so... omg, i have to come down... it's soo amazing, awesome...whatever u have words for the meaning of "fantastic".
I hesitated very long with buying an Oculus. Cause of the bad resolution of the screens. But here in Germany we had a nice offer with the touch controllers, so catched one bundle.ATTENTION:All physics, the friction, the mass of the car, the mass transfer, the reaction according to the ground makes sense now. Everything.
I can't really explain to guys, who haven't driven with VR, yet. The thing is, that ONLY with VR u can "see" track. These small bumps, these up and downs. My driving skill (I am not a bad driver and not the best, too) improved to felt 300% out of the first test drive in VR. In VR u are able to see how ur wheel will move 10 meters ahead. In 2D u have to react to the wheel directly. That means, in VR, u see what is coming, in 2D u don't. And really, believe me, to the guys, who never tried that out, u can't see it. Really. I have driven Rally games for years in 2D. U cant see the track in 2D.
Additionally VR drivers, can drift 1000% safer than 2D drivers. In VR u can feel the missing G-Forces
, cause u always see ur absolute movement in the world. If ur car starts oversteer, ur body begins to "strafe" over the ground to the left or right, according to the movement speed ahead (i could explain that with vectors, but I dont know whether the most will understand that). With a VR Device, u can exactly see and feel these small changes in absolute position. In 2D u only can see that by ur wheel and the speed the world is rotating around ur camera view. So u countersteer until the "rotation of the environment" has the speed u need to catch the car.
The friction of all cars in DR gained a new level since VR. It sounds strange (maybe cause of my bad english
). But it's true. Cause u see the surface, ur micro adjustments in throttle, steering, and braking gives u better "friction". I can't really explain that. Now the friction in DR feels perfect. And now I know, that u can't discuss friction, if u didn't drive in VR, yet. Now, I know that. If a VR-driver would have said that to me before, I think, I would have reacted like "Sure I can feel the friction in DR and it feels a little bit like a hovercraft". No hovercraft anymore with VR.
In Sweden I do not touch these annoying snow borders anymore. I don't get kicked of at some stages at some hard to drive sections anymore. All feels natural.
So, guys, before u think of buying a new wheel and selling ur nice T300/500, think about buying a VR to improve driving.
The pixel grid is not too bad at rally driving, cause at rally u dont focus so much to the horizon. U focus more to an area 1-20m in front of u. And the trees and textures help to forget the pixelgrid in the Oculus.
Codies, PLEASE implement VR in D4. For me, there's no reason to play D4 any more. Cause rallying in VR is sooo much more. So much. And I can't even understand the decision not to implement this in D4. I would say, VR for Rally is essential.
What are ur experiences with Rally + VR?
I had to adjust my codriver to speak earlier. Cause in VR I was too fast for the normal speech
It feels just like u are god and u have built the road