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F1 2017 failed League Racers - Wishlist for F1 2018 to improve on it !

alex1994128alex1994128 Member, Drivers Petrol Head
Imo F1 2017 did a step back from F1 2016 regarding online racing, it has seen good additions like a grid editor, fully equal cars and the stream overlay that really help out, but the racing itself is a lot worse then on 2016 for many reasons. Imo the netcode is significantly worse, SC, VSC and formation lap are very buggy online and hence not usable, desync is a majr issue and when the host disconnects the whole lobby goes nuts. Also the Handling has seen setup exploits (1-11 wings setups with 11 ballast) that were not to find in that quantity in 2016, so here are a few things i'd wish for F1 2018 to help out the competetive scene and also the general online player.


  • (paid) dedicated servers for Leagues : imo this is a must now. 7 years we had now P2P and its prove to be useless and ****. even hosts with good connection or even mono-national leagues fight with lag, desync or lagspikes that are unacceptable. All major esports games have servers and to make matters worse apparently there was lag in the esport final whch was a LAN (!!!) event. i am sure ppl would pay 5 euros or so for a league racign season to improve their experience so that stuff like this doesn't happen  
  • All in game features have to work online! : the vast majority of leagues i know disabled formation lap and safety car ( it was disabled in the esports aswell) because it is broken, the formation lap can put ppl out of their starting positions and cause the whole lobby to bug out, while the VSC and SC can be stuck for the whole race, or the SC spins out etc... . EVERY gameplay feature HAS to be utilised online to get the full authentic experience, especially bc races on this game can be dull.
  • contact model and slipstream: While i think both was balanced wrong on F1 2016 its now wrongs aswell. Slipstream isnt effective at all and either it feels like it or actually every race has a slipstream glitch because its non existent, while dirty air is insane. We have seen from Bottas vs. Stroll how OP slipstream can be with the new wide Rear wings so i'd put the slipstream level between F1 2016 and F1 2017 for the new release. The conctat model on the other hand is way too forgiving, as ppl are just ramming others off with no consequence leagues fear to use sim damage because of Lag and desync, so please make the contact model a bit more sensitive again (but not as in 2016)
  • Balanced setups have to come back: I personally really enjoyed the Handling of F1 2017 at the beginning bc if felt great in the corners, it nailed the traction and the braking was good, but since the setups were exploited and the top guys are all using 1-7+X wings and 9-11 Ballast the handling feels really sluggish, as you have constant understeer, but insane traction and all that made me at least locking up quite a lot. In general these setups are the best bc they are fast and they work especially good with worn tyres, as the car is much more stable then with a "realistic setup" F1 2016 didnt have such an gamechaning exploit and next years handling needs to focus on not exploiting the handling model

These 4 things above are VITAL, as they are for me and many others are destroying an otherwise very competent game.


Here are a few things that can be added as " gimmicks" just to improve authenticity and enjoment for racers and viewers of competetive racing:

  • Utiliszation of the Official HUD for ingame and for the spectator overlay
  • Bringing in a 23rd slot for a race director who can ahnd out penalties on the fly and bring out the SC or VSC
  • MASSIVELY expand the EVENT function with tickets, merch and goodies to race for, and introduce cutscenes with maybe real drivers talking about their experiences
  • Esports qualifiers shouldnt be determined by a mini TT in the Event mode, but through a feeder series, for which for exapmple the Top 100 of one event are eligble, as the events are still favouring the TT merchants
  • Introducing maybe and ingame esports hub like pcars or FIFA where you can see news and upcoming league racing or esports events so that casual players can see whats going and maybe give a try themselves.

Ideally i'd like to have a lot of ppl commenting on this one so we can make a good and condensed list so that codies has a clue what to do, bc often it seems that if they do one thing right, they brake two others and that is just sloppy work imo.

AOR and RaceDepartment PS4 racer

Comments

  • SgtKubicaSgtKubica Member Wheel Nut
    Imo F1 2017 did a step back from F1 2016 regarding online racing, it has seen good additions like a grid editor, fully equal cars and the stream overlay that really help out, but the racing itself is a lot worse then on 2016 for many reasons. Imo the netcode is significantly worse, SC, VSC and formation lap are very buggy online and hence not usable, desync is a majr issue and when the host disconnects the whole lobby goes nuts. Also the Handling has seen setup exploits (1-11 wings setups with 11 ballast) that were not to find in that quantity in 2016, so here are a few things i'd wish for F1 2018 to help out the competetive scene and also the general online player.


    • (paid) dedicated servers for Leagues : imo this is a must now. 7 years we had now P2P and its prove to be useless and ****. even hosts with good connection or even mono-national leagues fight with lag, desync or lagspikes that are unacceptable. All major esports games have servers and to make matters worse apparently there was lag in the esport final whch was a LAN (!!!) event. i am sure ppl would pay 5 euros or so for a league racign season to improve their experience so that stuff like this doesn't happen  
    • All in game features have to work online! : the vast majority of leagues i know disabled formation lap and safety car ( it was disabled in the esports aswell) because it is broken, the formation lap can put ppl out of their starting positions and cause the whole lobby to bug out, while the VSC and SC can be stuck for the whole race, or the SC spins out etc... . EVERY gameplay feature HAS to be utilised online to get the full authentic experience, especially bc races on this game can be dull.
    • contact model and slipstream: While i think both was balanced wrong on F1 2016 its now wrongs aswell. Slipstream isnt effective at all and either it feels like it or actually every race has a slipstream glitch because its non existent, while dirty air is insane. We have seen from Bottas vs. Stroll how OP slipstream can be with the new wide Rear wings so i'd put the slipstream level between F1 2016 and F1 2017 for the new release. The conctat model on the other hand is way too forgiving, as ppl are just ramming others off with no consequence leagues fear to use sim damage because of Lag and desync, so please make the contact model a bit more sensitive again (but not as in 2016)
    • Balanced setups have to come back: I personally really enjoyed the Handling of F1 2017 at the beginning bc if felt great in the corners, it nailed the traction and the braking was good, but since the setups were exploited and the top guys are all using 1-7+X wings and 9-11 Ballast the handling feels really sluggish, as you have constant understeer, but insane traction and all that made me at least locking up quite a lot. In general these setups are the best bc they are fast and they work especially good with worn tyres, as the car is much more stable then with a "realistic setup" F1 2016 didnt have such an gamechaning exploit and next years handling needs to focus on not exploiting the handling model

    These 4 things above are VITAL, as they are for me and many others are destroying an otherwise very competent game.


    Here are a few things that can be added as " gimmicks" just to improve authenticity and enjoment for racers and viewers of competetive racing:

    • Utiliszation of the Official HUD for ingame and for the spectator overlay
    • Bringing in a 23rd slot for a race director who can ahnd out penalties on the fly and bring out the SC or VSC
    • MASSIVELY expand the EVENT function with tickets, merch and goodies to race for, and introduce cutscenes with maybe real drivers talking about their experiences
    • Esports qualifiers shouldnt be determined by a mini TT in the Event mode, but through a feeder series, for which for exapmple the Top 100 of one event are eligble, as the events are still favouring the TT merchants
    • Introducing maybe and ingame esports hub like pcars or FIFA where you can see news and upcoming league racing or esports events so that casual players can see whats going and maybe give a try themselves.

    Ideally i'd like to have a lot of ppl commenting on this one so we can make a good and condensed list so that codies has a clue what to do, bc often it seems that if they do one thing right, they brake two others and that is just sloppy work imo.

    Absolutely agree with pretty much everything. Especially the 23rd slot for like a race steward, however may become a bit complex as you can only watch one driver at a time so you can't see if someone is corner cutting etc. Really well thought out ideas.
  • UP100UP100 Member Pit Crew
    Why do we always get a new thread when it could easily be all in one thread...
  • FRACTUREDFRACTURED Member, Drivers Champion
    Nobody around  to merge threads perhaps. 
    You remember when you first came to my office? I asked you, "Do you want to be an eagle, or do you want to be a **** bird?" And you said "I want to be an eagle".
    You got to be what you say you're going to be, which you aren't.
    You got to do what you say you're going to do, which you haven't.
  • LilBrown47LilBrown47 Member Co-Driver
    edited January 18
    FRACTURED said:
    Nobody around  to merge threads perhaps. 
    Well if you listen closely you can hear them "CRICKETS" mingling in the bushes as noone is around it seems.....

    Lel.

    ------------------------------

    @alex1994128

    Great post mate.

    In all honesty i guess hypothetically only F1 2019 will possibly be the game where Codemasters would be able to give their community full attention as the ship for F1 2018 very likely has set sail months ago, "HYPOTHETICALLY".

    In other words the failure or success of F1 2018 will determine how much inclined Codemasters will feel to cater to the needs and wishes of their general customers.

    If F1 2018 is a commercial success despite being another slap in the face we can pretty much assume that F1 2019 is going to be a disaster, if F1 2018 is a commercial failure Codemasters will be forced to improve quality to keep their customers hooked (unless if somehow out nowhere the leading heads of Codemasters decide to overhaul their stance on how to invest more for higher quality output of course, but that is simply a decision that we do not have the power to influence right now as F1 2018 isn't even out yet).

    Simple solution:

    #VoteWithYourWallet
    Take the "Black Pill".....

    #NukeHumanity
  • JP072JP072 Member Petrol Head
    @alex1994128 one of the best topics you opened here mate!
    the four points for the online part i completly agree with and the way i see it it’s a MUST for a good f1 game.
    there will always be girls and galls who will exploit setups.
    also in 2016 this was the case, ballast 11 for league racing was a must to compeed tho.
    on most tracks iam also a 2-7 wing and ballast 11 guy, simply cause its faster and more stable so yes i use it.

    i really hope CM hear what is needed to build a good online game.
    I race with the fastest guys on xbox and i can tell you that almost everybody is tired of f1 2017, even 2016 was more fun online than 2017.
    most guys dont want to do their practice cause your race can be over cause of the game and the effort is just not worth it. Guys also switched to Iracing cause you can have good racing there without issues that make you dislike the game for racing.

    my rating for f1 2017 if anybody would care:
    offline: 7,5/10
    online : 4/10


  • LilBrown47LilBrown47 Member Co-Driver
    edited January 18
    @JP072

    Fair assessment if the game is compared to the F1 franchise made by Codies only.

    If F1 2017 got a proper inspection in comparison to all Racing Games out there then the whole concept of the game seems very bland and unoriginal imho.






    Take the "Black Pill".....

    #NukeHumanity
  • JP072JP072 Member Petrol Head
    My rating is compared to forza,gran turismo,project cars,assetto corsa,iracing etc. Maybe 7,5 is a bit to much if you compare it also with gamemode and all other things you could do in those games i just mentioned.
    but the rating is specific on the handling of the cars and the enjoyment of racing with those cars.

    My overall feeling with this game is mostly dissapointed to be fair.
    i was really hyped before hand. Participated in the beta, got to much good faith i think.
    CM responding and got the feeling they tried so hard to improve the game. And with all the bugs still there they just failed.
    also they let the community down what was not really suprising if you are here long enough.

    #iamabigf1fan

  • Operator1Operator1 Member, Drivers Champion
    edited January 18

    "Hopefully they'll listen this time, and hopefully things will be better next time" - says nearly everybody after every installment... and game companies are listening (to how easy it is to get people to continue buying more dysfunctional games).





    *Disclaimer: my comments are only my own musings, not 
    'stating opinions as facts' or 'speaking for others.'
    #NeverPreOrder. It's preposterous that consumers have to BEG game companies to simply make games that reliably function properly. Consumers do NOT buy video games to waste their recreational time doing the unpaid work of a paid professional tester. It's nonsense to imply game companies have no obligation to deliver games that reliably function properly at launch just because "it's not easy & nothing is perfect & you can't please everybody." A game's "success" is measured by how much it sells, not by how much it's played & enjoyed, so they listen to money more than requests & complaints, and they'll continue selling whatever we continue buying. #VoteWithYourWallet

  • robin8frobin8f Member Unleaded
    Agree with you, however the cars are once again definitely not equal with equal settings. They handle totally different, with some having better traction, others better mid-corner, and others have better turn-in
  • ChromaticChromatic Member, Drivers Pit Crew
    edited February 13

    After playing the game again recently. Does anybody find it can be easy to figure out when the condition's change from wet to dry tyres. With it being easy too change tyres at exactly the right time The same applies to tyre wear people know exactly when to pit in. It's too scripted and predictable.

    I used to remember the F1 games of old used to be a bit unpredictable with the weather (half track wet the other half dry) But in the last few years with the safety car problem's and bugs it defeats the purpose of even trying to race. (Not slow driver btw) 

    How many different racing lines will you take 

    Originally Withyman on the old forum's 

    My YouTube Channel http://www.youtube.com/user/TBCFormulae 

    Manor may be gone but the history they made lives on

  • SmoothstudSmoothstud Member New Car Smell
    Chromatic said:

    After playing the game again recently. Does anybody find it can be easy to figure out when the condition's change from wet to dry tyres. With it being easy too change tyres at exactly the right time The same applies to tyre wear people know exactly when to pit in. It's too scripted and predictable.

    I used to remember the F1 games of old used to be a bit unpredictable with the weather (half track wet the other half dry) But in the last few years with the safety car problem's and bugs it defeats the purpose of even trying to race. (Not slow driver btw) 


    I pit for wets as soon as the DRS is disabled.......and I pit for dry tyres as soon as the DRS is Enabled lol
  • speeddemon8021speeddemon8021 Member Petrol Head
    Chromatic said:

    After playing the game again recently. Does anybody find it can be easy to figure out when the condition's change from wet to dry tyres. With it being easy too change tyres at exactly the right time The same applies to tyre wear people know exactly when to pit in. It's too scripted and predictable.

    I used to remember the F1 games of old used to be a bit unpredictable with the weather (half track wet the other half dry) But in the last few years with the safety car problem's and bugs it defeats the purpose of even trying to race. (Not slow driver btw) 

    Yep agree every race a boring 1 stop,I miss the old 2013 days of sometimes 3 stops on tracks like catalunya.
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