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F1 2017 - F1 2018 Monaco

Monaco is still not playable. Since the braking points in the turns are too fast.
Dynamics of the car in F1 2017 is not suitable for this route. The only playable version of Monaco is F1 2010.
We hope that such problems in F1 2018 Monaco will not.
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Comments

  • FayaFaya Member admin

    Hi there! Thanks for your feedback. I’m going to move this to the F1 Games General Discussion forums, so it’s in the right place. Many thanks!

  • 1512marcel1512marcel Member, Drivers Team Principal
    You have to master Monaco in every version. You either love it or you hate it. For me it's a challenge. 2010 was your favorite version. This year was my first top 100 time on Monaco.(long time ago, so I guess I won't be in the top 100 by now). Monaco means practice, practice a lot and adapt. Furthermore you need a good setup.

    If you use ABS or Traction Control, you are no longer a racing driver.

    1512Marcel

    And suddenly I realised that I was no longer driving the car consciously. I was driving it by a kind of instinct, only I was in a different dimension.

    Aryton Senna

  • GulfAirGulfAir Member New Car Smell
    You have to master Monaco in every version. You either love it or you hate it. For me it's a challenge. 2010 was your favorite version. This year was my first top 100 time on Monaco.(long time ago, so I guess I won't be in the top 100 by now). Monaco means practice, practice a lot and adapt. Furthermore you need a good setup.
    This is an arcade game and not a F1 simulator. Here we can not talk about any realism...
  • UP100UP100 Member Pit Crew
    GulfAir said:
    and not a F1 simulator
    Well I mean you can say that about any game in the market, as almost all games cut corners.
  • AdamFreemanAdamFreeman Member Co-Driver
    If your going with 110 AI then yes you do need practise its hard to push 100% and make no mistakes I usually drive within myself to keep it out the walls.
  • pijinpijin Member Race Engineer
    Monaco is a track that requires a great deal of practice and mastery, and is why it’s so rewarding to nail it. It doesn’t make sense to make it easier because that would take away the challenge that makes it what it is. Car dynamics and everything are fine in Monaco, you just need to find a good setup, and maybe tweak your controller calibration some. And then practice until you nail it. Sorry, but there are no shortcuts
  • 1512marcel1512marcel Member, Drivers Team Principal
    GulfAir said:
    This is an arcade game and not a F1 simulator. Here we can not talk about any realism...
    So because you can't master it, it should be changed. Is that what you say? Or it should be changed because the current settings make it a simulator and not the arcade game you are looking for. Doesn't make a lot of sense don't you think.

    If you use ABS or Traction Control, you are no longer a racing driver.

    1512Marcel

    And suddenly I realised that I was no longer driving the car consciously. I was driving it by a kind of instinct, only I was in a different dimension.

    Aryton Senna

  • GulfAirGulfAir Member New Car Smell
    Our discussion will not yield any results. Codemasters would still would make on their. It will either be ice as in F1 2013 or the car will move at rocket speed as in F1 2016. None of the versions of the game is not like the other. Physics cars can not be different. It's always the same. It's all about the wing settings.
  • GulfAirGulfAir Member New Car Smell
    hyjal said:
    lol. go back to minecraft, that will do it.
    LOL
  • FlamesOfDragoFlamesOfDrago Member New Car Smell
    edited April 23
    Monaco is my favourite track. It's just practice and practice and you'll get there. Make sure you have a heavy downforce setup rather than straight line speed because it's very difficult to overtake and straight line speed won't help you too much. I advise using short or full qualifying rather than time trial for practice because time trial setup is very different. The car is much faster in qualifying and is more similar to your race car.

    Good luck!
  • hyjalhyjal Member Unleaded
    Let's be serious for a moment here. Still not sure how the car setups work, but let's take the race I drove yesterday as an example. In Baku free practice I couldn't get the car handle how I would wanted in the first 30 min or so, but stiffening springs and anti-roll bar and couple other tweaks got could have been easy high 1:41 qualification time, but I throw my lap in the first corner of last sector.

    Same goes to other tracks sometimes the car setup from another track works great on other tracks and often I need to make changes. good example from Abu where I struggled whole practice, qualification and first stint of the race. But as soon as I changed my brake bias from 56 to 60 it was all good again.

    If I had to give my two cents I would say the tire temperature plays huge role on how the grip goes. But in the other hand how can I know anything since the car setup screen is mess and it doesn't tell you anything, that would help you.

    I'm driving 50% races, full qualification and 45 min practice with ps4 controller.

  • sirio994sirio994 Member Wheel Nut
    It's really hard to balance Monaco. Race distances, wheel/controller, difficulty level and damage settings.

    I play 100% distances, no assists and flashbacks.

    The track is good to me, the AI discussion could go on forever since there are so many variables.

    The only thing that seems really off is ffb. Too strong and less detailed than other tracks (i have to change ffb for Monaco...)
  • pijinpijin Member Race Engineer
    hyjal said:
    Let's be serious for a moment here. Still not sure how the car setups work, but let's take the race I drove yesterday as an example. In Baku free practice I couldn't get the car handle how I would wanted in the first 30 min or so, but stiffening springs and anti-roll bar and couple other tweaks got could have been easy high 1:41 qualification time, but I throw my lap in the first corner of last sector.

    Same goes to other tracks sometimes the car setup from another track works great on other tracks and often I need to make changes. good example from Abu where I struggled whole practice, qualification and first stint of the race. But as soon as I changed my brake bias from 56 to 60 it was all good again.

    If I had to give my two cents I would say the tire temperature plays huge role on how the grip goes. But in the other hand how can I know anything since the car setup screen is mess and it doesn't tell you anything, that would help you.

    I'm driving 50% races, full qualification and 45 min practice with ps4 controller.

    Honestly, as far as setups, I just got one of TRL Limitless's setups from early on, adjusted it to 10 ballast and then basically just tweak wings by track. If I have to jump in on say a One-Shot Quali online, I usually default to 2-8 wings and it works fine. I mean sometimes I adjust suspension to a higher ride height on more curb heavy tracks, but with this I can run with 110 AI just fine (I do use ABS as my only assist though). But overall, outside of Monaco and Singapore most of my setups are pretty similar (there I run max front roll bar and softer springs and higher rides). Mind you, I am not an intense, chasing the last hundredths, type of player (like I said, I use ABS), so my setups aren't perfect. But they work well enough and I've not had issues with tire wear or anything. Temperature does play a factor for sure though. In COTA, if I take the first two corners of the 3rd sector too hot, then the next couple of corners before the long triple right hander are pretty tough because my rear tires will be at like 110-120C. 
  • jrronnjrronn Member New Car Smell
    Only problem I have with this track it’s almost impossible to not lock up front tyres in rascasse. Even the best drivers on YouTube locks up every single lap. Somethings wrong in that specific corner
  • thegreatdaneno1thegreatdaneno1 Member New Car Smell
    GulfAir said:
    You have to master Monaco in every version. You either love it or you hate it. For me it's a challenge. 2010 was your favorite version. This year was my first top 100 time on Monaco.(long time ago, so I guess I won't be in the top 100 by now). Monaco means practice, practice a lot and adapt. Furthermore you need a good setup.
    This is an arcade game and not a F1 simulator. Here we can not talk about any realism...
    How can you call this an arcade game? Rocket League is an arcade game.
    "If you no longer go for a gap that exists - You are no longer a racing driver"
    Ayrton Senna

    "If you go for a gap that no longer exists - You are LORD MALDONADO!!!"
    Any F1 fan with sense and a good enough memory to remember the good old days...
  • thegreatdaneno1thegreatdaneno1 Member New Car Smell

    sirio994 said:
    It's really hard to balance Monaco. Race distances, wheel/controller, difficulty level and damage settings.

    I play 100% distances, no assists and flashbacks.

    The track is good to me, the AI discussion could go on forever since there are so many variables.

    The only thing that seems really off is ffb. Too strong and less detailed than other tracks (i have to change ffb for Monaco...)
    I think the FFB issues at Monaco are due to the bumps all over the track. It almost seems as though the wheel is constantly jerking from side to side in my hands, it’s just on of the great things about street circuits
    "If you no longer go for a gap that exists - You are no longer a racing driver"
    Ayrton Senna

    "If you go for a gap that no longer exists - You are LORD MALDONADO!!!"
    Any F1 fan with sense and a good enough memory to remember the good old days...
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