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F1 2018 and Telemetry

Is this included in the upcoming version? 
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Comments

  • scottishwildcatscottishwildcat Member, Drivers Champion
    Nobody knows. But doesn't seem like something they've had any interest in adding up to now.
    Braked: the past tense of brake.
    Broke, brokenanything within reach when I hear racing gamers say 'broke' instead of 'braked'.
  • marosimarkmarosimark Member Wheel Nut
    @dwin20 To be honest, I think the majority of the potential players of F1 2018 won't care about telemetry. I would like it, and quite a lot of players would too, but not the majority so that's maybe not worth for the developers to spend time and effort on.
  • UP100UP100 Member Petrol Head
    There is a feature called telemetry on time trial (which basically just shows how much you braked on your best lap and so on) and you can easily use 3rd party software for telemetry, I remember there being a great one out there. I don't think we need an official one though.
  • dwin20dwin20 Member Wheel Nut
    @marosimark - In previous non-codemasters games (like GP4) they all had it. Getting the setup right is an integral part of the F1 racing - basically what they are doing in the three practice sessions prior to qualifying. Your point is well taken in terms of interest by some as evidenced by the number of people using assists. But if you really want to dive into F1 - you need telemetry. 

    @UP100 - some of the third party software is quite good (Iko Rein's in particular) - but being able to see it within the game (like GP4 or F1 Challenge) is needed. Also it would be helpful, if you were going to create an interaction with characters within the game, to be able to have conversations with your engineer as opposed to the press. I am sure any driver would say those conversations are much more important in having a successful season.  
  • marosimarkmarosimark Member Wheel Nut
    @dwin20 Thanks mate for sharing the info with me, I didn't know that it was a thing back in GP4. That just shows how F1 games turned to an arcade-ish style, and that's where the setups come in. As you said, "Getting the setup right is an integral part of the F1 racing", and I think the setup system is where F1 games by Codemasters are still lacking, it's not realistic enough, seeing other major titles like pcars2 or Assetto Corsa, where the setup is much more important and has a much more significant impact on drivability. I am not saying telemetry wouldn't make sense, cause it makes, I have tried it out myself too, and you can really gather very useful data, but in terms of setups, we are quite limited. I hope in F1 2018 the setup system will be more realistic, so the telemetry would make even more sense.
  • dwin20dwin20 Member Wheel Nut
    Akkan74 said:

    During the practice sessions you could discuss with your engineer the advantages and disadvantages of some setup changes. Maybe your engineer could give you some tips based on the telemetry data to improve your setup for straights or special corners.

    This would be a useful character interaction for helping players actually win races...  (or at least perform better)
  • dwin20dwin20 Member Wheel Nut
    ...any updates on telemetry from Codemasters? 


    Body is 7 characters too short.
  • dwin20dwin20 Member Wheel Nut
    One additional interesting note - when you are in the garage (at least for Mercedes) there are 13 visible computer screens - one is in front of the car for session info and setup - the remaining 12 are for decoration. The fact that there are so many (and these are just the visible ones - as there are many others the team is using) show the importance all the teams put in telemetry. But nothing in the game - but to create the "atmosphere" of the garage they create fake screens to pretend like there is a lot of data being reviewed...
  • LChaves01LChaves01 Member Unleaded
    I know most people can't read telemetry, but it's really crappy giving various setup options and then asking you to set them up "blind".
  • LChaves01LChaves01 Member Unleaded
    Akkan74 said:

    It would be great to have the full telemetry in the game. Maybe you could see the track map with all data for acceleration, braking, speed, tyre wear etc.

    During the practice sessions you could discuss with your engineer the advantages and disadvantages of some setup changes. Maybe your engineer could give you some tips based on the telemetry data to improve your setup for straights or special corners.

    Having the engineer "read" the telemetry to you would be a great help for begginers.

    Something like "according to this data the car appears to be grounding in multiple places, perhaps we should raise the ride height.", "temperatures are very uneven accross the tire surface, adjust camber/tire pressures...".  
  • Icecream76Icecream76 Member New Car Smell
    LChaves01 said:
    Akkan74 said:

    It would be great to have the full telemetry in the game. Maybe you could see the track map with all data for acceleration, braking, speed, tyre wear etc.

    During the practice sessions you could discuss with your engineer the advantages and disadvantages of some setup changes. Maybe your engineer could give you some tips based on the telemetry data to improve your setup for straights or special corners.

    Having the engineer "read" the telemetry to you would be a great help for begginers.

    Something like "according to this data the car appears to be grounding in multiple places, perhaps we should raise the ride height.", "temperatures are very uneven accross the tire surface, adjust camber/tire pressures...".  
    so project cars 2 engineer
  • LChaves01LChaves01 Member Unleaded
    LChaves01 said:
    Akkan74 said:

    It would be great to have the full telemetry in the game. Maybe you could see the track map with all data for acceleration, braking, speed, tyre wear etc.

    During the practice sessions you could discuss with your engineer the advantages and disadvantages of some setup changes. Maybe your engineer could give you some tips based on the telemetry data to improve your setup for straights or special corners.

    Having the engineer "read" the telemetry to you would be a great help for begginers.

    Something like "according to this data the car appears to be grounding in multiple places, perhaps we should raise the ride height.", "temperatures are very uneven accross the tire surface, adjust camber/tire pressures...".  
    so project cars 2 engineer
    In a way, but the Project Cars 2 engineer more addresses your requests instead of making suggestions based on logged data.
    So it's more based on feel than data.

    Any system would be a step forward honestly.
  • FRACTUREDFRACTURED Member, Drivers Champion
    LChaves01 said:
    LChaves01 said:
    Akkan74 said:

    It would be great to have the full telemetry in the game. Maybe you could see the track map with all data for acceleration, braking, speed, tyre wear etc.

    During the practice sessions you could discuss with your engineer the advantages and disadvantages of some setup changes. Maybe your engineer could give you some tips based on the telemetry data to improve your setup for straights or special corners.

    Having the engineer "read" the telemetry to you would be a great help for begginers.

    Something like "according to this data the car appears to be grounding in multiple places, perhaps we should raise the ride height.", "temperatures are very uneven accross the tire surface, adjust camber/tire pressures...".  
    so project cars 2 engineer
    In a way, but the Project Cars 2 engineer more addresses your requests instead of making suggestions based on logged data.
    So it's more based on feel than data.

    Any system would be a step forward honestly.
    Team-mate comparison of throttle/brake/G forces etc would be very cool. But multiple choice questions are so  much easier.
    VIOLENCE. SPEED. MOMENTUM.

    The two time, 2016/2018 F1 Beta testing Champion of the World.
  • dwin20dwin20 Member Wheel Nut
    LChaves01 said:
    I know most people can't read telemetry, but it's really crappy giving various setup options and then asking you to set them up "blind".
    Good point about handling the setup options. F1 games from almost two decades ago had telemetry (GP4 and EA F1 Career Challenge 99-02 as examples) so those that wanted to could. Also the designers back then understood that to effectively use setup options you needed to understand what the car was doing and how you were driving. 
  • LChaves01LChaves01 Member Unleaded
    dwin20 said:
    LChaves01 said:
    I know most people can't read telemetry, but it's really crappy giving various setup options and then asking you to set them up "blind".
    Good point about handling the setup options. F1 games from almost two decades ago had telemetry (GP4 and EA F1 Career Challenge 99-02 as examples) so those that wanted to could. Also the designers back then understood that to effectively use setup options you needed to understand what the car was doing and how you were driving. 
    Some settings are feel and preference based, roll bars, brake distribution...
    Other things are setup by the team based on data, things such as ride height , you can't possibly set that up accurately without looking at what happens to the car dinamically as you go around the track, and at what angle the diffuser produces optimal downforce...

    And anyone that watches F1 with more than a passing interest will tell you that Mercedes and Red Bull set their cars up completely different in terms of ride height, and that isn't because one of these teams is being dumb.
  • dwin20dwin20 Member Wheel Nut
    With the third developer video - glad to see the increased focus on handling (simulation) - hopefully we can get the tools (telemetry) to maximize and enjoy the improvements. 
  • Akkan74Akkan74 Member Unleaded
    It is really bad especially for F1 which uses a ton of telemetrie data in real life, that there is nothing in game about it. Would be really great to have a bunch of data after a long run in practice and to build your setup in accordance to your claimed data.
    Although all cars should handle different. There should not be one setup which is the best. This is a point where you can see that F1 game is far away from a real simulation. Maybe in a few years...
  • SmiXSmiX Member Unleaded
    Note: telemetry was not only in GP4, but also in previous releases, I remember Grand Prix 2 and that was year 1996.
    Aside of that, I am using SimRacingTelemetry app (iOS, Android, PC&Mac/Steam) which mostly covers my cases to make the car faster, but TBH, until now, the game is more an arcade than a simulation, which is visible by the values which can be used by third party apps using UDP steams - like no changes on tire pressures in relation to temperatures. But actually this may change with 2018 as in latest dev video there was noted some improvements in the game (don't know how it changes).
    But it actually might be related to saving a replay of laps, because with a complete telemetry, you can replay the whole lap (as it was already possible in Grand Prix 2 in 1996).
    And yes, I'd like to see my ingame engineer to tell me things like, your teammate has higher wings on front and is significantly faster in turns 2,3,5 and 7. Now he only says something "very useful" like if I am struggling with car, I can come back to pits and change the setup.

    And yes, if I am changing the setup, I'd like to see some prediction on graphs / visualisation. Example : First practice : Just go to track and get some data. After three laps, come back to boxes, my engineer shows me current setup values and suggests, what we need to get better and how we can do that ... After few minutes of changing setup ... I'll drive again and after few laps, he will want my feedback if I am feeling good in the car, also he can show me some new graphs / visualisation in boxes ... After this initial setup, you should continue with other practice programs ...  Engineer should suggest or ask for changes after every practice program, because qualifying practice program is different to race, as you have much heavier car in race (at start).
    "Forget the game breaking bugs, which CM's are not going to fix, we have a new classic cars coming!", says nobody.
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