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F1 2018 = Most Online Bugs Ever!

Precision Racing League tried to do their online pre-season league race last night on PC, and it was a disaster from start to finish.  All drivers are from North America, and do ping tests to ensure their connection is adequate, so bad connections did not contribute to any of this.  League Racing cannot take place with the current game bugs.  Our drivers have summarized the issues we experienced:

  1. We set up an unranked private lobby, and everyone was able to join successfully.  However, multiple drivers were unable to select a car.  The select button simply wasn't available, even though there were clearly multiple seats still open.  We could navigate through different menus then return to the team selection screen, and occasionally, the select option would appear, but not to the point we could get it to work for everyone.  We tried recreating the lobby, using a different host, creating an online championship instead of unranked.  Nothing worked.  Each time we tried to find a new solution, it was a different set of drivers who could no longer select their car.  It wasn't consistent, so wasn't easily re-created.  Eventually we invited one driver at a time, let him pick his car, then we moved onto the next driver, and it worked until the very last driver.   Obviously having the host do this 19 times is very very tedious and time consuming.  We do believe the last driver may have caused issues because he has special characters in his name.  He has changed his Steam name, and we will re-test this soon.
  2. At one point during our issue described in #1, we switched to classic cars to see if that would make a difference (it didn't), but after we returned to modern cars, 4 of the teams didn't show up.  We were stuck at 6 teams (same number as the number of classic cars from our previous screen).  We had to restart the lobby to resolve this.
  3. Once we finally got all drivers in their car, and we started a short qualifying, three drivers were disconnected a couple of minutes into the session.  
  4. We re-invited the three drivers who were disconnected in qualifying so they could participate in the race.  However, once we moved to the race, two drivers were able to re-take control of their cars, whereas the third driver was not; the Take Control option was grayed out and unavailable.
  5. A couple of other times throughout the race, there were other groups of multiple drivers who were disconnected at once.
  6. Each driver who disconnected was not removed from the circuit.  Instead AI took control of their car.  This was also true for the driver who was disconnected in qualifying, and who was unable to take control of his car at the beginning of the race; it was controlled by AI for the entire race.  We obviously don't want AI cars in league racing, because all they did was drive slowly, erratically, and cause issues with other drivers.
  7. A driver was unable to get their engine sound to return to normal after exiting the pits.  It sounded like he was driving at a constant speed down the pit lane while actually driving around the track at racing speed, and he had to Alt-Tab out and back in to fix this.
  8. We had one driver have a minor collision with another, even though there appeared to be no contact on the second driver's screen.  The first driver's car flew into the air, did multiple somersaults, then ended up underneath the track where he was stuck for ~15 seconds, with engine revving, and tires spinning and smoking, before finally being reset to the circuit.
  9. In spectate mode, lots of cars (though not all), were constantly on the rev limiter around the entire circuit, and in every gear.
  10. We had a major collision in the middle of the main straight, but the safety car was not deployed, and the damaged car just sat there for ~15 seconds before disappearing.
  11. A driver randomly lost force feedback on his Thrustmaster T300 and had to Alt-Tab out and back in to fix this.
  12. By the end of the race, out of the 19 drivers who started, we had only 3 human drivers on circuit, along with 9 AI drivers.

Codemasters, please tell us what you're going to do to fix this in F1 2018?  


What are you going to do to prevent it from happening in F1 2019 and beyond?  Can we please have an open beta so that you can have the community find these bugs and test online stability before release, not after.  If there are FOM limitations, I'm sure you could at least just give us generic cars with no liveries.  It's frustrating beyond belief that this not only happens every single year, but that it now seems to have become worse instead of better.
Fun, fair, and clean racing for all skill levels!
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Comments

  • Dark6031Dark6031 Member, Drivers New Car Smell
    Totally agree with this thread.

    I've been paying for this game since 2010, so 8 years of purchasing your games. How can you release those games and patches without testing ?

    Every year is the same story, you break the game every time you release a patch. Where's the quality control department ? What is the testing department doing ? I honestly cannot believe this in 2018. You have been doing this for the last 8 years.....

    I'm getting sick of your patch notes too:

    Multiplayer

    • Improved game stability and various other fixes
    When I see this now, it means to me that you break the game. So elaborate those various other fixes....

    Argghh I'm mad !
  • NickDahyNickDahy Member Pit Crew
    I wonder how much this has to do with Patch 1.0.5.   Every year it seems like the PC version always has the most bugs because it is a port.

    We will test tonight on PS4 and I will let you know what issues we run into there.
  • GeoshotTVGeoshotTV Member New Car Smell
    Codemasters, please tell us what you're going to do to fix this in F1 2018?  
    I don't work for Codemasters, thank god... but i can tell you what they will do: Nothing.
  • iceman153iceman153 Member Unleaded
    There are some pretty basic game breaking bugs in that list, I'd like to hope they will get to at least those ones.   Just incase it's too much to read above...

    • Drivers not being able to select a car in multiplayer lobby.  (note we re-created the lobby 4-5 times)
    • By the end of a 50% quali/race, 18 of the 19 drivers had been disconnected at least once, and only 3 were still on track at the end.
    • AI for disconnected drivers stayed on track all race, and they do not ghost or move out of the way.
    • Loss of engine sound when exiting the pits (alt-tab in/out fixed this)
    • Loss of force feedback (alt-tab in/out fixed this)

    The rest of the issues are maybe harder to fix / easier to live with, but I think at a bare minimum these issues need to be addressed urgently.
  • F1HungaryLigaF1HungaryLiga Member New Car Smell
    NickDahy said:
    I wonder how much this has to do with Patch 1.0.5.   Every year it seems like the PC version always has the most bugs because it is a port.

    We will test tonight on PS4 and I will let you know what issues we run into there.
    We just did a practice run in our league on PS4, 19 drivers + 2 spectators. Had the same issues that moogleslam described. Well, not all, but the game disconnected several players at once a few times, the rev stuck sometimes etc. Also, one of our drivers spun out, the car behind passed him, and got a 5sec stop-n-go for overtaking under yellow flag... We were planning to start the new season of our league next week, but it's delayed for indefinite time, because this game is simply unsuitable for such purpose. 
  • Bobino12Bobino12 Member, Drivers Wheel Nut
    edited September 6
    Moogleslam forgot to say that the race was held last night in France on Paul-Ricard's track. The poor man should have made many turns in his grave...

    We could also add that the track limits in France are not correct in the strict mode. Many players are able to race outside the lines and had no advises. 
  • PrecisionRLPrecisionRL Member New Car Smell
    edited September 7
    Like Iceman mentionned, if at least the bugs that affects the lobby and online gameplay can be fixed we can live with the others for now.
    Precision Racing League
    Fun, fair, and clean racing for all skill levels!
    F1 2016 Leagues - PC, PS4 & XB1
    www.precisionracingleague.com
  • Ste060686Ste060686 Member Unleaded
    Ste060686 said:
    Omg, can't you just play? Honestly? Everything has bug, even a MacBook pro that cost 3000euros has bugs. Your body has bugs. Real f1 cars have bugs. Just play the game, which is awesime: a bug screws up your race? Whatever, it's not like you've lost something special in your life... Play that race again
    Sometimes im ashamed to be the same species as someone like this,this is what evolution has brought us to.
    Ouch, this comment explains everything. If saying "it's just a game" about - listen carefully - a game, makes you doubt the evolution of the human species... Well... I'm with you man! I agree: if a kid's toy is so important for you, we do have indeed a big BUG in the evolution! 
  • ThunderCats101ThunderCats101 Member Wheel Nut
    Some people here are funny with "codemasters won't listen/do anything" guess we should just revert back to patch 1.04 or 1.03 and have cars teleport to pits yes? It's annoying that there are always a few things that are bugged/broken and don't get fixed in time before they start working on next seasons game I agree but that's not saying codies don't listen. 
  • FRACTUREDFRACTURED Member, Drivers Champion
    Ste060686 said:
    Omg, can't you just play? Honestly? Everything has bug, even a MacBook pro that cost 3000euros has bugs. Your body has bugs. Real f1 cars have bugs. Just play the game, which is awesime: a bug screws up your race? Whatever, it's not like you've lost something special in your life... Play that race again

    Ain't no "flashbacks" or "play that race again" in a league. 
    VIOLENCE. SPEED. MOMENTUM.

    The two time, 2016/2018 F1 Beta testing Champion of the World.
  • FRACTUREDFRACTURED Member, Drivers Champion
    Some people here are funny with "codemasters won't listen/do anything" guess we should just revert back to patch 1.04 or 1.03 and have cars teleport to pits yes? It's annoying that there are always a few things that are bugged/broken and don't get fixed in time before they start working on next seasons game I agree but that's not saying codies don't listen. 

    They often listen, just not sure if they hear. There are cases where we know they haven't heard as entire threads get to multiple pages without a response.

    The only thing I would put money on is that you can expect teleporting cars on launch next year too. 
    VIOLENCE. SPEED. MOMENTUM.

    The two time, 2016/2018 F1 Beta testing Champion of the World.
  • steviejay69steviejay69 Member Petrol Head
    edited September 7
    AOR will be doing the same this weekend and for the next two weeks - Evaluation races.

    I'll be sure to add to this thread but 7, 9 & 11 have already been observed frequently.

    I would question the decision to hold an evaluation race on a track like Paul Ricard with obvious and documented track limits issues. Who does the planning? 

  • LSKoneLSKone Member Wheel Nut
    I haven't had the chance to play much Multiplayer yet, but man, I guess we're off to a good start, again...
  • BirkhoffBirkhoff Member New Car Smell
    Same problem for us, we have moved the start of the tournament next Thursday hoping that the patch will improve things .... at the moment I'm not at home and I do not know if today is out for Xbox
    Xbox One S. Ferrari and Lakers fan . Also Naples, Ravens and Man Utd . Computer Engineer 
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