So whenever everyone talks about DLC for DiRT Rally 1 / 2.0, the main refered features are either tracks or cars. However, there's a lot of areas that can and should be explored in the game with the introduction of DLC according to community demand as well. Here are a few topics that could be explored for future DLC introductions in DR 2.0. I'll start by the obvious and then go down to the least remembered.
- New rallies and old rallies returning from DR;
- Cars and liveries;
> However this one would mean travelling again to all the countries they've been to and it's very expensive, so unlikely to happen.
- Super-Special Circuits;
> These are still used as WRC openings and have been absent from Codemasters' rally games since CMR2004(i guess). For those who don't remember what these circuits are, it's basically a track very similar to rallycross design where 2 rally cars race side by side simultaneously. These tracks are rally openers and can be used to determine in some cases road position, but mainly it's a show to entertain the public. Keep in mind that not all rallies have a Super-Special Circuit. These circuits wouldn't need to be realistically scanned and instead the devs could simply develop them manually by having a reference chart/blueprint of the track and model it as similar as possible, like they have done in CMR2.0 and so on, rather than dispatching a whole team on that country.
- Co-Driver pack;
> So we had Nicky Grist in D4 and now we have Phil Mills as another great co-driver. How about extending this feature a bit more and allow us to select our co-driver? This way you can add Nicky Grist to DR2.0, as well as other iconic co-drivers such as Robert Reid, Daniel Elena, Luis Moya, etc.
> Highly requested and self-explanatory.
- WRC introduction once and if the licenses are obtained in the future.
Together with these DLCs, the core game will obviously suffer changes in its version regardless of who buys the DLCs. Such changes include:
- Physics tweaking / improvement if necessary.
- Multiplayer improvements, such as new features like staging, multi-class lobbies, esports, etc.
- Spectator mode introduction and improvements (more TV cameras, exterior client able to spectate only for streaming purposes).
- Performance tweaking / improvement if necessary.
So as you can see there's a lot of road ahead that can be covered step by step and there's lots of development for at least the next 2 years. Of course for this to happen, the playerbase will have to show their interest by playing the game, keeping it alive and purchasing DLCs shall they conclude their quality justifies the money it's being paid for. Having all these aspects united, we can do with DR2.0 what Assetto Corsa have done with their game, keeping it alive and fresh for years in a sustainable manner, until it's time enough to justify another sequel.
Given recent events, the DiRT franchise should focus on Rally only since we are in a sim era and the sims are selling way more than arcades today. There's a lot more technology available today than 15 years ago and most people have the basic setups to play sims decently and there's a higher demand for more realism in the whole automotive gaming market. So wasting money on alternative IPs, like DiRT4, is senseless.
The studio should not have fear of shutting down a series or putting it on halt until theres a high demand for it, and instead focus on what the market is asking for. This will result in an overall better quality game because there's more budget, more money, happier customers and happier devs.
Feel free to add any ideas.