Welcome to the Codemasters Forums! Be sure to check the FAQ and Forum Rules before you get started.

Consequences when driving too fast

I'd like to see more consequences when driving too fast. In Dirt rally when you drive jyrkysjärvi under 3 minutes its constant jump and landing nose first.
Also you can go way too much of track without it effecting handling in some cases.
Its very fun game at first, but when you begin to be faster it starts to feel like you are cheating your self.

It kind of feels like you roll a dice when your car jumps. If it didnt go well you dont need to take it slower next time.
I dont say that game should be hyper realistic, but there should be somekind of punishment for beating a car.

Consequences when driving too fast 8 votes

Its good like it is now
12%
GreatApe 1 vote
You should be slower when beating a car too much
12%
CatBadders 1 vote
Car should break when mistreated
62%
SamRWDDoubleTenledidChewy21398Jonne116 5 votes
You should be able to drive through trees and rocks, but sometimes hit invisible walls
0%
I want to be Ken Block
12%
DreamyGhostZ 1 vote

Comments

  • CatBaddersCatBadders Member Unleaded
    You should be slower when beating a car too much
    I feel like it already does break as you beat on it, definitely not as much as it would IRL, but it definitely doesn't slow you as much as it should. 
    Dirt Rally | G27 | Predator x34 | Sim-Lab GT1 Evo 80/20 | Rhinegeist Truth

    I enjoy a game that kicks my ass. If I'm not cussing, this **** is too easy.
  • DreamyGhostZDreamyGhostZ Member New Car Smell
    I want to be Ken Block
    This option is just way too good. Godlike.
  • ledidledid Member New Car Smell
    Car should break when mistreated
    I have the feeling that car damage already happens, I noticed already very different damaging levels on the suspensions according to the car setup / track record : with too soft setup for instance you quickly damage the components.  Never heard the bump touching the bottom of the spring after a hard landing ? This can be particularly punishing/rewarding on long event (8 - 12 tracks / two long tracks between repairs). 
Sign In or Register to comment.