In the new short video, with absolutely zero new footage (show some other location CM please) a question is asked to the community:
"... how we identify the best players in the world..."?
Here's a place to discuss that. My two cents: People like to compete in small managable groups, that have some meaning to them(not just random group Nr. 51497). So for E-Sports I would suggest some format of Geo-Leagues in addition to the probably returning custom community Leagues. I imagine geographical defined leagues, from top "Global"-League, to local "Greater Glagow Area"-League.
Everybody has an assigned Geo-League. The Leagues run Championships, lasting like two weeks each.
After each season, players get moved. If you haven't competed, you don't move at all (Not everybody can play every week in their daily life).
BUT All players, who have competed, but ended with zero points, get moved down a league. The top 3 (or 5) players, with most points, move up a league.
This way, the point-reward system becomes a direct way to limit league sizes and filter the best players up and down, while not punishing inactive ones.
Example(WRC System): 6 Rallys per Championship. First 10 places get points. This will ensure a minimum of 10 and a maximum of 60 people have points each run. With some statistics, this will ensure leagues sizes around ca. 50-70 people each. (3 go to top, Ca. 20-30 stay and rest drops down, influx of ca. 20-30 new ones from winners in leagues below)
Everybody will be able to flow into a competitive Geo-League for themselves, and have an overseeable number of opponents.
Example of League structure:
- Eurasia ; Americas ; Afrika ; Oceania
- Europe ; Northern Eurasia ; Middle East ; Indochina ; Indian Subcontinet ; ...
- Central Europe ; Nordics ; British Isles ; Iberia ; ...
- Germany ; Benelux ; France ; ...
- Northrine-Westfalia ; Saxony ; Bavaria ; ...
- Cologne MA(greater Metropolitan Area) ; Düsseldorf MA ; Münster MA ; Arnsberg MA : ...
For fairness, such a tree would benefit from good balancing. Like all Leaves have same depth (7 in example) and all Nodes have roughly same amount of sub-leagues.