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Branching stages!

Branching stages is just a cheap way of randomising stages a little, without some half-assed stage generator which is bland and characterless. So the concept is simple. Many stages have blocked off junctions, so divide stages into 4 sections that have several branches which work back onto a main path (or even cross over it). The game then randomizes the 4 different sections. So for example there might be a left hand turn and a right hand turn after the first section and the game sets up the stage by randomly choosing one, same for the middle, etc. Each of the 4 or 3 sections (depending on the length of the stage) may have 3 or 2 different paths, and chooses which at random, before stitching it together. It's a basic but simpler way of adding a random element.

One way of going about it, although more time consuming, would be to create each rally (country) as, in essence, a mini free roaming world, hand created like something you could drive around in Forza Horizon.  From this the game can stitch together many different routes to create stages., and because it is hand crafted it would feel like the real world, with variety and less repetition. Also each section might have quite distinct feature far removed from other parts of that same "world".

This means that, even if you know a rally really well, the fact that the routes might be a bit different each time would keep the unpredictability and increase longevity. Even if the game gives you a preview beforehand to let you know what you are in for, a la, a reconnaissance of sorts, which I think it should. This is still something I think would work better than Dirt 4's approach, at least for now. A generator would work well if you had a lot of interesting building blocks (unique stage sections ) to attach to connection points (fixed sections with branching paths) created by the mod community in conjunction with an editor... then the world is your lobster! We can only but dream. But I would happily contribute to crowdfunding any of these ideas just to see them exist, should money be the only thing holding it back. Sod Star Citizen, this is plausible.


Branching stages! 1 vote

Sure, branching paths will increase the fun!
100% 1 vote
No thanks, it's hard enough already.
0% 0 votes

Comments

  • CatBaddersCatBadders Member Unleaded
    edited December 2018
    Had a post on Reddit way back when about this exact same thing. Basically take a note from Germany in DR1, and create intricate stages where sections constantly meet at junctions where the junction is used to create the different sections. It would be amazing to pull this off and it would feel good driving it too unlike the repetition of DR4 tiles. I'll quote my post for an example:

    Instead, build us little remote towns essentially connected with a bunch of narrow roads linking them together. Sure you could learn all of the roads, but when that next junction could become a L5, an AcL, or a R4 BC it doesn't really matter what you know until you hit it.



    Dirt Rally | G27 | Predator x34 | Sim-Lab GT1 Evo 80/20 | Rhinegeist Truth

    I enjoy a game that kicks my ass. If I'm not cussing, this **** is too easy.
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