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Logitech Driving Force GT - Recommended FFB Settings

OzoreXSOzoreXS Member Race Steward
PLEASE DONT CONSIDER THIS AS A REFERENCE UNTIL
WE GET A ESTABLE AND POLYVALENT CONFIG!!!

Hello,
I´m (now WE are :) ) struggling to a find a good setup for this wheel. I think this is the most complex (technically) title of Codemasters to date, and its hard to find out a proper config. Or, at least, one up to your liking.

This config may work fine with other Logitech wheels, and can be a great config base for other models/manufacturers. Just adjust the strenght to your liking and you´ll fine.

--
INGAME
Advanced wheel options:
  Steering Saturation = 100%
  Steering linearity = 0
  Deadzones = 0%
  Soft lock = ON
  Center steering = ON
Vibration & feedback:
  Self Align Torque (SAT) = 90% (self aling of the wheels when cars in motion, vertical + lateral force)
  Wheel friction = 5% (above 50 adds some dead weight that I dont like. Especially countersteering)
  Tyre friction = 15% (adds some feeling of pressure of the tyres against the surface such understeering revealer or differentials acting)
  Suspension = 100% (adds some vibrations from the surface that I like; it provides immersion. Helps too feel weight transfers too)
  Tyre slip = 100% (adds some slight vibrations from the wheels under skidding condition)
  Collision = 100% (purely intended when you crash into trees, banks, traffic signals, poles,...)
  Soft lock = 150% (helps to show a bit clearly where is the wheel lock limit when using cars that has a lock below 900º)
  Steering Center Force = 150% (when you restart the car, this autocenter the wheel)
LOGITECH PROFILER
√ Use special force feedback device settings
    Overal Effects Strenght = 107
    Spring Effect Strenght = 50
    Damper Effect Strenght = 35 (above 60 interferes with overall effects)
√ Enable centering spring (enabled)
   Centering spring strenght = 60
√ Use special steering wheel settings
  □ Report combined pedals (disabled)
      Degrees of rotation = 900º
√ Use special game settings
  √ Allow game to adjust settings

I´ll keep testing more combinations but for the time being this is the one that reflects and transmit better the feeling of the car.

We would love to see your configs too, so please feel free to share yours with everybody.

See ya dirties!

P.S. Keep reading forward. There are many useful info and explanations that may help you to reach your own perfect config :)

-----------------EDIT 05-27-2016 (ALTERNATIVE CONFIG USING MOD)-----------------

I´ve discovered a good alliance with TemaplarGFX´s FFB mod.
http://www.racedepartment.com/downloads/impact-force-feedback.6603/

The main differences are over Profiler settings and a just a bit tweaking of ingame FFB setting (to my liking)





You will find this very very useful... :)
Post edited by OzoreXS on
RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

>>"SEÑOR OZORES" on Steam!<<
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Comments

  • DonTraumanDonTrauman Member New Car Smell
    Hola. Gracias por compartir la información, porque estaba totalmente perdido. Ahora empiezo a llevar el coche por donde quiero. Si quieres agregarme tengo este mismo nombre en Steam.
    Saludos.
  • DonTraumanDonTrauman Member New Car Smell
    Hola. Gracias por compartir la información, porque estaba totalmente perdido. Ahora empiezo a llevar el coche por donde quiero. Si quieres agregarme tengo este mismo nombre en Steam.
    Saludos.
    He hecho un par de cambios en tu configuración. La intensidad de muelle y de amortiguación las he puesto a cero, y creo que mejora mucho la respuesta del volante haciendolo mas fluido en las reacciones y mas realista.
    Ya me contaras.
  • karik134karik134 Member New Car Smell
    edited September 2015
    Profiler:
    100%
    0%
    0%
    centering 0-30% (start with 0% and raise if you need to)

    In Game:
    Advanced wheel options

    Steering:
    0%
    100%
    0
    Throttle:
    0% (or what you like)
    100% (or what you like)
    Brake:
    0% (or what you like)
    100% (or what you like)

    Vibration & Feedback
    self aligning torque: max 65%
    wheel friction 0-25% (or more if needed)
    tyre friction 0-25% (or more if needed)
    suspension 80-100%
    tyre slip 80-100%
    collision 0-100%

    I'm using G25-wheel but these might also work with DFGT.
    Post edited by karik134 on
  • OzoreXSOzoreXS Member Race Steward
    edited August 2015
    Oh, thanks mates for your contribution!

    @DonTrauman , I´ll add you on steam so we can have contact and race soon in PVP :smiley: 
    Keep an eye on this thread to get informed of new better settings.

    @karik134 , to be honest I neved tried to set spring and damper to 0. Autoncentering below 40 in a DFGT is very weak... but dunno, I have to give it a try. InGame FFB values are pretty similar but the self align torque.
    Theres no doubt I´ll try your posted settings. As soon as I test them I´ll post some impressions.

    Thanks, bye  ;)

    PS: looking for a good setup is becoming a nightmare for me. Many times you test combinations allways over the same track and car, 4x4 and gravel for example. When you think you´ve found a good one then you go to tarmac and the "**** man..." feeling overcomes again xD. So you feel all the previous test are completly useles.
    RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

    >>"SEÑOR OZORES" on Steam!<<
  • OzoreXSOzoreXS Member Race Steward
    edited August 2015
    I´m back to update the first post... news couldnt be better!

    List of major changes:
    - Set overall strength in profiler: 107. This removes some false deadzone at the center of the wheel and improves FFB effects driving straight line.
    - Set spring & damper in profiler = 0. I really dont feel to much difference during gameplay, but the fact is I can drive faster with this values.
    - Set wheel & tyre friction in FFB game option = 0. Here is the real deal, this was the biggest improvement I felt in game. Now I can feel the back of the car and anticipate better some movement under oversteer conditions.

    I´m very happy with this configuration. I´ll keep working and looking for some polish... but this is now a new standard to me.

    Again, thanks DonTrauman & Karik134 for apoint me those key hints!!

    PS.: Yet, the autocentering feature of Logitech´s driver is On at 50%.
    There´s a behavior of ANY car that is missing in this game. If you stop the car and turn the steering to top left/right, when you accelerate the steering SHOULD tend to move to the center automatically... and this does not happens.. at least with this config/wheel.
    RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

    >>"SEÑOR OZORES" on Steam!<<
  • karik134karik134 Member New Car Smell
    edited September 2015
    Try with lower Self Aligning Torque-setting. I've read that going over 65% with G25 or G27 causes slipping, meaning you'll lose some force feedback-effects.
    High %-value on SAT could also take away that natural automatic centering. Or could also be that current FFB-effects are preventing it.

    And if the steering feels too light with SAT at 65%, then add tyre friction (and maybe also wheel friction) if you want steering to feel heavier.

    My SAT is at 55% and wheel friction 0%, tyre friction 0% (was 25%). On dry tarmac in Germany(and some parts in Monte with dry tarmac) steering is heavy, atleast under braking. And of course it's much lighter on gravel and ice but that's just realistic. I don't think you can get exactly same feeling on every surface because suspension settings are also different.

    edit: I tried driving tyre friction on 0% and seems it's gonna stay at 0%, there's not much difference but times are getting better (or  that's because I've learned the track so well by now)

    I think all the testing should be done with Lancia 037 because it's probably the hardest car to master and the Wales-stages are most technical(at the moment) so driving should be done there.
    (And Peugeot 205 is also a good test car just because it's just so fast on every surface)
    Post edited by karik134 on
  • OzoreXSOzoreXS Member Race Steward
    edited August 2015
    karik134 said:
    Try with lower Self Aligning Torque-setting. I've read that going over 65% with G25 or G27 causes slipping, meaning you'll lose some force feedback-effects.
    High %-value on SAT could also take away that natural automatic centering. Or could also be that current FFB-effects are preventing it.

    And if the steering feels too light with SAT at 65%, then add tyre friction (and maybe also wheel friction) if you want steering to feel heavier.

    My SAT is at 55% and wheel friction 0%, tyre friction 25%. On dry tarmac in Germany(and some parts in Monte with dry tarmac) steering is heavy, atleast under braking. And of course it's much lighter on gravel and ice but that's just realistic. I don't think you can get exactly same feeling on every surface because suspension settings are also different.

    I think all the testing should be done with Lancia 037 because it's probably the hardest car to master and the Wales-stages are most technical(at the moment) so driving should be done there.
    (And Peugeot 205 is also a good test car just because it's just so fast on every surface)
    Hi,
    I think all FFB effects are just there, and is thanks to the "107" value in global intensity in profiler.

    IMHO, a low value in SAT does not work with DFGT. If you set it below 80, wheel becomes too light. If try to compensate it with tyre/wheel friction, you camuflate the natural oversteer effects and to know "what is doing the car" is much harder.

    EDIT: Now I´m playing with SAT at 70... im starting to get used to this config. Thanks @karik134 !!
    Post edited by OzoreXS on
    RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

    >>"SEÑOR OZORES" on Steam!<<
  • DidzisDidzis Member Race Engineer
    Got the DFGT a few days ago and will give these settings a try, but for me the default settings (with some very minor changes) worked out too. In the Logtiech profiler I kept everything at default except for the rotation, which I put at 540° (900° is way too much for me to handle, before the DFGT I had the Formula Force EX, which only has 200°), and in the DiRT settings I put everything to 100%, except wheel friction, which I put to 0% (just made the wheel litghter)
    i5-3350P | Be Quiet! Shadow Rock 2 | MSI B75A-G43 Gaming | MSI HD7870 OC | Kingston HyperX Red 8GB | Kingston SSDNow V300 120GB | WDC Blue 1TB | Corsair VS550 | Fractal-Design Core 3000 | Logitech Driving Force GT

    DiRT2 | DiRT3 CE | DiRT Showdown | DiRT Rally | GRID | GRID2 | GRID Autosport
  • KrusiKrusi Member New Car Smell
    Thanks guys!! I bought a DFGT a couple days ago and enjoying it so far. But with these settings it is way better. So much more feel for the track. :)
  • KevMKevM Member Champion
    Like I have said in the V2 thread, I find that I need over 120% SAT for an authentic feeling when in oversteer, with tyre slip, wheel/tyre friction at 10% and no centre spring in the profiler at all!!

    I will double-check my settings later this evening and try to post my screen-shots (if the forum lets me attach images...)
  • TuliRallyTuliRally Member Wheel Nut
    edited October 2015
    KevM said:
    Like I have said in the V2 thread, I find that I need over 120% SAT for an authentic feeling when in oversteer, with tyre slip, wheel/tyre friction at 10% and no centre spring in the profiler at all!!

    I will double-check my settings later this evening and try to post my screen-shots (if the forum lets me attach images...)
    Continued from V2 physics thread...

    I will test similar settings you have, but i'm afraid that it will cause oscillations for me.. we'll lets see. Do you use original or modded ffb files?
  • OzoreXSOzoreXS Member Race Steward
    Always original FFB files :)

    I need to update that damned picture with the new SAT value I use. Actually 65-70
    RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

    >>"SEÑOR OZORES" on Steam!<<
  • TuliRallyTuliRally Member Wheel Nut
    Tested couple settings from here. Altough feeling of car got better and similar to what has been described in V2 physics thread about feeling oversteer. Still that oscillation is still killing me (and poor spectators in game). 

    It even happens is if i drive in a steady speed of 60 - 70 km/h and i let go gently of the wheel. Then it start slowly but surely oscillating. 

    Ingame: 
    SAT at 65%
    Wheel friction 10
    Tyre fric. 65%
    Susp. 65%
    Tyre slip 65%
    Collision 110%
    Soft lock 100
    SCF 100

    Profiler

    OES 107
    Spring 50
    Damper 50

    Enable centering yes
    Centering 20

    This way its semi-ok but still oscallites on tarmac with 70s Opel

    Any ideas?

    Now to test that ffb mod from V2 Thread

  • OzoreXSOzoreXS Member Race Steward
    TuliRally said:
    Tested couple settings from here. Altough feeling of car got better and similar to what has been described in V2 physics thread about feeling oversteer. Still that oscillation is still killing me (and poor spectators in game). 

    It even happens is if i drive in a steady speed of 60 - 70 km/h and i let go gently of the wheel. Then it start slowly but surely oscillating. 


    Any ideas?



    Yeah do not release the steering wheel LOL

    This is to much to each ones liking, so keep doing your own tests!

    I found my confort place with the settings described above
    RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

    >>"SEÑOR OZORES" on Steam!<<
  • KevMKevM Member Champion
    edited October 2015
    @TuliRally - I have listed suggested changes to your settings, give them a go (copy exactly) and report back.  Try them with a Mk2 Escort on Gravel (Finland :) )

    Steering Saturation to 65-70%

    SAT at 135%
    Wheel friction 10
    Tyre fric. 10%
    Susp. 65%
    Tyre slip 10%
    Collision 65%
    Soft lock 100
    SCF 100

    Profiler

    OES 107
    Spring 0 
    Damper 0

    Enable centering NO
    Centering 0
    Post edited by KevM on
  • TuliRallyTuliRally Member Wheel Nut
    edited October 2015
    @KevM I shall test it. Now testing @OttoWilson FFB mod. Must say feels good like it adds some more feel from suspensions and steering. It still oscillates with it atleast settings from in game 100%, but not so dramatically.

    Does real car oscillate like that. My car doesn't  ( edit: doesnt seem to) and it doesn't do that in AC or in Race07 and i asked from my subaru owning friend. In his opinion it shouldnt. I will ask from my wifes uncle (co-driving and driven rally IRL for 30 years). I know that oscillations comes a problem when clipping your ffb but this doesnt seem to be the case alone.
    Post edited by TuliRally on
  • OzoreXSOzoreXS Member Race Steward
    KevM said:
    @TuliRally - I have listed suggested changes to your settings, give them a go (copy exactly) and report back.  Try them with a Mk2 Escort on Gravel (Finland :) )

    SAT at 135%
    Wheel friction 10
    Tyre fric. 10%
    Susp. 65%
    Tyre slip 10%
    Collision 65%
    Soft lock 100
    SCF 100

    Profiler

    OES 107
    Spring 0 
    Damper 0

    Enable centering NO
    Centering 0
    I will try it, sure. What wheel do you have? (sorry I dont remember...)
    If those settings are for other wheel than DFGT then the results will be drastically different.

    Anyway, I´ll give a try to that. But what I´m looking for is a setup suitable for ALL cars, not just for one.
    RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

    >>"SEÑOR OZORES" on Steam!<<
  • KevMKevM Member Champion
    Mine is a DFGT too.  
    The above setup does work really well for all cars as far as I can see, but what I am trying to tune in, is what i believe the Self-Aligning Torque to be.  

    In any car, the front suspension should pull the steering wheel to a neutral counter-steer position when oversteering or drifting:- ie the whole car should pivot around the front wheels, with them remaining on the same original heading where lock is available.  So, to put this into driving terms, if driving a rwd round a corner and the rear breaks traction, the front wheels should continue virtually on the same path regardless, but to do this, it will obviously mean the steering wheel will pull quickly to countersteer just with weight transfer.

    With the above settings, the game achieves this sensation very well, along with anything else that I require from feedback.  This transfers to fwd/4wd too, but obviously both oversteer a bit less, so its not just as important.

    Look how effortless real countersteer is:-


  • OzoreXSOzoreXS Member Race Steward
    Yap, I get your point.

    But think about this, the level of grip on tarmac, the adapted front suspension geometry, the extremely lowered center of gravity.... I dont know man... I cant try to match a the behavior of a drifting car (on tarmac) to a rally car.
    One of the cars is a machine refined to dritf "easely", the other has purely designed to grip as much as possible.

    Do you remember/played drift mode on Grid 1? That FFB was superb, at least for that year. The wheel reacts as you espect, and according to the weight transfer it rolled "naturally" from side to side, and returned BACK to center when face a stright.

    I remember how I extended long straight drifts with handbrake pulled for 2-3 secs. and controlled the drift  just moving the wheel until reach the turns clipping point. I still can do this in Dirt Rally (much shorter obviously)

    So, for now, I need the autocentering feature enabled since the wheel takes direction with oversteer but never return to center.
    RAM: G.Skill TridentX 2400 16GB || CHASSIS: Cooler Master Silencio 650 Pure || CPU: Intel Core i7 4790K 4,8Ghz || GPU: Gigabyte GeForce GTX 970 WindForce OC 4GB || PSU :Cooler Master G750M 750W || MOBO: Asus Z97 Pro Gamer || CPU Cooling: Cooler Master Seidon 120M || SSD: Samsung 840 Evo 250GB || HDD: ...many || Wheel: Logitech Driving Force GT

    >>"SEÑOR OZORES" on Steam!<<
  • KevMKevM Member Champion
    edited October 2015
    In the drift video above, as you see, the wheel behavior is exaggerated, & i posted it to get the idea across.  It does work the same way to a lesser extent on any car when oversteering!  The way I have my wheel set up, that 'feel' is there.  Self-Aligning Torque countersteer is not as violent as what a drift car experiences, nor would i want it to be, but when my car steps out, I can feel it with the wheel and catch the slide and power through it with ease.  I couldn't even feel where the car was under me on the standard settings!

    For my own enjoyment personally, discovering or unlocking this 'feel' in the game has been as big an improvement as what V2 physics have made!

    (I should also add too, if trying my settings, reduce Steering Saturation to 65-70%)
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