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Hello everyone how are you? I could really use your help.
Here's my situation....
I'm coming back to GRID 2 after a long 3 year hiatus from racing games, and GRID 2 still holds a special place in my heart. A long time ago when GRID 2 first came out, I bought the game and I owned an ECCI 7000 FFB wheel, CST pedals and an SST sequential shifter. I was using vJoy to aggregate them into one virtual joystick. I was familiar with the issues surrounding the whole game "not recognizing steering wheels and other devices" and figured out the problem by reading about the whole xml file editing process and the arduous task behind it.
But it's been three years now and things have changed. I now own a Leo Bodnar FFB wheel which has no buttons whatsoever to push, just the wheel itself, so I'm trying to get the game to at least acknowledge it, or any of my other DirectInput USB devices. Unfortunately, it appears something must have changed in a patch or something(?), because now GRID 2 does not recognize ANY buttons I press from ANY of my USB DirectInput devices at the intro screen, and none of them are even showing up under the presets menu within the controller options. NONE of my devices are being recognized by the game in the controller settings menu. I have an app called vJoy installed, which the game *used* to recognize just fine when I played it three years ago, but now it doesn't even acknowledge vJoy(which by the way is the very first "Controller" listed in Windows controller properties). In addition to vJoy, I have the following physical USB devices in the following order according to how Windows 7 lists them:
Xbox 360 wireless controller
Sega Saturn USB gamepad
Derek Speare Designs Race King Button Box
SymProjects JC24(this is a USB plug and play Sequential Shifter from Manu Factory)
Fanatec ClubSport USB Adapter for CSS H-pattern Shifter
Martin Ascher wheel plate button box
HPP PRX SE USB Pedals from Mark Hargett
Leo Bodnar FFB wheel(just a wheel, no buttons, D-pad, pedals, switches, etc)
That makes *9* game controllers and the *ONLY* one that GRID 2 reacts to at the intro screen is my Xbox 360 controller. Like I said above, I am aware that some xml file editing needs to be done, but I cannot remember which xml file I need to edit in order for the game to acknowledge and react to whatever controller I want. I would prefer for it to at least acknowledge a button push from vJoy, since that program has all my physical USB devices aggregated into one virtual Windows joystick.
I looked at the "dinput_default.xml" but I don't recall what I need to change in there in order for the game to acknowledge my device. Can you guys *PLEASE* refresh my memory and tell me step by step what I need to do for the game to acknowledge both my Bodnar wheel and vJoy? Which of the ID's in the "Details" tab under HID-compliant Game Controller Properties menu do I need to copy and then I paste it into which xml file?
Would really appreciate your help guys. I'm at a loss here