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F1 2017 sounds

mollandmolland Member Unleaded
For this years sounds i reckon codies should collect as much onboard sounds of the 2017 cars as possible and use them like assetto corsa does
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Comments

  • scottishwildcatscottishwildcat Member, Drivers Champion
    edited January 2
    I'm sure they'd love to. Unfortunately, most of the teams are incredibly protective of their technology, and don't let them mic up the real cars. In past years, they've had to make do with recording one or two teams' engines running outside of the car on a block, and tweaking those recordings to sound a bit like all the different manufacturers' engines.
    Braked: the past tense of brake.
    Broke, brokenanything within reach when I hear racing gamers say 'broke' instead of 'braked'.
  • MunsonmcflyMunsonmcfly Member Unleaded
    I would be happy to lose realism for sound and have codies add more grunt. The cars sound so weak and feeble these days it takes a lot from the thrill of racing. Even adding an option for the new cars having the sound of 80's cars would be awesome. 
  • FlybyFlyby Member Unleaded


    ; )  Replay sound like in this video especially.
  • davidjgurneydavidjgurney Member, Codemasters New Car Smell
    molland said:
    For this years sounds i reckon codies should collect as much onboard sounds of the 2017 cars as possible and use them like assetto corsa does
    Interested in what you mean by this. Could you explain a bit more?
    Audio Designer - F1
  • FlybyFlyby Member Unleaded
    https://www.youtube.com/watch?v=LxCfyXAhiBo

    Exterior and replay sound should sound like this..no excuses  : )
  • kraM1tkraM1t Member New Car Smell
    Flyby said:
    https://www.youtube.com/watch?v=LxCfyXAhiBo

    Exterior and replay sound should sound like this..no excuses  : )
    Agreed, Assetto has a good modern F1 sound


  • FlybyFlyby Member Unleaded
    noticing more engine wobble in 2017 cars. 
  • jammie360jammie360 Member Unleaded
    It would be nice if they could do this for the spectator mode, easy to get a mic and set up by the side of the track during a race and practice session for individual cars if they're allowed 
  • davidjgurneydavidjgurney Member, Codemasters New Car Smell
    Been keeping an eye on this thread, there's some good suggestions in here.
    jammie360 said:
    It would be nice if they could do this for the spectator mode, easy to get a mic and set up by the side of the track during a race and practice session for individual cars if they're allowed 
    To reply to this particular comment, we do record cars trackside. As you say, it's easy to do that. However, the difficulty comes when it's time to get these recordings (that are set in stone) to play back correctly in game - which as you all know is a chaotic environment.

    Thanks for all the feedback guys, we appreciate it. :)
    Audio Designer - F1
  • FlybyFlyby Member Unleaded
    That off throttle gurgling sound (track side)  is key to accuracy if that is possible in game. ?

    Also notice that some race titles are re creating that induction sound when cars approach and an exhaust sound from the rear, as car passes. 
  • LilBrown47LilBrown47 Member New Car Smell
    edited March 9
    Been keeping an eye on this thread, there's some good suggestions in here.
    jammie360 said:
    It would be nice if they could do this for the spectator mode, easy to get a mic and set up by the side of the track during a race and practice session for individual cars if they're allowed 
    To reply to this particular comment, we do record cars trackside. As you say, it's easy to do that. However, the difficulty comes when it's time to get these recordings (that are set in stone) to play back correctly in game - which as you all know is a chaotic environment.

    Thanks for all the feedback guys, we appreciate it. :)

    ------------------------------------------------------------

    @davidjgurney

    Always wondered how the actual procedure works out for the sound engineers at Codemasters, really interesting topic for sure, as for realism a good sound environment is a key factor nonetheless.

    Are you allowed to get some actual onboard recordings in F1 or are the teams / FIA /  FOM prohibiting such methods, if so why?

    If you were hypothetically only using audio techniques and audio capturing devices and no video cameras for onboard footages, which could be thoroughly checked by the teams for safety purposes anyways if they were so concerned for any leaks of their technology being published unrightfully, i really can't see any problems here, or do the F1 teams charge extra money from your developing studio to get  ahold of such onboard footages?

    A officially licenced game and studio should get all possibilities granted by the official authorities, in this instance FIA / FOM, to create the best iteration of the real deal, shouldn't they (i.e. FIFA etc.)?!

    Either way have a good one and Gruß aus Deutschland mate, keep up the good work!





    Post edited by LilBrown47 on
  • madfiddlermadfiddler Member, Codemasters New Car Smell
    I did a piece for the Codemasters PitPass blog a few years ago. Of course, the engine are out of date now, and we're using 4 channel recorders rather than 2 channel... but the principles are still the same. This may give you a bit of an insight into how things are done :-1:

    http://blog.codemasters.com/f1/10/paddock-pass-the-audio/
    Principle Audio Designer / Composer @ Codies
    www.flitkillsmoths.co.uk / www.madfiddler.co.uk / www.gamesounds.co.uk
  • FOneFanaticFOneFanatic Member, Drivers Team Principal
    edited March 10
    If his unpleasant wounding, has in someway enlightened the rest of us, as to the grim finish beneath the glossy veneer of criminal life, and has inspired up all to change our ways, then his injuries carry with it an inherent nobility, and a supreme glory.
    "Gone in 60 Seconds"
  • Cap10Cap10 Member Wheel Nut
    edited March 10
     madfiddler have you listened/played asseto corsa   those are very impressive work and lot more immersive and very close to the real thing.

    how come your studio is not able to produce that kind of realism and quality sound..  why are they capable and your not? it an f1 official game and yet it sounds weak and boring and not authentic to the sport. 

     f1 2016 was much better the previous years but is still way way behind asseto corsa quality.  
  • kraM1tkraM1t Member New Car Smell
    I made that video :D

    But I agree, with the official license and no barriers why doesn't it sound as authentic as Kunos can make it considering they're such a small studio whilst always working on sooooo many other cars at the same time whilst you guys only have F1 to worry about. No disrespect just wondering
  • scottishwildcatscottishwildcat Member, Drivers Champion
    kraM1t said:
    I made that video :D

    But I agree, with the official license and no barriers why doesn't it sound as authentic as Kunos can make it considering they're such a small studio
    Kunos has a working relationship with Ferrari, which gives them all sorts of good access. F1 teams are far more secretive, and most (if not all) teams don't allow Codemasters to crawl all over their cars to record them. At one point, I seem to remember they were allowed to record one engine, out of the car, and had to modify that to make all the engine sounds for all the teams.
    Braked: the past tense of brake.
    Broke, brokenanything within reach when I hear racing gamers say 'broke' instead of 'braked'.
  • FlybyFlyby Member Unleaded
    Add those turbo sounds onboard and exterior , with the off throttle gurggling sound, plus the new cars are louder in the exhaust.  
  • LilBrown47LilBrown47 Member New Car Smell
    edited March 10
    @scottishwildcat

    Yes, Kunos does have a working relationship to Ferrari, but do not forget that Codemasters is the officially licenced partner of the F1 franchise in the gaming industry and have exclusively the right and the contractory obligation to create these F1 related games to the best possible way they can offer.

    Look at EA's 99-02 F1 championship challenge and or Studio Liverpools F1 Championship Edition for Ps3 and tell me how they were able to create such an amazing piece of work with less experience and inferior technology and how they actually even bothered to get hands on the real engine sounds to be captured, not to mention them having implemented all official tv huds and commentators into their games as well as dynamically interacting with the players actions and demands, yet in todays modern times Codemasters, one of the most renowned racing game studios in the world, has their hands tied despite being officially licenced?

    It doesn't make any sense.

    FIFA and PES for example have a problem that is strikingly different to ours and raises many questions on Codemasters / FOM's past decisions, whilst FIFA is officially licenced PES only holds a few teams and usually the chamionships league under their belt, meaning that if we would have had the same scenario as PES we shouldn't be bothered to make a big fuss about it, but Codemasters are comparable to FIFA due to the official licence, hence it's unacceptable to get anything less.

    For example, if hypothetically the next iteration of FIFA had no actual official teams / players / tv presentation in their game, people would be outraged on a huge scale, but the F1 community just silently accepts this discrepancy of their beloved F1 franchise?

    This surely is anti consumer behavior.

    If the problem was all because of Bernie Ecclestones old partners and the old team in the FIA / FOM, then we should expect a change of heart in the near future, as the owners of F1 have been changed and so does their stance on media coverage and fan franchises.

    Liberty Media openly stated that they want to make their fans happy once again and that they won't limit the experience of any genre of media anymore, which should automatically include the gaming genre of media as well.

    All in all this implementation of official footages / engine sounds / official commentaries and official tv huds in the supposedly official game is the least we could expect from Codemasters, giving the new situation of having new ties to the business of F1.

    Though we probably, and obviously, can not expect such official contents being implemented in F1 2017 from Codemasters for this year, as the change of owners happened way too late in the progress of development, it should definitely be a must have in F1 2018, unless Codemasters have a few tricks up their sleeves and might surprise us all delivering the best F1 simcade of all time....

    Who knows, only time will tell.

    Have a good one!




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