I decided to open a topic about this because Tiametmarduk just released a video talking about handling in F1 2017. Most of it is pretty basic stuff but I wanted to point out a few things to open up the conversation.1) More detailed tracks?
Ben (a.k.a. Tiametmarduk) mentions multiple times that the track surfaces are more detailed in F1 2017. Russia is smooth as it should be as a rather-new track but tracks like Spain and Brazil have more bumps on them. This has been a big issue in earlier F1 games because tracks didn't have a characteristic feel to them. Tracks were smooth whether it was a new track or a old track which hasn't got a new surface in years. It would be a welcoming detail in F1 2017.2) More mechanical failures
Ben talks that you can switch down the gears a lot faster than in F1 2016 (10:20 in the video). I was worried at this point but then Ben mentions that "there are methods in which it discourages you of doing that and I can't talk about those yet". Only thing that comes to my mind is mechanical failures. If any of you have other possible options, please mention them. And before anyone comments, yes, mechanical failures were there in F1 2016. Did they make a huge impact? Not so much. 3) Heavier force feedback
As the grip is higher and the cars are going more of the time full-throttle, this should be a thing and it seems like it is. Hard to go to detail but one of the things that I was missing in F1 2016 was that you couldn't always feel that you were losing the back-end which made driving more cautious. 4) Slipstream has been reduced
Yep, that's pretty much it. Really welcoming change because slipstream certainly was (and is) OP in F1 2016. 5) Assists vs. assists OFF have been mixed up
Codemasters themselves have mentioned that assists were too easy which generated a scenario where "decent" pad-players were too good compared to a player with a wheel. This has been redefined with making F1 2017. It will probably be a big topic in the beta later this year.6) Tyre wear has more impact
You'll be struggling with oversteer more at the end of stints. I personally think this is a good change because as for my online league, fewer stops is most of the time the faster way. And that's mainly because the lap time doesn't change enough at the end of the stint. Hards are probably the best example because more often than not you could do your best lap time of the race in the last lap with 50-60% worn hard tyres.
That's the things I noticed. Comment if you have other things that you noticed or some other beta(/alpha) tester releases his opinions about the handling.
Oh yeah and here's the video: