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F1 2017 Game - Engine

Will Codemasters use the same Engine or the same Engine base for F1 2017?

I'm quite interested in a game with totally new graphics as well as renewed physics as well.

Without a revolution in the game, my interest in buying a copy, just like I made 2016 is practically nil.

Comments

  • coolieboycoolieboy Member, Drivers Race Steward
    It will look exactly the same as 2016. However I have high hopes for overall game playability. 
  • vvvilivvvili Member, Drivers Pit Crew
    I'm pretty sure they are using the same engine based on the comments of the "alpha testers". Nothing they've said suggests that there would be a new game engine. 

    I assume a new engine has to come in F1 2018 because the current engine has been here for a few years now. 
  • haydn23haydn23 Member Co-Driver
    All I want is them to maybe take a small step down on the actual detail of things to get it to 1080p on xbox with more anti-aliasing and more anti-aliasing on ps4. I don't really like the colour pallet a whole amount either but I can live with it
    https://www.youtube.com/channel/UCD4KthnFwavKbaHfHtz5ulg
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  • scottishwildcatscottishwildcat Member, Drivers Champion
    edited March 19
    The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
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  • Rinehart27Rinehart27 Member New Car Smell
    Not sure what a "game engine" is but I hope the handling physics of the 2017 game is new.

    Its apparent after winter testing in Barcelona over the past couple of week that the new 2017 F1 cars are going to be a heck of a lot quicker - as planned. Most of this performance is coming from wider tyres and more downforce so its not a question of just making the 2017 quicker in a straight line, they need to be quicker in the right places (e.g fast corners and shorter braking distances). Also the tyres are different especially durability, evidently there is very little degradation on even Softs at Barcelona - and also it looks like the warm up characteristics have changed . All this stuff needs to be simulated. If they only change this and get it right, I'll buy the game. 
  • sjsharp2010sjsharp2010 Member Champion
    The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
    yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

    In war victory, In peace vigilance, In death sacrifice -grey warden motto

  • haydn23haydn23 Member Co-Driver
    The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
    yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

    yh exactly. Only one thing is refinements especially for pad ofc the new ffb on wheel will be nice but maybe just doing a little bit of the kinda steering assist they had in the older games, only thing I would say is wrong
    https://www.youtube.com/channel/UCD4KthnFwavKbaHfHtz5ulg
    Steam: Haydn02  Xbox: Sid3ways Nismo PSN: Jenbut21 Twitter: @SidewaysNismo Uplay: H4ydn02
  • Operator1Operator1 Member, Drivers Team Principal
    edited March 20

    The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
    yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

    Resources have nothing to with it. Even "big" game companies with exponentially more "resources" ride the wave of reusing the same stuff for years.

    The only question, regardless of resources, is: "Will people continue buying 'new' installments built from the same old stuff?"

    As long as people continue buying it, companies will continue selling it. It's not that companies are slow to evolve - it's that customers are slow to demand better for their money.



    *Disclaimer: my statements only represent my own musings, not "speaking for others" or "stating opinions as facts."

    forbes.com/sites/erikkain/2014/03/31/why-buyer-beware-is-a-terrible-excuse-for-bad-video-games/
    polygon.com/2014/8/20/6049157/Diablo-3-new-releases-wait-patience
    venturebeat.com/2013/12/10/well-fix-it-later-why-do-gamers-accept-brokenunfinished-products/
    gamesindustry.biz/articles/2014-12-19-buggy-games-deserve-much-harsher-treatment
    eurogamer.net/articles/2015-10-01-new-consumer-rights-act-puts-gamers-in-the-driving-seat
    pretendracecars.net/2017/01/08/why-ive-cut-back-on-sim-racing
    Partially
     functional games should not charge anywhere near full retail price. • If a game is ready to sell, it should be ready to play. • Launch day should not be the start of a public retail beta. • 'Limited resources' & the impossibility of 'perfection' are not justifications for poor quality. • Pre-ordering & buying games at launch is paying for the worst version of the game at its highest price - it'll function better after it's patched, and there are always discount sales later. Why pay full price up-front to be a post-launch beta tester? • As long as people continue buying it, companies will continue selling it. • If we want good quality, we have to stop buying & funding bad quality.

  • sjsharp2010sjsharp2010 Member Champion
    Operator1 said:

    The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
    yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

    Resources have nothing to with it. Even "big" game companies with exponentially more "resources" ride the wave of reusing the same stuff for years.

    The only question, regardless of resources, is: "Will people continue buying 'new' installments built from the same old stuff?"

    As long as people continue buying it, companies will continue selling it. It's not that companies are slow to evolve - it's that customers are slow to demand better for their money.


    To quote a certain villain in ome of my favourite games "it's always a matter of resources."

    In war victory, In peace vigilance, In death sacrifice -grey warden motto

  • coolieboycoolieboy Member, Drivers Race Steward
    I do hope they adjust the color of the game during dry weather tough. I find F1 2016 still has a bit of that cartoony look in dry races, color wise. When it's wet, it looks a bit more photo realistic.
  • pulcopulco Member New Car Smell
    Thanks for these Britpoint details.
    I know thanks to you that since F1 2015 it is EGO 3.0 which is used and you confirmed that it will be the same for F1 2017.
    Does DiRT Rally use EGO 2.1 ?
    Will DiRT 4 use EGO 3.0 ?
  • FOneFanaticFOneFanatic Member, Drivers Team Principal
    edited March 22
    With new cars designed to generated more downforce and increased cornering speeds it only stands that there has to be updates to the current physics engine to accommodate those and other changes.  I would expect that this years game will look and feel totally different from last year's version, especially when it comes to cornering and capturing the specific power output of each team's car. 
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