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Will Codemasters use the same Engine or the same Engine base for F1 2017?
I'm quite interested in a game with totally new graphics as well as renewed physics as well.
Without a revolution in the game, my interest in buying a copy, just like I made 2016 is practically nil.
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I assume a new engine has to come in F1 2018 because the current engine has been here for a few years now.
Steam: Haydn02 Xbox: Sid3ways Nismo PSN: Jenbut21 Twitter: @SidewaysNismo Uplay: H4ydn02
Broke, broken: anything within reach when I hear racing gamers say 'broke' instead of 'braked'.
Its apparent after winter testing in Barcelona over the past couple of week that the new 2017 F1 cars are going to be a heck of a lot quicker - as planned. Most of this performance is coming from wider tyres and more downforce so its not a question of just making the 2017 quicker in a straight line, they need to be quicker in the right places (e.g fast corners and shorter braking distances). Also the tyres are different especially durability, evidently there is very little degradation on even Softs at Barcelona - and also it looks like the warm up characteristics have changed . All this stuff needs to be simulated. If they only change this and get it right, I'll buy the game.
In war victory, In peace vigilance, In death sacrifice -grey warden motto
yh exactly. Only one thing is refinements especially for pad ofc the new ffb on wheel will be nice but maybe just doing a little bit of the kinda steering assist they had in the older games, only thing I would say is wrong
Steam: Haydn02 Xbox: Sid3ways Nismo PSN: Jenbut21 Twitter: @SidewaysNismo Uplay: H4ydn02
Resources have nothing to with it. Even "big" game companies with exponentially more "resources" ride the wave of reusing the same stuff for years.
The only question, regardless of resources, is: "Will people continue buying 'new' installments built from the same old stuff?"
As long as people continue buying it, companies will continue selling it. It's not that companies are slow to evolve - it's that customers are slow to demand better for their money.
*Disclaimer: my comments are only my own musings, not 'stating opinions as facts' or 'speaking for others.'
#NeverPreOrder. It's preposterous that consumers have to BEG game companies to simply make games that reliably function properly. Consumers do NOT buy video games to waste their recreational time doing the unpaid work of a paid professional tester. It's nonsense to imply game companies have no obligation to deliver games that reliably function properly at launch just because "it's not easy & nothing is perfect & you can't please everybody." A game's "success" is measured by how much it sells, not by how much it's played & enjoyed. They listen to money more than requests & complaints. They'll continue selling whatever we continue buying. What we put up with, we end up with. #VoteWithYourWallet
The improvements we made from F1 2015 to F1 2016 were massive, and those improvements were only possible because we were iterating on the same technology we had built for the previous game. There will be significant improvements this year as well; rendering tech, physics tech, audio tech; and again that's possible because we have a long term platform to build from. Sometimes it is necessary to build a new game engine; this is especially common with big hardware changes like a new console generation. But as a general rule of thumb it's a good idea to iterate on your existing tech as long as you can. That's how you get the most out of it.
In war victory, In peace vigilance, In death sacrifice -grey warden motto
I know thanks to you that since F1 2015 it is EGO 3.0 which is used and you confirmed that it will be the same for F1 2017.
Does DiRT Rally use EGO 2.1 ?
Will DiRT 4 use EGO 3.0 ?
"Gone in 60 Seconds"