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Micro Machines World Series - Will game mechanics be closer to MMV3 or Toybox Turbos?

Is World Series more of a re skinned Toybox Turbos or will the gameplay go back to the "hardcore" V3 mechanics? Each vehicle handling differently, no hand holding when cornering etc. 

Comments

  • Sp4rkR4tSp4rkR4t Member New Car Smell
    All vehicles seem to handle the same, only difference is the weapon loadouts in battle mode, tracks have weapons on in quickplay and oddly each powerup seems to always give the same weapon. Battle mode is pretty good and seems to have gotten the most attention, there is no quick option to have another game, you have to go back to the menu and start matchmaking all over.

    It and OK attempt, with a bit of attention and efforts at community building it could be something great but considering the game is now out and doesn't even have a forum section here I'm guessing the support will be lax.
  • ChristinaMcChristinaMc Member, Codemasters Community Manager
    Gimpymoo said:
    Is World Series more of a re skinned Toybox Turbos or will the gameplay go back to the "hardcore" V3 mechanics? Each vehicle handling differently, no hand holding when cornering etc. 
    All vehicles handling differently, especially when it comes to turning circles! So there's definitely an element of that in there. And no, there is no hand-holding when it comes to cornering... it's more skilful than it looks. ;)

    MMWS forums will be going at 8am when reviews and the launch trailer go live too, so you'll have a dedicated area of the site for that!
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