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[DiRT 4] Constructive feedback on the subject of car-feel and physics: The Ultimate Thread
There are a couple of separate threads floating about and nothing to bring it all together. A lot of replies contain either rage or love and the feedback itself gets buried under the tone of the message. Let us try to keep this one clean, and help Codemasters attack perceived problems with the physics model in DiRT 4.
Please state your platform/controller/settings as well.
PC/X360 Gamepad/Simulation Mode with all assists off
I have almost 600 hours in DiRT Rally and 11 hours in DiRT 4.
My main issue with the car-feel in DiRT 4 is the lack of translation to the gamepad. In DiRT Rally I could always feel the tyres move around, feel the car shifting weight. I cannot say exactly what has changed, but for one there seems to be no indication when you lock a wheel on gravel, understeer does not seem to trigger any vibration either, there is not even a visual indication. I'm also now unable to predict when the back is going to overtake the front or when I held the car instead. I just cannot feel it move around as much as I did in DiRT Rally. Either way, I find the feel of the cars very floaty on gravel, particularly the AWD/FWD cars. In DiRT Rally you could really feel the tyres dig into the gravel and even when you go straight it felt like the rear wheels were nicely dug in, ready to break out if you turn too unexpectedly.
Another issue I found is that wheelspin seems to have disappeared entirely when exiting a corner, it's almost like I am driving with traction control or something like that on. This problem is much less noticeable in the DiRTFish area.
Thirdly, for some reason I cannot 'save' a mistake anymore. When I am at high speed and the car turns slightly the wrong direction and I try to save it by quickly pulling it straight it just goes the other way and I still have no control, I am not sure what causes this to happen. Perhaps it is just the fact that I cannot feel the wheels on the ground and I am pulling too hard because of that.