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That's a naturally aspirated V10 so not really comparable (unless you are talking about the classic cars). --------------------Dude it's about the principles of audio engineering, regardless of what type of car. How come such a small studio, in this case sector 3 / simbin with only 50 employees, is able to get this spot on, yet Codemasters with 400+ employees never even got close to the real deal?!Also here are two links on how the 2017 cars should sound like:
I think it's not because of samples but because raceroom supports effects like reverb.
@rezil quite possibly. We overhauled the reverb system in 2017, so our reverb is from real-world locations. Have you seen the Codies blog post about the audio?
Is this a new Xbox One game?