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F1 2017 Engine Sound Design (E3)

LilBrown47LilBrown47 Member Unleaded
Here's a link to the original real life onboard footage:



Here are two links to the direct capture of F1 2017 at this years E3:





You be the judge!

--------------------

Yes, it's still work in progress, but if this is currently even remotely representitive to the final product the sound design surely still needs a lot of work, even a uneducated amateur can tell the difference right away.

Here's the twist though, Mr. Lee Mathers himself has stated that he was "wowed" by the sound design of this years iteration of F1 and Ms. Jenny Annem has stated that the sound engineers did actually capture real life footage at this years winter testing in Barcelona, that automatically begs the question whether or not they were speaking of the version currently available at E3 or if they were referencing the release version that is still being finalized as we speak, because the E3 promo footage is way off......

Either way we can't forget that in the past 8 years no F1 game by Codemasters truly got the Sound nor the official HUD / Camera Angles spot on yet unfortunately, we can only hope for the best!

Leave your thoughts and comments below mate and have a good one =)
Post edited by LilBrown47 on
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Comments

  • ImDyingYouIdiotImDyingYouIdiot Member, Drivers Champion
    Leave my thoughts? Well, all right.

    Why exactly are we comparing onboard footage with game footage? The captured onboard sound of the V6 engines is notoriously bad and does in no way represent the real sound. And the way I see it, if anything, the game should try to capture the real life sound, how the engine would sound like if you were strapped in the seat yourself.

    And I admit, judging by my real life experiences, the sound needed to be improved, but Codemasters did get better and better over the past few years.
    "I love ImDyingYouIdiot-senpai!" ♥‿♥ - Codemasters employee, who wanted to remain anonymous, but totally did say that

    "ImDyingYouIdiot inspires us every day. Really, the only reason I get up every morning is to deliver him the perfect F1 experience." - Codemasters employee, who wanted to remain anonymous, but totally did say that

    "It is not unreasonable to assume that ImDyingYouIdiot, who is no doubt an extremely intelligent and attractive specimen of a lad, experiences the pleasures of intercourse on a fairly regular basis." - Codemasters employee, who wanted to remain anonymous, but totally did say that
  • LilBrown47LilBrown47 Member Unleaded
    edited June 29
    Leave my thoughts? Well, all right.

    Why exactly are we comparing onboard footage with game footage? The captured onboard sound of the V6 engines is notoriously bad and does in no way represent the real sound. And the way I see it, if anything, the game should try to capture the real life sound, how the engine would sound like if you were strapped in the seat yourself.

    And I admit, judging by my real life experiences, the sound needed to be improved, but Codemasters did get better and better over the past few years.
    Because the absolute majority of people drive in either T-Cam or Offset T-Cam angles, hence why the official TV footage captured by the camera located on top of the car itself is the most logical, best and realistic sound anyone could choose to replicate.

    The sound of being strapped into the cockpit obviously will be different but that's the sound that would be needed to be captured inside of the drivers helmet Nd those footages aren't available anywhere, but noone is saying that Codies won't be able to get ahold of these footages either, after all it's the "officially licenced" game.

    Offboard engine sounds surely have slightly improved over the years but if you compare it to what smaller studios have produced it's still nowhere near the perfection that could be achieved by a massively experienced and huge gaming company such as Codemasters, which is a shame in itself....

    --------------------

    Here's the link to the small studios newest entry:


    Post edited by LilBrown47 on
  • Sector4Sector4 Member Wheel Nut
    Sounds way better than last year. And that IGN guy probably had all the assists on, those make the sound worse, too. Thumbs up from me!
  • ImDyingYouIdiotImDyingYouIdiot Member, Drivers Champion
    edited June 16
    I get that logic, I really do. But, quite frankly, I don't care if it would make sense for it to sound like the onboard footage.

    It sounds terrible and is in no way representative of the real sound those engines create. I know, I'm probably in the minority, but I'd always prefer a realistic sound, no matter the camera settings, to the woeful imitation of a woeful recording.

    Kind of similar to the video posted. At a first listen this does sound nice but, again, not realistic. This video doesn't even come close to the sensation of a V10 screaming past you in real life. It literally sounds like a furious banshee screaming its way straight out of hell itself being followed by evils no human mind can imagine. While the video sounds like cleaned up recording of a peasants ghost moping around in an abandoned barn.
    (This might have been a slight exaggeration, but I truly think this video is overrated.)
    "I love ImDyingYouIdiot-senpai!" ♥‿♥ - Codemasters employee, who wanted to remain anonymous, but totally did say that

    "ImDyingYouIdiot inspires us every day. Really, the only reason I get up every morning is to deliver him the perfect F1 experience." - Codemasters employee, who wanted to remain anonymous, but totally did say that

    "It is not unreasonable to assume that ImDyingYouIdiot, who is no doubt an extremely intelligent and attractive specimen of a lad, experiences the pleasures of intercourse on a fairly regular basis." - Codemasters employee, who wanted to remain anonymous, but totally did say that
  • LilBrown47LilBrown47 Member Unleaded
    Sector4 said:
    Sounds way better than last year. And that IGN guy probably had all the assists on, those make the sound worse, too. Thumbs up from me!
    Yep mate, it's definitely already a small improvement to last years entry, but it's still not good enough if compared to the real deal unfortunately....
  • LilBrown47LilBrown47 Member Unleaded
    edited June 16
    I get that logic, I really do. But, quite frankly, I don't care if it would make sense for it to sound like the onboard footage.

    It sounds terrible and is in no way representative of the real sound those engines create. I know, I'm probably in the minority, but I'd always prefer a realistic sound, no matter the camera settings, to the woeful imitation of a woeful recording.

    Kind of similar to the video posted. At a first listen this does sound nice but, again, not realistic. This video doesn't even come close to the sensation of a V10 screaming past you in real life. It literally sounds like a furious banshee screaming its way straight out of hell itself being followed by evils no human mind can imagine. While the video sounds like cleaned up recording of a peasants ghost moping around in an abandoned barn.
    (This might have been a slight exaggeration, but I truly think this video is overrated.)
    I get your logic as well, but sadly neither of our standpoints have been backed up by Codies sound design over the years.

    It's not close to the real sound that the drivers in the cockpit and or the fans on the grandstands can hear, and it is not close to the onboard camera footages shown on TV either.....

    To be honest both seriously need to be in the game, but from a democratic view i guess that most people would very likely rather have the TV sound design implemented into the game.

    Either way the main point still stands, Codies sound design always sucked and still sucks ass.....

    *I like your sense of humor mate! ;)
  • KTBNLKTBNL Member New Car Smell
    I get that logic, I really do. But, quite frankly, I don't care if it would make sense for it to sound like the onboard footage.

    It sounds terrible and is in no way representative of the real sound those engines create. I know, I'm probably in the minority, but I'd always prefer a realistic sound, no matter the camera settings, to the woeful imitation of a woeful recording.

    Kind of similar to the video posted. At a first listen this does sound nice but, again, not realistic. This video doesn't even come close to the sensation of a V10 screaming past you in real life. It literally sounds like a furious banshee screaming its way straight out of hell itself being followed by evils no human mind can imagine. While the video sounds like cleaned up recording of a peasants ghost moping around in an abandoned barn.
    (This might have been a slight exaggeration, but I truly think this video is overrated.)
    I have to say that both your perspective as LilBrown47's point of view are agreeable in a way. 
    Tho the RacerRoom FR X-17 video sound does represent the sound in a better way than Codies current sound design especially comparing to that in real life. (And yes I do know what I am saying since I've been siting Grand Stand at the Shanghai F1 Grand Prix this year)

    Not sure if it's the F1 2017 recording or the actual game sound from the video, but it does sound like they put to much Reverb on the engine sound making it sound like you're driving the car through a tunnel all the time. (Like choosing a preset chamber / room / hall in a VST plugin while sound engineering).

    Then again it is still "work in progress" and we can only be sure as soon as the release will be there.
    I do personally feel that Codies sound design needs to step up their game even tho they slightly improved compared to F1 2016. 
    "

  • kraM1tkraM1t Member Pit Crew
    The sound in that E3 video is horrible, too much reverb, washed out, totally devoid of life. 
  • kevinkirkkevinkirk Member Petrol Head
    Leave my thoughts? Well, all right.

    Why exactly are we comparing onboard footage with game footage? The captured onboard sound of the V6 engines is notoriously bad and does in no way represent the real sound. And the way I see it, if anything, the game should try to capture the real life sound, how the engine would sound like if you were strapped in the seat yourself.

    And I admit, judging by my real life experiences, the sound needed to be improved, but Codemasters did get better and better over the past few years.
    Because the absolute majority of people drive in either T-Cam or Offset T-Cam angles, hence why the official TV footage captured by the camera located on top of the car itself is the most logical, best and realistic sound anyone could choose to replicate.

    The sound of being strapped into the cockpit obviously will be different but that's the sound that would be needed to be captured inside of the drivers helmet Nd those footages aren't available anywhere.

    Offboard engine sounds surely have slightly improved over the years but if you compare it to what smaller studios have produced it's still nowhere near the perfection that could be achieved by a massively experienced and huge gaming company such as Codemasters, which is a shame in itself....

    --------------------

    Here's the link to the small studios newest entry:


    Do you want a game of driving the car or do you want a game of watching it on T.V?

    Xbox one, controller
  • Cap10Cap10 Member Wheel Nut
    edited June 17
    the main problem with the sound designe I have been saying this on the forum for years. is the lack engine tone across the RPM's power band from 1000 rpm to 5000 rpm or from 5000 rpm to tp 10 000 rpm it sound almost the same while irl you can really notice the difference in tone as the rpm increase. the audio team should code the sounds in increasements of 1000 rpm up to 11 800 for acceleration and deceleration.
    aswell there is a lack of engine braking tone (off throttle) just sound weak not enough growl. downshift are also tame and weak.
    Post edited by Cap10 on
  • LilBrown47LilBrown47 Member Unleaded
    kevinkirk said:
    Leave my thoughts? Well, all right.

    Why exactly are we comparing onboard footage with game footage? The captured onboard sound of the V6 engines is notoriously bad and does in no way represent the real sound. And the way I see it, if anything, the game should try to capture the real life sound, how the engine would sound like if you were strapped in the seat yourself.

    And I admit, judging by my real life experiences, the sound needed to be improved, but Codemasters did get better and better over the past few years.
    Because the absolute majority of people drive in either T-Cam or Offset T-Cam angles, hence why the official TV footage captured by the camera located on top of the car itself is the most logical, best and realistic sound anyone could choose to replicate.

    The sound of being strapped into the cockpit obviously will be different but that's the sound that would be needed to be captured inside of the drivers helmet Nd those footages aren't available anywhere.

    Offboard engine sounds surely have slightly improved over the years but if you compare it to what smaller studios have produced it's still nowhere near the perfection that could be achieved by a massively experienced and huge gaming company such as Codemasters, which is a shame in itself....

    --------------------

    Here's the link to the small studios newest entry:


    Do you want a game of driving the car or do you want a game of watching it on T.V?

    Mate with all due respect even the core gameplay of physics and handling needs to be improved drastically in Codies F1 series, but the presentation, in this thread the audio design specifically, is just as important and Codies haven't nailed any of these factors in over 8 years so far.....

    If this was their first game, it'd be understandable, if this was their second game it'd be acceptable, but after the third time it becomes a pattern, and this pattern of refusal to explain why these decisions have been made by Codies isn't something new, as mentioned 8 years have passed buyt no revolutionary improvements have been made so far, sketchy isn't it mate?!
  • LilBrown47LilBrown47 Member Unleaded
    edited June 17
    Cap10 said:
    the main problem with the sound designe I have been saying this on the forum for years. is the lack engine tone across the RPM's power band from 1000 rpm to 5000 rpm or from 5000 rpm to tp 10 000 rpm it sound almost the same while irl you can really notice the difference in tone as the rpm increase. the audio team should code the sounds in increasements of 500 rpm up to 12 500 for acceleration and deceleration.
    aswell there is a lack of engine braking tone (off throttle) just sound weak not enough growl. downshift are also tame and weak.

    This solution "sounds" amazing! ;)

    *Seriously though why on earth professional sound engineers at Codies haven't been able to replicate and or even actually capture real life onboard footage so far is more than questionable, but except of raising awareness and or boycotting the games produced by Codies we as customers can't do anything about it....

    To be honest if Codies would finally get the job done with a little incentive in the form of additional finances, and if in this hypothetical scenario their customers did start a crowd funding page to support them, i'd easily pay a 100 - 500 bucks at least!

    Still 8 years is a long time.....

    **At least they are making small baby steps.
  • LilBrown47LilBrown47 Member Unleaded


    Newest direct capture footage by Team VVV from the F1 2017 E3 version..... 
  • kraM1tkraM1t Member Pit Crew
    The 80's called, they want their reverb back ****! sounds dreadful Go listen to Automobilistas new F1 2017 car if you want realistic sound
  • ffigueirffigueir Member Wheel Nut
    Much better than the sound of 2016, I liked it!
  • MaxSpiltzMaxSpiltz Member Unleaded
    I feel like the sound of the wind is more present in this game which is nice
  • Cap10Cap10 Member Wheel Nut
    edited June 17
    when reaching top speed at the end of the long straight the engine sound like it at 10 000 rpm it should be louder and screaming to give that sense it reached it limit.

    compare to this now 

    Post edited by Cap10 on
  • LilBrown47LilBrown47 Member Unleaded
    edited June 19
    Cap10 said:
    when reaching top speed at the end of the long straight the engine sound like it at 10 000 rpm it should be louder and screaming to give that sense it reached it limit.

    compare to this now 

    Nice footage you have linked there mate :)

    I totally agree with your points, the Ferrari engine has a very unique sound since 2016 with "two" turbo whistles, one high pitched turbo whistle linked to the engine units rpm which is omnipresent at all times even at each individual downshift and one low pitched turbo whistle which gradually gets louder and louder if throttle is being applied and the typical low growl of the engine itself, very interesting to listen to indeed, also in this modern V6 era the whole cars suspension is also very distinctively audible.

    Codies version doesn't seem to have a low pitched turbo whistle and the high pitched turbo whistle isn't linked to the engines rpm / throttle application / downshifts itself, the low growl of the engine unit is also not necessarily spot on whilst the reverb and equalizers seem to be maxed out, adding to that F1 2015 by Codies had that very distinctive suspension sound in it, but F1 2016 / 2017 don't seem to support it anymore for whatever reasons.

    If they simply used the dyno sound technology to capture the actual onboard footage of each individual engine manufacturer, their work at Codemasters sound department would probably be much less complicated.

    *Mr. Lee Mather and Ms. Jenny Annem have indirectly "stated" that the sound department has done an incredible job this year and that their sound engineers were present at this years winter testing in March, we can only wait for their first official gameplay trailer and hope for the best, just like we are already used to for 8 years.......  
    Post edited by LilBrown47 on
  • jennyannemjennyannem Member, Codemasters Community Manager
    edited June 17
    Nice footage you have linked there mate :)

    I totally agree with your points, the Ferrari engine has a very unique sound since 2016 with "two" turbo whistles, one high pitched turbo whistle linked to the engine units rpm which is omnipresent at all times even at each individual downshift and one low pitched turbo whistle which gets louder and louder if throttle is being applied and the typical low growl of the engine itself, very interesting to listen to indeed.

    Codies version doesn't seem to have a low pitched turbo whistle and the high pitched turbo whistle isn't linked to the engines rpm / throttle application / downshifts itself, the low growl of the engine unit is also not necessarily spot on whilst the reverb and equalizers seem to be maxed out.

    If they simply used the dyno sound technology to capture the actual onboard footage of each individual engine manufacturer, their work at Codemasters sound department would probably be much less complicated.

    *Mr. Lee Mather and Ms. Jenny Annem have indirectly "stated" that the sound department has done an incredible job this year and that their sound engineers were present at this years winter testing in March, we can only wait for their first official gameplay trailer and hope for the best, just like we are already used to for 8 years.......  
    On this note, we've published this blog today: http://blog.codemasters.com/f1/06/saturday-spotlight-sounding-out-f1-2017s-audio/
  • Cap10Cap10 Member Wheel Nut
    edited June 18
    ok so I guess to be fair we will have to wait and see when it going to be released or official trailers before making any judgements.

    but I hope all these big efforts put in this year by the audio dev team will have them produce accurate trackside cam sounds comparable to asseto corsa quality and the engine will not have too much reverb as we heard from the e3 videos. also more growling and rumbling effects when downshifting to lower gears 1-2-3 and coasting in lower gears. 

     
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