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F1 2017 AI Improvements

JoeyGTX650JoeyGTX650 Member Unleaded
In my opinion the AI from F1 2016 suck, 
they dont throw it down the inside every so often, but are all in a single file and only try to overtake on straights when they have DRS or slipstream.
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So i would love to see more aggressive AI who occasionaly try and outbreak me even when they are behind me.
Kinda like Ricciardo did on bottas in Monza but not from that far.
Please Codemasters!!!   
Cannot wait for F1 2017

Comments

  • Turn1SeagullTurn1Seagull Member Unleaded
    Most of the time if a driver has lost a front wing it takes the others ages to overtake them and sometimes they don't even get the overtake done on the straights.
  • Sector4Sector4 Member Wheel Nut
    I'd like to see the AI do more realistic stuff like moving to the inside to defend their position, using dummies and switchback moves, doing divebombs occasionally, trying to pressure us to make a mistake etc. And it would be great if "guaranteed passes" became a thing of the past (for example, taking a late apex at Rascasse to get alongside the AI in the last corner and then easily taking the position because you are on the inside line). 

    Not sure how feasible this is with the current hardware and software limitations, though. 
  • DenjelDenjel Member New Car Smell
    The biggest problem is the behavior of the AI on straights. Sometimes they just lift (most notable in Baku) and on too many ocassions the AI doesn't even try to overtake you and just crash into you
    PSN: DenjelRic
  • fstarredfstarred Member New Car Smell
    I agree AI sucks but mostly because I get pushed from behind, sometimes with absolutely no reason because I'm on the straight throttling 100%. Sometimes AI should keep distance but doesn't.
  • Franco29Franco29 Member New Car Smell
    fstarred said:
    I agree AI sucks but mostly because I get pushed from behind, sometimes with absolutely no reason because I'm on the straight throttling 100%. Sometimes AI should keep distance but doesn't.
    fstarred said:
    I agree AI sucks but mostly because I get pushed from behind, sometimes with absolutely no reason because I'm on the straight throttling 100%. Sometimes AI should keep distance but doesn't.
    But when you ger hit, are you going for the middle of the track or for a side? If you're going for the middle of the track, you should move a-side so you leave space for AI drivers.
  • LEWISt17KIMILEWISt17KIMI Member Unleaded
    Franco29 said:
    fstarred said:
    I agree AI sucks but mostly because I get pushed from behind, sometimes with absolutely no reason because I'm on the straight throttling 100%. Sometimes AI should keep distance but doesn't.
    fstarred said:
    I agree AI sucks but mostly because I get pushed from behind, sometimes with absolutely no reason because I'm on the straight throttling 100%. Sometimes AI should keep distance but doesn't.
    But when you ger hit, are you going for the middle of the track or for a side? If you're going for the middle of the track, you should move a-side so you leave space for AI drivers.

  • Dboyking1Dboyking1 Member, Drivers Co-Driver
    In my opinion the AI from F1 2016 suck, 
    they dont throw it down the inside every so often, but are all in a single file and only try to overtake on straights when they have DRS or slipstream.
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    So i would love to see more aggressive AI who occasionaly try and outbreak me even when they are behind me.
    Kinda like Ricciardo did on bottas in Monza but not from that far.
    Please Codemasters!!!   
    I would like to know what difficulty you play on.

    "I've always believed you should never, ever give up and you should always keep fighting even when there's only a slightest chance." - Micheal Schumacher

    #KeepFightingMicheal

  • inspiretheworldinspiretheworld Member Race Steward
    edited June 19
    I played on ultimate AI on 2016 and generally they were ok, apart from a few minor things. 

    1) If there was anymore then a few cars along side each other the AI couldn't handle it and they would drive into you or drive into each other. 

    2) On high speed tracks the AI were obviously set to a standard setup and they couldn't overtake you going down the straight, as they topped out. Mostly at Baku.

    3) Online is unplayable at times. Depending on the connection this would influence how the AI reacted. Sometimes they would drive like you weren't even there, hence causing them to drive into you or randomly turn in on you. I've seen me take the racing line at times along side an AI car and he has just drove straight over me like a monster truck. And yes, no penalty for him as he drives off in the distant. 

    4) Another thing was consistency. I would of like to of seen more mistakes from them in general, but I'm sure it has been confirmed that the AI are better this year. 

    5) Another one is when a crash happens, the AI are just parked behind everyone chilling. 
    Post edited by inspiretheworld on
    PS4 - inspiretheworld
    Steam - beans_on_toast
  • LEWISt17KIMILEWISt17KIMI Member Unleaded
    Sector4 said:
    I'd like to see the AI do more realistic stuff like moving to the inside to defend their position, using dummies and switchback moves, doing divebombs occasionally, trying to pressure us to make a mistake etc. And it would be great if "guaranteed passes" became a thing of the past (for example, taking a late apex at Rascasse to get alongside the AI in the last corner and then easily taking the position because you are on the inside line). 

    Not sure how feasible this is with the current hardware and software limitations, though. 

    You do realise,  ai, similar to what you have just described above, already exist in GP4, which was launch in 2001. I just can't see how cm could use hardware or software limitation, as an excuse for producing, massively inferior ai.     
  • JoeyGTX650JoeyGTX650 Member Unleaded
    Dboyking1 said:
    In my opinion the AI from F1 2016 suck, 
    they dont throw it down the inside every so often, but are all in a single file and only try to overtake on straights when they have DRS or slipstream.
    -------------------------------------------------------------------------------------------------------------------------------------------------------
    So i would love to see more aggressive AI who occasionaly try and outbreak me even when they are behind me.
    Kinda like Ricciardo did on bottas in Monza but not from that far.
    Please Codemasters!!!   
    I would like to know what difficulty you play on.
    i play on ultimate
    Cannot wait for F1 2017
  • ffigueirffigueir Member Wheel Nut
    Sector4 said:
    I'd like to see the AI do more realistic stuff like moving to the inside to defend their position, using dummies and switchback moves, doing divebombs occasionally, trying to pressure us to make a mistake etc. And it would be great if "guaranteed passes" became a thing of the past (for example, taking a late apex at Rascasse to get alongside the AI in the last corner and then easily taking the position because you are on the inside line). 

    Not sure how feasible this is with the current hardware and software limitations, though. 

    You do realise,  ai, similar to what you have just described above, already exist in GP4, which was launch in 2001. I just can't see how cm could use hardware or software limitation, as an excuse for producing, massively inferior ai.     
    Perfect! I have always stated that the AI from GP4 was the best AI ever made in the gaming industry. As a gamer for 20 years, I have played several games in my whole life, all sorts of games not only F1 or any other racing game. It is incredible how 16 years later with so much more technology to develop, no industry can be able to make such similar AI
  • coolieboycoolieboy Member, Drivers Petrol Head
    ffigueir said:
    Sector4 said:
    I'd like to see the AI do more realistic stuff like moving to the inside to defend their position, using dummies and switchback moves, doing divebombs occasionally, trying to pressure us to make a mistake etc. And it would be great if "guaranteed passes" became a thing of the past (for example, taking a late apex at Rascasse to get alongside the AI in the last corner and then easily taking the position because you are on the inside line). 

    Not sure how feasible this is with the current hardware and software limitations, though. 

    You do realise,  ai, similar to what you have just described above, already exist in GP4, which was launch in 2001. I just can't see how cm could use hardware or software limitation, as an excuse for producing, massively inferior ai.     
    Perfect! I have always stated that the AI from GP4 was the best AI ever made in the gaming industry. As a gamer for 20 years, I have played several games in my whole life, all sorts of games not only F1 or any other racing game. It is incredible how 16 years later with so much more technology to develop, no industry can be able to make such similar AI
    Right on. Being a gamer of over 20 years, 3 games really stood out for me and I use them as a benchmark.  Grand Prix 3, Grand Prix 4 and F1 Challenge never had AI that forms up into a train.  They never had AI that drove into you.  The best word to describe the AI in those games, especially GP4, is dynamic. The AI in CM games isn't bad but it is a step backwards compared to GP4.  
  • 1512marcel1512marcel Member, Drivers Petrol Head
    Completly agree with the above. Besides handling and a few new options that make the game more realistic a game with AI similar to GP3 or GP4 would make it the perfect experience. To me, the AI has been on some occasions game breaking in recent editions.
    If you no longer go for a gap that exists, you are no longer a racing driver.
    Ayrton Senna
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