Hi everyone! Feel free to use this thread to post your first impressions of the game, what you think so far, and general discussion of the game initial moments. And remember, be nice! We're not here to criticise the team hard work. We're not paid journalists. We're simply sharing our thoughts and experiences with other players and the team.
Allow me to go first...
Love the visuals! Everything is so colourful and detailed, suiting the playful vibe of the game.
Although the vehicle selection may seem limited, there's a wide variety! Quality over quantity.
The different skins is where you'll find the variety, and each one is highly detailed in their own way.
Each vehicle features its own unie PUNtastic names and unique voices. Haven't found a favorite yet, but I will in due time.
The menus are easy to navigate and arranged in a user friendly way.
I like how the icons for the A.I. players come from the classic Micro Machines games. Nostalgic points there!
Handling, It's a slippery slope out there! I understand the vehicle's wheels are made of plastic, but dang, I wouldn't mind just a little bit more traction. It's difficult to go around a corner when the A.I. is hammering you down (pun intended).
Which brings me to my next point, the A.I. is far too hyperactive and difficult to deal with. Particularly in combat type matches, they are in constant chaos. I can simply sit there and do nothing at all, and the A.I. seems to be doing all the work. Which, in retrospective, is not entirely a bad thing considering how much the A.I. is handling. I'd say the A.I. program is quite advance and it's simply doing its job. So who knows, perhaps I just need a bit more practice!
I found the tutorial too basic. Once I got into matches I didn't know what to do. I didn't know there were several types of combat matches and what each of the different weapon pick-ups did. Is this on purpose to allow the players to discover it by themselves?