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Issue with motion "Sway" data in Non-VR mode
I have been playing Dirt Rally in VR with the Next Level motion V3 and absolutely loving it.
But then I tried playing it in standard screen (non-VR) mode and have discovered that I have no Sway effect when in non VR.
I literally change nothing other than to plug/unplug my Rift.
With the Rift enabled, I get beautiful sway around corners. Without the Rift, I seem to only get Pitch/Surge/Heave/Bump, but no Sway.
Using the diagnostics tools, I see that there IS Sway data, but the platform is not responding to it.
No wonder VR seems so much better if that effect is missing when in nonVr mode.
I have reported this to Next Level, but would rather get the info back directly from the dev team.
Its there a difference in the way DirtRally delivers the motion data between VR and nonVR modes?
Is this a bug in Dirt Rally, or does Next Level need to process the data differently in VR mode ?