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Issue with motion "Sway" data in Non-VR mode

I have been playing Dirt Rally in VR with the Next Level motion V3 and absolutely loving it.

But then I tried playing it in standard screen (non-VR) mode and have discovered that I have no Sway effect when in non VR.

I literally change nothing other than to plug/unplug my Rift.

With the Rift enabled, I get beautiful sway around corners. Without the Rift, I seem to only get Pitch/Surge/Heave/Bump, but no Sway.

Using the diagnostics tools, I see that there IS Sway data, but the platform is not responding to it.

No wonder VR seems so much better if that effect is missing when in nonVr mode.

I have reported this to Next Level, but would rather get the info back directly from the dev team.

Its there a difference in the way DirtRally delivers the motion data between VR and nonVR modes?

Is this a bug in Dirt Rally, or does  Next Level need to process the data differently in VR mode ?

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