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Ok, so there is an 'feature' that has been bothering me for quite some time that frankly makes the racing in this game a lot less enjoyable and that is the rubber banding. I believe that CodeMasters have got rubber banding in this game completely wrong. Usually if a game lacks items and has no way for competitors to make up lost ground, there is a speed boost principle, where drivers at the back of the pack gain a subtle speed boost that helps in the long run just to 'catch up'. In a game for example, Mario Kart there are items and the lower you are in the race the better your items are to help you back to the front, no speed boost required as they can be provided in item form. Micro machines on the other hand uses the boost and items and it JUST DOES'NT WORK. The racers at the back of the pack get the ungodly boost and collect the powerful weapons, taking them right from the back to the front and also completely ruining the people who were actually racing well. Here is an example: I was leading every lap only just though because luckily the CPU hadn't been able to catch up because they weren't driving very well, but on the last lap on the final stretch there were about 6 AI coming up behind me with the special boost, 3 NERF guns and 3 Hammers and completely obliterated everyone, I finished 9th.
See how this affects the ACTUAL BALANCING of the race. You can fix this a number of ways: 1. add more items, including defensive items for higher ranked people to defend their position during races, and balance weapons like the hammer (yes the hammer in V3 was one hit kill and had like 5 swings but...). 2. Remove items from races, or have the option of racing online with weapons disabled (You could add a menu option to the player and AI match called CUSTOM and have parameters you could set to find relevant matches). 3. Keeps items exactly as they are but remove the 'catchup' speed boost. I hope you mend this issue in future revisions.