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DiRT Rally feedback list

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  • tailgunner57tailgunner57 Member New Car Smell
    I'd love to see more authentic liveries. especially for the classic cars. 
  • jeemjeem Member New Car Smell
    edited April 2015
    First of all, let me say that I'm a massive fan of what you guys have started with DiRT Rally. The sound, the graphics, the stages...all are very convincing to someone who has spent a lot of time in Richard Burns Rally. I even made a video!

    http://www.youtube.com/watch?v=QModsWuBPZk

    Having read through the feedback post at the top of the page, I'd like to add my own opinions.

    "4WD 2010's cars feel way to stiff. Should be a bit more slippery in overall"

    I feel this applies to every car to be honest. It's very hard to get into a slide with any car, especially the GROUP B cars. All the power in the world can't make you rotate! On that same subject though, (power) it really feels like a lot of the cars are lacking in actual power. Now I know you don't often reach speed upwards of 80/90 mph in rally, but getting there is rapid. I always find myself holding a gear too long because I'm expecting more power to come.

    The grip levels on snow and ice are also far too high (imo) If you watch any real life Monte rallies then you'll see that you have to crawl through icy sections if you're on the wrong tire. As it stands, going through snow with tarmac tires isn't really a challenge.

    I really think if you guys want to me a real sim, then it would benefit you to look at/drive Richard Burns Rally. There's a very good reason as to why it's been considered the best Rally sim available for the last 10 years.

    Apart from the above points, I am VERY excited to see how this progresses. 
  • BWXBWX Member New Car Smell
    edited April 2015
    I agree, CM, check out RBR and copy physics as best you can.
    Adjust your current physics engine to feel as much like RBR as you possibly can. RBR is easier to me than arcade games because it feels real and that makes sense to my brain when driving.

    Also need more LONG STRAIGHTS in this rally sim/ game whatever.

    In real life there a a hell of a lot more longer straights than in any rally sim ever made. We have the space on our hard drives, I want to use 5th and 6th gear a lot more with some tricky high speed sections and gentle bends in the road at 100 - 120MPH.  This is realistic, we want realistic, not terrible stages like in Milestone's rally sims where there are nothing but tight turn after tight turn after hairpin after hairpin.


    edit
    In fact - look at this video that I made from 2006!  Look at the way the car is constantly moving around.. it's always "dancing" around on the limit of grip but in full control because it's movements are based in realistic physics.  These are stock Richard Burns Rally physics, not some tweaked to death "mod". I mean if they could do that back then, then you can certainly do that and more in 20 freaking 15 if you wanted to..



    It is almost spooky how realistic the car and suspension movement is in RBR, it just looks and feels "right".   If you can get even 90% there, then you will have a classic hit on your hands and it will be successful, and will be a classic rally game for the next 20 years because so few companies have the BALLS to do the right thing these days.  





  • COJeepinCOJeepin Member New Car Smell
    Change menu movement buttons to be named versus a number. I use a few different controllers (wheel, button box, sequential shifter and handbrake) so not easy to know what the little numbers in the circles correspond to which buttons when moving around the in-game menues. For example, (3) is escape, (4) is view back, (2) is Enter/Return, (1) is handbrake for me. Why can't they be labeled like 'ESC', 'RET', 'SHIFT' etc.?
  • arthur93arthur93 Member New Car Smell
    After more game time I few a few bugs;
    1. I have been playing the game with a logitech g27 and I find that gear shifts are way too slow. While driving it's pretty good but especially when I have spun out and come to a complete stop, I can't quickly flick through the gears. I have to wait for each gear to engage before I can change gear.
    2. On the rally stage 'sprint en descente', there is a glitch once you reach the finish line and the camera goes underground and goes white and grey.
    3. For some reason, sometimes my wheel goes off-centre as if wheel alignment is out. Even when suspension is 100% the wheel alignment is still off.
    4. Also, whenever I start the game, I constantly have to redo my steering wheel settings (selecting what each button does).
    5. And as someone else said above; more long straights to stretch the legs would be amazing. Guess that will be happening with Finland coming in later on but adjustments to current stages would be awesome!!

    Keep up the work codemasters. Loving the game!!
  • own996own996 Member New Car Smell
    First and foremost, split this feedback thread up into several subforums, because this is going to turn into one big unreadable mess.

    Some feedback from me after having a quick look at the game:
    - It might just be my racing wheel (thrustmaster tx) but i did not see any clutch support
    - It should be possible to change more settings while driving, perhaps even if only in a test mode. You should be able to change the traction control level while driving to get a good feel of what is right for you, and also the possibility to change wheel setup sliders in-game would be awesome. Going back into the menu, change something and take it for another run is so much more hassle.
    - Steering feels way too light for me, i have all the force feedback cranked up to the maximum and it's still quite easy going. With RBR NGP cars i'd end up with blisters when setting force feedback to max.
    - steering in the center area feels dead. My deadzone is set to 0 and my wheel is at 540 degrees. When in corners i feel some feedback coming in, but when driving straight ahead it's like i'm driving on silky smooth tarmac.
    - Too much grip at low speeds. Especially in handbrake turns it feels like the car is gripping way too much, so handbrake slides feel unrealistic, and also i feel like i can brake quite hard without the wheels locking up
    - After the finish there should be a short run-off to slow down (like RBR). Now you can just fly over the finish at max speed even it's right in front of a cliff.
    - Tire choice, obviously
    - Pre-loaded presets for different surfaces and weather conditions (so those who don;t like to fiddle with every setting also have a decent starting point)
    - if there are really only 9 slots to save presets per car, we need more. (why even limit it?)
    - More setup options for the car
    - Support for multiple controllers (wheel, shifter, handbrake, button box, etc etc)
    - There should be an accessible API for interfacing with dashboard applications or external monitoring apps.

    All in all i'd say that the game is quite enjoyable, but if you're really aiming for a simulation (IE, to follow in the footsteps of RBR), then please realise that there's still a long road ahead.
    i5 4670k, 16gb ram, 512GB SSD, 660ti 2GB SLI, thrustmaster TX wheel.
    1920x1080, all assists off, 540 degrees rotation, no deadzones, no linear steering, 100% saturation.
  • CTR69CTR69 Member New Car Smell
    own996 said:
    First and foremost, split this feedback thread up into several subforums, because this is going to turn into one big unreadable mess.


    Agreed, there should be sub-sections for graphics, sound, physics, cars, stages, UI,...
  • HT81SHT81S Member New Car Smell
    Hi
    2003 suzuki ignis s1600 please!!

  • Mika012Mika012 Member New Car Smell
    Hy,

    I was thinking to TIres in career or in custom event, before start the race when you set up your car, I think it can be great to set different tires like the old Colin Mcrae's game, the 2005 edition if my memory is good because you have in the track's description the differente track surfaces.

    Second point, always at the setting point before start the race, I was thinking to add a setting: the height of the car.

    I played only 1h but I was thinking to those features to add in the game so I share it with you. What do you think about it ?


    (Sorry for my english, i'm french ^^ )
  • BowtomeBowtome Member New Car Smell
    CTR69 said:


    Also I've noticed that I have buttons "back" "forward" "restart",... in bottom left mapped to numbers on some controller I don't know about. Replace these numbers with clickable icons. 
    This badly, I wanted to watch a replay but I don't know what number my buttons are. Ended up not being able to watch.

    Even if not clickable, use the arrow keys to scroll through them...This is a must :)
  • BowtomeBowtome Member New Car Smell
    789ifyz said:
    I noticed today that in some night races the headlights were flashing random colours.
    One night race I did(well was the online daily challenge), it started off I could see the road, after a few crashes, I could only see the bottom half of the road, as if I had knocked the lights down, couldn't go more than 30mph after that as I couldnt see the road ahead.
  • RallycameramanRallycameraman Member Champion
    arthur93 said:
    Managed to play the game a bit more now. Also watched some youtube videos of the ford fiesta. A few things I noticed compared to real life;
    1. One thing I notices is the lack of anti lag sounds. I did notice it a bit when the player lifts of the accelerator but it needs to be a lot louder and sound more violent.
    2. More gearbox whine.
    The fiesta in real life doesn't really have proper anti lag sounds anyway. The occasional bang on lift off, but nothing major. 
    Check out my YouTube channel - youtube.com/user/lukeharvey2006

    http://steamcommunity.com/id/rallycameraman/
  • IsniedoodIsniedood Member New Car Smell
    edited April 2015
    Very nice that you came with a real rally game. Hopefully you can be the first replacement for Richard Burns Rally. I do have some point which can be improved (note, I have only driver 12 stages with the Cooper S so far):

    - The force feedback is not very good so far on my G25
    - Huge deadzone and i wish i had none 
    - 180 degrees should be way more.
    - Virtual steering wheel didn't feel in sync with g25.
    - Couldnt feel where the 180 degrees ended.
    - Both sound and spring didn't give me really enough feedback on braking. I didn't had the feeling or i was locking the brakes. The car was quite static in those situations. Especially 
    - More long stages
    - Damage was too forgiving
    - More information on split times, i would like to know my position. Also I would like to compare my times with my direct opponents. I'm not interested in the number 1 split times if I am 6th
    - Mapping multiple buttons to function. Now I have a button on my steering will for pause, but escape does nothing.
    - In the bottom left you see what the controller buttons do. I don't think anyone would like to navigate with his steering wheel. Would be more interesting to see keyboard suggestions. I really have no id which button is button 16 and 15 of my  G25 :)
    -

    Thats it so far. Only played about 2 hours and it seems very promising. Keep up the could work.

  • iakobosiakobos Member New Car Smell
    aslo add group S:
    lancia ecv
    lancia ecv2
    audi
    toyota mr2
  • PTUX73PTUX73 Member New Car Smell
    seat adjustment and ability to turn off wheel and hands. theseare essential.
  • xGabe62xxGabe62x Member New Car Smell
    edited April 2015
    Seriously?  Leaving out such a fundamental function.  You're dreaming.  It's an oversight at best, deliberately done, at worst. Look at the effects xml file. There is nothing for surface vibrations.   Maybe you don't 'understand the concept'  of coding. 

    Anyway, the point of this thread is to list issues.  So i have the right to 'remind'  them to code for some ffb and road vibration into to their 'sim'... just when they have time.. no hurry. 
  • ag3nt91ag3nt91 Member New Car Smell
    Firstly it's nice to see that  Richard Burns Rally might finally get a replacement. I've got a few things that could be improved/added:
    - I found flicking the back end out was quite hard, especially around hairpins (could be my **** driving though), maybe make it a bit more slippery
    - The damage model seems "nice". If I crash at 100km/h I would think that would be the end of my race, and possibly the car in career mode.
    - I liked how in RBR the crowd helped you get your car back on track (with time taken into account)
    - Random mechanical faults could be good, ie: need to hire better team members
    - If different co-drivers are available, then they could have varying skill, ie: possible incorrect notes
    - rocks that cause punctures, can carry spare.
    - weather prediction for tyre choices, and maybe varying pressures for grip/speed 
    - would be nice to turn on the wipers just before going through water
  • TommiMakinenTommiMakinen Member New Car Smell
    edited April 2015
    I'd just like to thank Codemasters for going back to proper rallying, none of this Gymkhana, Ken Block, Travis Pastrami, over-the-top fireworks rubbish! Changes I'd like to see for the future would be: 

    • New countries, Finland, Japan, Germany, Australia, New Zealand
    • More time allowed for shakedown, don't limit it to three runs, give us a timeframe, for example 1 hour and have that timer continuously going even while we're making tweaks to the setup in the service area. Have a dedicated shakedown stage for each country instead of random segments of stages like it is now.
    • More cars! There's a nice little selection at the moment but there are some big omissions (I understand it's only in early access of course). How about more from the 90s and early 00's? Lancer Evo VI and VII, the various Imprezas, Hyundai Accent, Skoda Octavia, Seat Córdoba, Peugeot 206 and 307. How about more choice in the FWD/Super 1600/F2 cars as well, stuff like the Citroen Saxo, Seat Ibiza, Renault Megane, 306 Maxi, Ford Puma, Escort Maxi, Skoda Felicia etc...
    • Sometimes when I leave the track I don't get given enough leeway before the game decides to put me back on track with a huge time penalty. Not sure if it's a bug or not but there have been a few times where I've had a couple of wheels stuck on a wall, about to get free and the game has automatically recovered my car and given me a penalty when I would've been able to get myself out of trouble far quicker,
    Apart from that I'm really enjoying it, I haven't come across many bugs, I've had the occasional lack of co-driver audio but lots of people have mentioned it already too, sometimes he also goes a little bit out of sync for me but that can probably be changed by going into the options and making him call things earlier. Great change of direction for the DiRT series and hopefully in time this will be properly supported with the bug fixes and content it deserves. ☺️

    Oh and I forgot to say the game is running beautifully, maxed out on an FX6350, 2GB HD7870 and 8GB of Patriot Viper Black Mamba on Win7.
  • Db4DDb4D Member New Car Smell

     Hello,

    I am a new one. I detect maybe a bug, that sometimes when I drive trough hard cycles and I touch the "Flatterband", my car would reset with punishment of 15. sec.

    Has anyone same Problems, or I am driven only bad :-)

  • AlwertAlwert Member Unleaded
    jeem said:
    First of all, let me say that I'm a massive fan of what you guys have started with DiRT Rally. The sound, the graphics, the stages...all are very convincing to someone who has spent a lot of time in Richard Burns Rally. I even made a video!

    http://www.youtube.com/watch?v=QModsWuBPZk

    Having read through the feedback post at the top of the page, I'd like to add my own opinions.

    "4WD 2010's cars feel way to stiff. Should be a bit more slippery in overall"

    I feel this applies to every car to be honest. It's very hard to get into a slide with any car, especially the GROUP B cars. All the power in the world can't make you rotate! On that same subject though, (power) it really feels like a lot of the cars are lacking in actual power. Now I know you don't often reach speed upwards of 80/90 mph in rally, but getting there is rapid. I always find myself holding a gear too long because I'm expecting more power to come.

    The grip levels on snow and ice are also far too high (imo) If you watch any real life Monte rallies then you'll see that you have to crawl through icy sections if you're on the wrong tire. As it stands, going through snow with tarmac tires isn't really a challenge.

    I really think if you guys want to me a real sim, then it would benefit you to look at/drive Richard Burns Rally. There's a very good reason as to why it's been considered the best Rally sim available for the last 10 years.

    Apart from the above points, I am VERY excited to see how this progresses. 
    I totally agree with you !!
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