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On Multiplayer

jennyannemjennyannem Member, Codemasters Community Manager

Hi all,

Firstly, thanks to all of you who’ve sent your feedback in to us with F1 2017. We’ve read and watched all of it, especially with your feedback on multiplayer - we know that some of you have spoken to us a lot about multiplayer, and we just wanted to talk a little bit about this. Behind the scenes we’re doing a lot of work in order to make the multiplayer experience better for you. With this is mind, one of the things you’ll notice us doing is bringing testing processes forward for our next projects, in order that we can take as much of your feedback on board. We’ll be keeping you posted on this, and you’ll be hearing more in the coming months.

 As we’ve been looking at the issues you’ve been having, there are a few things we’ve noticed you can do in order to make your experience the best it can be, and explain some of what we’re showing you in game.

 F1 2017’s multiplayer is peer-to-peer, and this is because having it peer-to-peer minimises the ping time, (a direct connection is faster than a message being passed via another machine), and it’s a low ping in particular that we’ve found gives you the best experience.  Playing in the same geographical location will really help keep your ping low - Australia is at least 300ms (1/3rd second) latent from the UK and there’s only so much we can do with your connection at that distance!

 When you join a game, you’ll enter the lobby, and you’ll be shown the lobby connection bar – coloured in green, yellow and red. The lobby connection bar shows the worst state of three different measurements for each peer: ping time, bandwidth, as well as connectivity.  You’ll also notice that it takes a while before the bars start filling in, and this is because the connection is being measured in the lobby. If the game is started before this has begun, it’s then assumed that the bandwidth is low (256kbit), and you’ll usually get a warning about voice chat restriction. You’ll also notice that red connectivity bars might be displayed above some cars, these are displayed above a car that is more than 110ms (1/10th second) latent. If it’s constantly on, it’s a slow connection. If it’s flashing on and off, that means we’re getting very infrequent updates. You might also see a car with a red ‘X’ above it, this means that the car in question is getting data that’s more than 500ms (half a second) old, or not getting data at all.

 Whilst the above will explain some what you’ve been experiencing with F1 2017, we are always looking at ways to do better.  As we alluded to earlier, we’re looking to share some news about testing in the coming months – so make sure you keep an eye out for sign-up details.

With that, we hope that you have a very Merry Christmas and a very Happy New Year!

Jenny

 

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Comments

  • floriswijers16floriswijers16 Member, Drivers Wheel Nut
    C mon! Give codies Some credits! Without them you wouldn’t even have a good F1 game! Maybe the MP needs a patch but still. All This negative comments! And they are also planning with esports Next year and making F1 2018! Hopefully testing Will be Great! Have a Merry christmas @jennyannem and a happy 2018! Hopefully speak you soon :wink:
  • FRACTUREDFRACTURED Member, Drivers Champion
    Carlmedz1 said:
     The statement I have just read is a pathetic excuse and you should be ashamed at the state of the game 6 months after release. 


    117 days in fact. 
    VIOLENCE. SPEED. MOMENTUM.

    The two time, 2016/2018 F1 Beta testing Champion of the World.
  • kingmjjkingmjj Member, Drivers Co-Driver
    C mon! Give codies Some credits! Without them you wouldn’t even have a good F1 game! Maybe the MP needs a patch but still. All This negative comments! And they are also planning with esports Next year and making F1 2018! Hopefully testing Will be Great! Have a Merry christmas @jennyannem and a happy 2018! Hopefully speak you soon :wink:
    Yeah I used to recite this mantra back starting with F1 2014. Don’t lie to yourself. F1 2016 has less bugs than 2017. It’ll be worse and you’ll be upset 
  • Driver74Driver74 Member Wheel Nut
    jennyannem saud:

    With that, we hope that you have a very Merry Christmas and a very Happy New Year!

    Jenny

     

    Thx Jenny, wish you also a Merry Christmas.

    Your words about the Multiplayer ....i dont understand that. When i play World of tanks with 30 other players from different countrys in one lobby, i never have desync problens. 
    When i play with 8 guys from Germany F1 17, the lobby have no problems. When i play with 20 guys from Germany f1 17, the lobby have a lot desync's
    The Problem is not only our ping. 

    Also the other bugs. Last Sunday in my League race, someone leave the Lobby with a disconnect. On 2 cars the setup change from costume to default setup. 
    The setup is a +2 month old problem and you dont fix it.
    When you guys work hard in background, where are solutions?
    The last Patch was not so successful.

    Many people think you need a new/better Engine. Can you tell me, is that true?


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