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I think that it woul be interesting add a rally discipline, too.
Honestly, I think on the whole you guys did a great job with GRID Autosport. I'm a game developer myself, and as such I have an excellent perspective on the sheer magnitude of achievement you've accomplished with this title. The simulation mechanics are really quite good and IMO very underrated by those accusing it of being "simcade". HOWEVER... and I truly hope this is read by the "Codies" (and I truly hope that they fix the problem)... I find myself in the unusual position of generally really liking a title, and yet NOT feeling confident in recommending it to others, nor more inclined to purchase other Codemasters racing titles because of one gigantically glaring flaw.
The reason that my my confidence in Codemasters is so shaken is because of the insanely horribly aggressive AI; particularly as employed in the Racenet Challenges' Time Trials. Racing is a skill oriented sport. The conventional "random chance" element that works well in mere "games", has absolutely no place whatsoever in a sport/skill oriented title with such a strong simulation focus. Even if GRID Autosport is "merely a game" from the Codemasters' point of view, they should follow the principles of quality game design which dictates that complete success should always be available and possible where the greatest level of skill is employed. When events of random chance make it impossible to win a race with the highest accolades even when the most skillful driving is employed, I'd have to say it's just bad game design. (At least that one aspect of it.)
If one were to argue that it's "realistic" because there's some aggression in real life racing, I'd have to reply that it is the high level of aggression that is both unrealistic and often merely frustrating, missing the mark where a challenging experience is desired, yet a fiendishly frustrating experience is delivered. While it's true that real life racing does sometimes involve some minor aggression, particularly at certain levels (NASCAR, etc.), it's not nearly as frequent as it is in GRID Autosport, and is always very carefully executed in order to unnerve a driver; and never intended to cause fatal crashes (after all, there are laws and lawsuits to be concerned with)... and even then, the open use of aggression is quite controversial.
To have AI drivers that are so aggressive that they repeatedly attempt to wreck the player's car (in some cases, several attempts within mere seconds)... where they'd be responsible for the repeated loss of human life were they put into real racecars, is just ridiculous. It's even more ridiculous when such AI is employed in a Time Trial format where the player is trying to beat the times (or distances, rather) of other human drivers from around the world... especially when the overly aggressive AI drivers can literally and unrecoverably ruin a race no matter how skillfully the player drives, and do so over and over, race after race, forcing the player to restart dozens of times until they get "lucky" enough to not get beaten out of the possibility of a Platinum finish by the overly aggressive AI drivers. This level of AI aggressiveness is inappropriate in this context, at best.
If one were to argue that it takes skill to evade the AI's aggressions, I'd have to agree. However, the game is (allegedly) based on Autosport... the game isn't called "Frogger" (last I checked!), so being forced to learn how to avoid needlessly aggressive AI that are literally trying to "kill you" (aka wreck your car) is just absurd. And even then, if you do learn masterful defensive driving, most of the time, the "bad luck of bad AI drivers" simply makes it impossible to get Platinum every time you race... reserving such highest accolade for the fortuitous combination of skillful driving and sheer dumb luck. (At least on some tracks.) Once success becomes impossible in any given situation without any fault on the part of the player/driver, but simply due to "luck of the draw", then you've failed at that aspect of quality game design.... and miserably so.
Because of this, I honestly question how well the game designers and other powers that be at Codemasters understand their audience well enough to properly serve them, and if they really believe that such a high degree of randomness has any place whatsoever in a skill oriented title. It's an issue of trust and confidence, that if unresolved, will in fact prevent me from purchasing other Codemasters racing titles in the future.
Too often we complain about what is wrong with a game. I am no different. My criticism of Grid Autosport is well
documented in these threads. But I would
like to take the time to praise CM for their two other games I have purchased
within the last 1 ½ years.
I think that it woul be interesting add a rally discipline, too. There was a rally discipline. It's called DIRT.
It would be great if can modificate the game GRID Autosport and to create a game that the workshop is like gambling CAR MECHANICS Simulator(RedDot).-
It would be much more than terrific.- Muchas Gracias From Argentina.-
I have loved the Grid games since the very beginning with the only issue I ever had with Grid 1 was the lack of support for the steering wheel systems, was just not drivable but still an awesome game smashing the keys on my keyboard.
So to play Grid Autosport with a steering wheel and being able to easily control the game on either the PS3 or PC is a dream in comparison, thanks heaps for that, been playing it since it got released and still use it for stress relief or a cause of it depending on what mood the AI is in.
The only issue I have with the game is the obvious missing element that has probably not been looked at for licensing issues which is the inclusion of something similar to the V8 Supercars. Understand that the Forza guys have the deal with this now, but if you are going to include an iconic track like Mt Panorama, then Grid needs to at least include a Falcon and a Commodore to put round the track for the Aussie players. Throwing a Audi A5 around it is pretty fun, but it is not the same for the Aussie fans, especially since Codemasters had the deal with the V8 Supercar games many years ago. Obviously they don't need to be called V8 Supercars or even look like the teams. It is just nice to have the current and last era of the Aussie Falcon FG-X XR8 and the Commodore VF SS.
The missing V8 is something I have heard a few players mention and although can get this on Forza, for anybody with a PC or PS3, well we just have to miss out on it.
Not a major complaint, so not making a big deal of this but if you could get around to making a DLC that had this in it, you would make a lot of Aussies pretty happy.
Thanks for the great racing games and looking forward to what comes out next around the corner from the Codemasters camp.
After reading through a number or praise and gripe sessions about GA, I must agree with near all that Stringue comments on in June 2015. I especially would love to see wet track or rain conditions included as an update and the availability to have the pits at hand. I often set up single races with numerous laps and to get over half way through a race and have some stupid AI take me out, just to have to restart the whole race instead of limping the car to the pits for a quick repair and keep racing is just lacking.
I am sure that others have mentioned this as well but seeing an AI collect a wall in front of me that would have normally totalled the car and killed the driver, yet continues the drive away without so much as slowing down where I get a minor tag and my steering is damaged does get very frustrating at times. Just something to keep in mind for future Grid releases.
Don't get me wrong, still a great game but there are some issues that need to be considered to keep in touch with Project Cars, Forza and yet to see what Gran Turismo bring to the table.
Please use this thread for all your GRID Autosport Feedback, we look forward to hearing what you think!
Please give attention to that GRID Autosport does NOT work under Linux, hanging forever at the starting logo splash screen. Thanks.