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DiRT 4 Road Book – 06/12/17 | Codemasters Blog

CodiesBlogBotCodiesBlogBot Member, Codemasters, Drivers admin

imageDiRT 4 Road Book – 06/12/17 | Codemasters Blog

Hello, hello, hellooooooo DiRT fans! It’s been a while, hasn’t it? We’ve had a crazy summer – after DiRT 4 dropped, Micro Machines World Series did – and then after that, F1 2017 arrived, we announced (and ran) the inaugural F1 Esports World Championship, and THEN we announced ONRUSH! So as you can imagine, it’s been ridiculously busy at Codemasters HQ these past few months.

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  • MyrvoldMyrvold Member Wheel Nut
    edited December 2017
    Rallies have maximum 12 stages
    Still no way to export the results from the site (which was requested during DiRT Rally Early Access and actually told that would show up then...)

    Basically, while it is fine to finally get things that should've been in the release of the game, it's more steps back than forward - and not better at all, rather worse from a eSport and proper championship point of view.
    Post edited by Myrvold on
    RaceDepartment Rally Games & Motorsport Manager moderator.
  • TheJudge24TheJudge24 Member New Car Smell
    These long overdue patches are great, but I was really hoping to see Xbox One X enhancements. Is this in the works for a future update?
  • KingDavid73KingDavid73 Member New Car Smell
    I hope Xbox One X enhancements are next.
  • NOTORIOUShivNOTORIOUShiv Member New Car Smell
    Something about the physics/state of the game
    I have non-toxic-fanboy intentions. Yes the default tuning makes the cars understeery af and feel like there is too much grip, resulting in a general frustration. But it's not that the physics of D4 are more arcade than DR's. In fact the physics are indeed a step up and with cars having actual weight the game does encourage you to use specific techniques in order to get fast.There is a full guide on how to tune the cars properly but many haven't even try to test if it works and keep on hating the game. This video may help you with the tuning and proving that D4's physics are not in any way arcady.
    The physics are fine but a major issue of the game I believe it must be resolved is the track generator. It is indeed a great idea but we need more variety of turns.
    Here's the video :

    Keep up the good work CM!

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