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That's what I thought it would do as well. I'm disappointed that the final product boils down to just "forest section" or "open section" with a handful of road tiles. That's why I bring up the Xpand Rally method, with today's tech it could be possible to make a map big enough and with a complex enough road network that simply blocking off various junctions to make stages may be good enough. The repeating tiles in Your Stage feels wrong because you're not actually driving though the same location multiple times, but if you drive through a premade map, the repetition might feel more natural since you know you're driving through an actual location (if that makes sense).JZStudios said:I was initially thinking that they would make the actual locations a permanent thing, then just have the procedural generation lay a road down on the pre made terrain. I feel like you'd have more control over that as well. You could potentially even make checkpoints that the road hits along the way, so you could go city, hills, forest. Instead they went with extremely repetitive tiles.
You could potentially complain that the scenery never changes, but it also never changes with handmade tracks either, so it doesn't matter.