It looks like you’re new here. To join in the discussion, click the register link below to get started.


500 CommentsFirst Answer100 Comments10 CommentsName DropperFirst CommentPhotogenic
Welcome to the Codemasters Forums! Be sure to check the FAQ and Forum Rules before you get started.

BadD0g Team Principal


Last Active
  • Re: Bear's Happy Place

    After Dirt 4 i was pretty burned out on rally so I haven't been playing any rally games. My friend picked up Dirt Rally on sale and he asked for some tips, so today I reinstalled the game to get back into it, and I had no idea how much I missed it! I took the E30 around Pant Mawr and I nearly cried, it was amazing! No idea what happened to Dirt 4 but that "feeling" is just missing.
  • Re: DiRTy Gossip Thread

    Semi-On-Topic: Matt Farah got to drive a works Stratos, he didn't get to really wring it out much because it's part of a collection still fun to see.

  • Re: DiRTy Gossip Thread

    I request that forum moderators officially change ipascal's name to "whirlybird"
  • Re: DiRTy Gossip Thread

    JZStudios said:
    I was initially thinking that they would make the actual locations a permanent thing, then just have the procedural generation lay a road down on the pre made terrain. I feel like you'd have more control over that as well. You could potentially even make checkpoints that the road hits along the way, so you could go city, hills, forest. Instead they went with extremely repetitive tiles.
    You could potentially complain that the scenery never changes, but it also never changes with handmade tracks either, so it doesn't matter.
    That's what I thought it would do as well. I'm disappointed that the final product boils down to just "forest section" or "open section" with a handful of road tiles. That's why I bring up the Xpand Rally method, with today's tech it could be possible to make a map big enough and with a complex enough road network that simply blocking off various junctions to make stages may be good enough. The repeating tiles in Your Stage feels wrong because you're not actually driving though the same location multiple times, but if you drive through a premade map, the repetition might feel more natural since you know you're driving through an actual location (if that makes sense).

     Maybe there could even be premade sections scattered around with procedural roads inbetween? Also, if the stages are made by blocking specific junctions, it would be easy to incorporate an actual stage creator, where people can make their own route through the map.
  • Re: Show off your screenshots

    Love the forest sections in Spain!