Hello!

It looks like you’re new here. To join in the discussion, click the register link below to get started.

Badges

First Anniversary100 CommentsFirst Answer10 CommentsName DropperFirst Comment
Welcome to the Codemasters Forums! Be sure to check the FAQ and Forum Rules before you get started.

CMMcBabe Race Steward

About

Username
CMMcBabe
Joined
Visits
1,111
Last Active
Roles
Member, Codemasters
Points
436
Badges
6
  • Re: How to I re-redeem a code on new xbox?

    Have you set the new Xbox One as your primary console?

    If you have, log in to https://xbox.com with the account that redeemed the DLC and go here:
    https://www.microsoft.com/en-us/store/p/hyundai-r5-rally-car/bpv053gnwl7l

    You will have the option to download it.
  • Re: DiRT 4 - the Clubs patch [all platforms] - found a bug? Post it here!

    Aware of the Flavour of the Week problem, we are investigating a fix.
  • Re: DiRTy Gossip Thread

    JZStudios said:
    What exactly is required to be a game tester anyways? I know it's not as much fun as you'd think, but I also don't understand the qualifications when it mostly seems like just dicking around trying to find bugs.
    Matt from the Best Friends Play started his own personal channel and does a series of "The Bug Report" where he talks about some of the games he playtested and it really just seems like dicking around trying to break the game and writing down what happens.
    A lot of patience.  It is a great job that I enjoy, but there are lots of negative words used with it.  You will be playing the same game somewhere between three to twelve months usually at forty hours a week.  The last few weeks before release are generally when you go "Oh yeah, this is the game we are making!", before that it always feels a bit more murky.

    The simple description is "call out everything that is wrong".  QA is not responsible for the issues being fixed, they put issues on a database and someone in development makes a call on what has to be fixed.  Some of this will be going through test plans (think massive Excel sheets), track checks (drive down one side of track, make sure everything collides, repeat for other side/direction) and some will be freeform bug finding.

    Good typing skills are required and you must be able to accurately describe what happened and break it down into a method of reproduction with as few steps as required.  When you report an issue a developer will assigned it and they need to get it to happen in order to fix it, having something vague and unclear means your issue runs the risk of being bounced back and wasting everyone's time.

    There is very little "just playing games", there is a lot of doing very specific tasks to check features are working.  There are a lot of tickboxes (did every car load?  Do all the liveries work?  Do all the sponsors work?).  Freeform bug hunting needs you to have a specific mindset of identifying a weak area and trying to unpick every little thread there, you are going to have to find ways of break something.  There is a lot of seeing issues when you are doing something else, you need to get those, reproduce it with as short a method of reproduction as possible and log it on a database.

    To all those asking, no it is not possible to work from home.  There is specific kit needed (test kits), you will need to regularly get new builds (which can be up to 50GB per platform, sometimes multiple a day), you will be updating shared spreadsheets on the network, logging issues on a database and talking to people is so helpful, IP whitelisting is needed for some equipment and that is not possible to get done for a home address.  If you are working at home and by yourself it makes it harder to evaluate how much you are working, especially if you are someone new.

    I have worked only at Codemasters and in different parts of the QA process.  I have done some publishing QA, a lot of compliance work and a good bit of embedded QA.  I can answer a lot of questions, but I will call out "NDA!  NDA!" if I have to.
  • Re: DiRTy Gossip Thread

    tbtstt said:
     I wonder if that balances the AI times when you use certain cars? 
    Yup!  That is one of the key fixes of that part.
  • Re: DiRTy Gossip Thread

    CMMcBabe said:
    Meanwhile there haven't been any changes to the devtest branch for 9 days (https://steamdb.info/app/421020/history/)  seems like there is a stable build ready for release :wink:

    If you like I can change the devtest branch, I have been using other branches/console work recently.
    Well if you could merge it to the public branch that would be sweet haha.
    Give it a couple of hours or so.