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Coffer Pit Crew

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Coffer
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  • Re: Are you going to buy F1 2018?

    Coffer said:
    Personally, I see no reason not to get it. The issues with the series right now are glaring and some of them call into question CM's ability to really deliver a good modern gaming experience on a yearly basis, but many others are severely overplayed by the rabid people on these forums and apply to far fewer people than they often think, and since I'm one of them in that sense, it's not one of the factors that could stop me from getting it unless they introduce something that does make an impact in that sense.

    The R&D problems are bad, but unlike in previous years I no longer bother with career mode all that much as it's simply too much of a boring chore right now, so it doesn't hurt me as much as it otherwise could. The lack of immersion is bad, but combined with the driving experience it's okay for now, which is not something I can say about the pure sims out there right now. Every other issue can still be fixed by next year, but even if they're not, I'm currently not too bothered as I feel that, for the things that I do, the series is currently in the right place. I just hope they finally decide to introduce dedicated servers at some point.

    The only thing that's important for me is whether my friends get it, as more than 80% of my 175h of play time in the game are made up of casual MP lobbies vs the AI with them. We could easily switch to AC or AMS if the series stops being worthwhile for us, but seeing as right now those are not getting any actual play time out of us for reasons that primarily come down to them simply not being as fun and not having any interest in leagues or public racing, I don't see that happening after 2018's release either, especially for me as I have no love for non-formula cars. AMS is the only serious alternative for this, but its cars, barring the Formula Ultimate (which is very good and a testament to how insanely good Niels is), are severely let down by the utterly outdated engine and are downright less realistic than the F1 2016 and 2017 cars, and the AI, even after very significant tweaks, is still worse than 2017's.

    Money is a bit of an issue as I live in a country where the purchasing power for anything international (like games on Steam) is extremely bad, but my job pays well enough that I'm not too fussed about getting a game every once in a while. If one lets me down, it's a shame, but it doesn't bother me too much, and what I experience on a personal level easily trumps what others often praise or complain about, especially on the internet given people's tendency to overreact - just look at how many people are outright implying that 2017 isn't significantly better than 2012-2014.

    Most of the poll options are too generic. If you want to have a good time when purchasing games, it helps to educate yourself, and that can be extremely different from game to game, series to series, developer to developer and so on.
    Yea we get it your happy with the game and you think everyone else should be to! Well guess what buster a great many people do not share your opinion and use this forum as exactly that a forum to make their displeasure known,for you to continually have a dig at those people just makes you look like a narrow minded idiot,so how about if you don't like what someone has to say don't read it and keep ya trap shut.
    Except this thread is about how other people personally feel, so your comment is out of place. And no, a small bunch of whiny children (who aren't worth responding to past the first post) agreeing with you doesn't make your crazed 'arguments' any more factual, it just means you're falling for the usual "consult 30 sources, pick the one that agrees with you instead of the 29 that don't" trap. Par for the course given your incessant shitposting. Consider yourself lucky that there's no real moderation on here.
  • Re: Working on 1.10 patch 24/7

    Where would we be without idiots who have no idea how companies run...

    Just wait. It's not difficult, is it? Be glad this isn't Dirt 4, which is all but abandoned in a decrepit state now thanks to F1 2017.
    Post edited by Coffer on
  • Re: I'm appalled...

    Nobody gives a **** about what you yourself want. Get over yourself and wait for the patch.
  • Re: ANY Tips for the input lag, please?

    Ho3n3r said:
    Celloman said:
    Coffer said:
    What do you people even do to get this sort of input lag? Year after year after year I see a few of you mention it, yet I've never had anything of the sort with my G27 and neither have any of my friends with their G27s and G29s. Are "better" wheels really so badly broken as to cause these issues? Odds are it's either that or CM's implementation of wheel support is broken for these wheels, but it would surprise me if it was the latter seeing as they've had David Greco on board for a while now, and he wouldn't find this sort of input lag acceptable. Given how flat-out broken rF2 was for my wheel, it's almost amusing at this point.
    If it's input lag, stating the controller might be helpful.

    Removing OC would help as well, but you won't want to hear that.
    I think people here are confused by what input lag means or what the original poster meant by it. The input lag can be both controller induced and by the game simply showing things slightly too delayed on screen (every game has some degree of lag). If it were a controller issue, it would be apparent in other sims as well. Input lag from game showing things delayed on screen is just as bad, as that means you'll have to compensate by turning and braking earlier than visual cue would indicate, or you'll miss your braking point. The human brain is extremely adaptive, but once you drive another sim with close to zero input lag like iRacing or rF2 and compare it to F1 2017, I think there is a clear difference.

    It is true that the in game steering wheel has animation lag (and IMO there should be no reason for it being there as much as it is at moment). But that's not the core issue, the core issue for me and @Ho3n3r is that it feels that you are missing braking points and things like lock-ups appear to show too late compared to what it should. The review from InsideSimRacing YouTube channel agrees with this by the way.

    I never noticed any input lag. You should check steam forums, not just for this game, but for a lot of others. CS:GO is a prime example.

    Game update = INSANE performance loss, according to the people. Like the input lag, I've never had this kinda problem in over 10 years of playing games on steam. I have no clue what the problem is, I'd simply say layer 8, but I can't even imagine how you could create these kinda issues.
    Some people are more sensitive to input lag than others. Just like some people cannot tell a difference between a 60 Hz and 144 Hz screen, while others can. Just because you can't tell it, doesn't mean it's not there or that it's not a problem.
    Well said. Sometimes I brake hard, and I already released the brakes but the front right locks up for a split second - how can that be explained by something other than input lag? T3 braking zone for Melbourne is a perfect example of where that happens a lot. I don't even know why people think there would be an animation delay on the steering wheel, but not on the tyres, why would they care about the one and not the other? Also, when I turn in, I can feel whel the car responds, and directional changes are extremely laggy, e.g. chicanes - for a few hundredths of a second when you've already started turning the other way, car is still clearly going the original direction.

    Also, my wheel is a TX 458 with F1 rim, which has no input lag in real sims, as you have menitoned. Other people suggesting an overclock might cause input lag - please never work on your PC by yourself, for your own safety, because you clearly don't understand how it works.

    Anyway, this thread wasn't about bashing, although it seems the fanboys have had their feelings hurt by it and trying to prove some or other obscure points, while I was merely trying to find a solution to this, as it's very clearly there, and I was hoping to solve it.
    >how can that be explained by something other than input lag?
    No grip. Play F1 2012 and try doing China's turn 1. Once your tyres are too worn, you no longer even need to touch the brakes to lock up if you turn enough. I even got this in 2017 with the Haas in turn 2 on laps where my front-left was severely overheated.

    >I don't even know why people think there would be an animation delay on the steering wheel, but not on the tyres
    The fact that you don't know this boggles my mind. The driver and steering wheel animations are the central part of the screen unless you're using an out-of-car camera, so you have to smooth them out if you don't want them to look as terrible as in an ISI-powered game. If you do this with the actual wheels, you'll either induce real input lag or make the driving look terrible via the wheels not being aligned with where the car is supposed to go. Once again, test out any game in the series, especially one of the old ones, and turn the wheel around while you're stationary. Keep an eye out for the front wheels and you'll see that they always respond instantly while the in-game wheel does not. In 2014 in particular, around the limit the in-game wheel turns much less, yet the front wheels continue to turn just fine, so it's not even just the responsiveness.

    >and directional changes are extremely laggy, e.g. chicanes - for a few hundredths of a second when you've already started turning the other way, car is still clearly going the original direction
    Hence my mention of the game potentially picking up your wheel and wrongly considering it to be a gamepad. Have a look at https://www.reddit.com/r/simracing/comments/6x2dmh/massive_issues_with_visual_input_delay_on_f1_2017/ .

    >my wheel is a TX 458 with F1 rim
    And it took you this long to mention it? A quick google search for "tx 458 f1 input lag" gives you plenty of pertinent results. It's an unsolved problem from 2016. The general consensus is that setting the maximum pre-rendered frames to 1 and checking where your wheel is plugged in both help a lot.

    >the fanboys
    If this is what you call fanboyism then I dread to think how sheltered your life must have been. Though this probably should've already been apparent from the fact that you couldn't even google those aforementioned words.


  • Re: ANY Tips for the input lag, please?

    Ho3n3r said:
    Coffer said:
    Ho3n3r said:
    Celloman said:
    Coffer said:
    What do you people even do to get this sort of input lag? Year after year after year I see a few of you mention it, yet I've never had anything of the sort with my G27 and neither have any of my friends with their G27s and G29s. Are "better" wheels really so badly broken as to cause these issues? Odds are it's either that or CM's implementation of wheel support is broken for these wheels, but it would surprise me if it was the latter seeing as they've had David Greco on board for a while now, and he wouldn't find this sort of input lag acceptable. Given how flat-out broken rF2 was for my wheel, it's almost amusing at this point.
    If it's input lag, stating the controller might be helpful.

    Removing OC would help as well, but you won't want to hear that.
    I think people here are confused by what input lag means or what the original poster meant by it. The input lag can be both controller induced and by the game simply showing things slightly too delayed on screen (every game has some degree of lag). If it were a controller issue, it would be apparent in other sims as well. Input lag from game showing things delayed on screen is just as bad, as that means you'll have to compensate by turning and braking earlier than visual cue would indicate, or you'll miss your braking point. The human brain is extremely adaptive, but once you drive another sim with close to zero input lag like iRacing or rF2 and compare it to F1 2017, I think there is a clear difference.

    It is true that the in game steering wheel has animation lag (and IMO there should be no reason for it being there as much as it is at moment). But that's not the core issue, the core issue for me and @Ho3n3r is that it feels that you are missing braking points and things like lock-ups appear to show too late compared to what it should. The review from InsideSimRacing YouTube channel agrees with this by the way.

    I never noticed any input lag. You should check steam forums, not just for this game, but for a lot of others. CS:GO is a prime example.

    Game update = INSANE performance loss, according to the people. Like the input lag, I've never had this kinda problem in over 10 years of playing games on steam. I have no clue what the problem is, I'd simply say layer 8, but I can't even imagine how you could create these kinda issues.
    Some people are more sensitive to input lag than others. Just like some people cannot tell a difference between a 60 Hz and 144 Hz screen, while others can. Just because you can't tell it, doesn't mean it's not there or that it's not a problem.
    Well said. Sometimes I brake hard, and I already released the brakes but the front right locks up for a split second - how can that be explained by something other than input lag? T3 braking zone for Melbourne is a perfect example of where that happens a lot. I don't even know why people think there would be an animation delay on the steering wheel, but not on the tyres, why would they care about the one and not the other? Also, when I turn in, I can feel whel the car responds, and directional changes are extremely laggy, e.g. chicanes - for a few hundredths of a second when you've already started turning the other way, car is still clearly going the original direction.

    Also, my wheel is a TX 458 with F1 rim, which has no input lag in real sims, as you have menitoned. Other people suggesting an overclock might cause input lag - please never work on your PC by yourself, for your own safety, because you clearly don't understand how it works.

    Anyway, this thread wasn't about bashing, although it seems the fanboys have had their feelings hurt by it and trying to prove some or other obscure points, while I was merely trying to find a solution to this, as it's very clearly there, and I was hoping to solve it.
    >how can that be explained by something other than input lag?
    No grip. Play F1 2012 and try doing China's turn 1. Once your tyres are too worn, you no longer even need to touch the brakes to lock up if you turn enough. I even got this in 2017 with the Haas in turn 2 on laps where my front-left was severely overheated.

    >I don't even know why people think there would be an animation delay on the steering wheel, but not on the tyres
    The fact that you don't know this boggles my mind. The driver and steering wheel animations are the central part of the screen unless you're using an out-of-car camera, so you have to smooth them out if you don't want them to look as terrible as in an ISI-powered game. If you do this with the actual wheels, you'll either induce real input lag or make the driving look terrible via the wheels not being aligned with where the car is supposed to go. Once again, test out any game in the series, especially one of the old ones, and turn the wheel around while you're stationary. Keep an eye out for the front wheels and you'll see that they always respond instantly while the in-game wheel does not. In 2014 in particular, around the limit the in-game wheel turns much less, yet the front wheels continue to turn just fine, so it's not even just the responsiveness.

    >and directional changes are extremely laggy, e.g. chicanes - for a few hundredths of a second when you've already started turning the other way, car is still clearly going the original direction
    Hence my mention of the game potentially picking up your wheel and wrongly considering it to be a gamepad. Have a look at https://www.reddit.com/r/simracing/comments/6x2dmh/massive_issues_with_visual_input_delay_on_f1_2017/ .

    >my wheel is a TX 458 with F1 rim
    And it took you this long to mention it? A quick google search for "tx 458 f1 input lag" gives you plenty of pertinent results. It's an unsolved problem from 2016.

    >the fanboys
    If this is what you call fanboyism then I dread to think how sheltered your life must have been. Though this probably should've already been apparent from the fact that you couldn't even google those aforementioned words.

    - And it took you this long to mention it? A quick google search for "tx 458 f1 input lag" gives you plenty of pertinent results. It's an unsolved problem from 2016.

    So does "G27 f1 input lag" - what's your point? You own a G27 yet you say you have no input lag. I guess that shows you just don't notice it.

    > If this is what you call fanboyism then I dread to think how sheltered your life must have been. Though this probably should've already been apparent from the fact that you couldn't even google those aforementioned words.

    LOL. Ditto. See first comment.
    >You own a G27 yet you say you have no input lag.
    Just as others own T300s and TX 458s and have no input lag, which indicates that the problem is on your end. But sure, keep letting your ignorance guide you.