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That's how racing AIs work. If you, for instance, have Automobilista and look through some of its config files, you'll see that you can actually manually re-enable the process of getting the AI to learn the "ideal" (for it) line on each track, and that's pretty much how every competent racing AI is developed right now (hence why it always feels as static and unrealistic as it is and why the AIs almost never really exploit their individual car advantages as much as they should in areas other than the engine). Problem is, Jenny's comment proves that their individual implementation is absolutely mindblowingly bad if they really do have to redo the process for absolutely every combination imaginable, INCLUDING the upgrades, and in fact, it doesn't even hold water when you consider that the downforce and chassis upgrades are accounted for just fine. Like, if you were to bring the McLaren's Honda engine in line with something like the Mercedes, why the bloody hell would it lead to any deficiencies? It's no different from testing a car that's in between the Red Bull and Force India.Jobajub said:Because they have to train them or some crap. I dunno dude, you'd think they could just increase the top speed or something but I guess it's not that simple.RhinoCharging00 said:Am I missing something here, but why can't the non player driver at McLaren, which is where this issue seems to be most prevalent, not simply receive a small boost, that accounts for a few hundredths or whatever, in line with expected player upgrades?
The rest sounds good, but what's the point of this? You're not going to see or care about your own driver anywhere near as much online as you are offline. If anything this is definitely one of those things that needs to be taken offline, with online perhaps focusing more on fictional liveries, specific car handling traits beyond what one can get through setups and the like.LilBrown47 said:but if you are interested to customize your own driver you have to play "ranked online mode".