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Coffer Pit Crew

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Coffer
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  • Re: How did a F2002 mod from AC end up in F1 2017?

  • Re: Reverse TC nerf in offline modes.

    What's your point? I don't get it. Or are you just starting a new topic on the same issue (steering wheels need to slowed)
    shh

    he actually thinks he has more of an argument if he makes more than one thread

    just sit back and enjoy the ongoing comedy show
  • Re: Nothing Wrong with Slower Medium TC, so keep it!

    robin8f said:
    Coffer said:
    JR6492 said:
    I don’t understand why all the TC users are complaining so much, just lower the difficulty slider to adjust for your lack of pace.

    you could also always use this as an opportunity to learn to drive without assists just set the differential settings to the lowest percentage to minimize wheel spin and gradually increase it to get more pace coming out of corners as you get used to feathering the throttle.

    I play on pad with no assists and it’s absolutely possible to do so. Consistency is a little more difficult than on a wheel though I’d imagine 
    Traction-wise I'd say it's easier to be consistent if anything, since the pad has an innate traction assist that can't be disabled. With proper pedals you need more precision, which leads to more mistakes if you're not experienced, though the absence of the assist also opens up possibilities like the absurdly OP drifting in 2016 which made a mockery of wet conditions and the AI in general.
    Do you have some kind of hate against the pad? Finally the pad has decent pace compared to the wheel, but wheel is still faster. The pad vs wheel is perfect now, no need to hate 
    I used it for 4 years and have tested it in both of the latest games, and no, the pace difference is staggering in favor of the pad. It's very easy to set top 10-20 times in TT with it.

    "Finally"? It was much faster at its peak even in 2016, let alone games like 2014. Even the lack of responsiveness in chicanes wouldn't stop you, the same way it wouldn't in 2012 when you had the exact same issue.

    pijin said:
    Coffer said:
    JR6492 said:
    I don’t understand why all the TC users are complaining so much, just lower the difficulty slider to adjust for your lack of pace.

    you could also always use this as an opportunity to learn to drive without assists just set the differential settings to the lowest percentage to minimize wheel spin and gradually increase it to get more pace coming out of corners as you get used to feathering the throttle.

    I play on pad with no assists and it’s absolutely possible to do so. Consistency is a little more difficult than on a wheel though I’d imagine 
    Traction-wise I'd say it's easier to be consistent if anything, since the pad has an innate traction assist that can't be disabled. With proper pedals you need more precision, which leads to more mistakes if you're not experienced, though the absence of the assist also opens up possibilities like the absurdly OP drifting in 2016 which made a mockery of wet conditions and the AI in general.
    It's easier to be more consistent with the throttle and brakes, especially because of the rumble triggers on XB1 as FRACTURED mentioned. But in terms of placing your car exactly where you want it, the wheel is unbeatable. You have like a 600deg plus to modulate steering whilst pad users have like +/- 1.5 cm.  So as a pad user, my struggle is mainly in consistently placing the car, especially in tracks like Monaco. So I'd imagine a wheel would help with that, but also make traction harder since I'm so used to using the rumble triggers. Its a trade-off, but at least for consistency, I'm pretty sure wheel would win out.
    That's why I said traction-wise, as when it comes to the steering and general positioning the wheel does indeed win out. Problem is, given the way the traction has worked in the last two games, you don't gain enough pace from being more consistent. Monaco is one of the few exceptions and there it should just be a case of the game letting you steer more than normal (which sadly isn't in the game), as IRL the teams have to make adjustments to that as well.

    JR6492 said:
    Coffer said:
    JR6492 said:
    I don’t understand why all the TC users are complaining so much, just lower the difficulty slider to adjust for your lack of pace.

    you could also always use this as an opportunity to learn to drive without assists just set the differential settings to the lowest percentage to minimize wheel spin and gradually increase it to get more pace coming out of corners as you get used to feathering the throttle.

    I play on pad with no assists and it’s absolutely possible to do so. Consistency is a little more difficult than on a wheel though I’d imagine 
    Traction-wise I'd say it's easier to be consistent if anything, since the pad has an innate traction assist that can't be disabled. With proper pedals you need more precision, which leads to more mistakes if you're not experienced, though the absence of the assist also opens up possibilities like the absurdly OP drifting in 2016 which made a mockery of wet conditions and the AI in general.
    That’s true I guess but I don’t really notice as I don’t spin out often due to lack of traction unless I’m taking a compromised line into a corner or if I’m trying to push too hard.

    the biggest help on the controller I find is the rumble that lets you know if you’re too hard on the brakes. I think the disadvantage the pad has is that it’s much harder to adjust your line at high speeds or mid corner. I tend to engine break and lose time coming out of the corner as I’m in a lower gear than I’d like to be. Also ballast wise I find anything over 7 impossible to use without completely losing traction while turning on a pad, though maybe that’s just me.
    You can avoid spinning out and still get a worse exit, not least because, as many people have already mentioned, the pad lets you get away with some ridiculous setups.



  • Re: The Sports Update patch - 1.8 for consoles, 1.9 for PC - Discussion Thread - UPDATED 13/10

    Raalte said:
    Max is so **** slow on this game it's unreal 

    @Coffer would say it's perfect now. 
    Because it is. It was already realistic to see Massa in his Australia state beat him over and over, and now it's the same with Perez with an even better car. Driver-wise, this is correct. The only issue is that for whatever reason they half-assed the car updates so the FI is much stronger than it should be even though the game is still seemingly trying to go with the Australia stats.
  • Re: The Sports Update patch - 1.8 for consoles, 1.9 for PC - Discussion Thread - UPDATED 13/10

    sebasdenb said:
    kelsh003 said:
    Am I right in hearing that we don't get our own three letter acronym on the sides of the cars that have that in real life? Feel that is going to look really weird for some people in career mode, driving a Haas with GRO on the side when my own TLA would be KEL. If the numbers are ours thats cool but I do hope the TLA is too. But I am assuming that isn't the case?
    I really hope this isn't the case.. could someone confirm?
    Can confirm that the acronym is completely missing for your driver. The numbers are always the correct ones, but in the case of the Haas for instance, the bit that says GRO on the fin is completely grey for your driver.