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EnsiFerrum Pit Crew

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EnsiFerrum
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  • Re: Dash Sim App For ios

    I am using SimHub (http://www.racedepartment.com/threads/simhub-diy-sim-racing-dash.121578/ ) with an Nextion 4.3" and 4 8xRGB LED Strips.

    To get the LED's accurate you need at least 2 digits after the Comma.
    For the Williams it's:

    6
      7
      8
      9
      10
      11
      12
      13
      14
      15
     
     
      82,9411765
      83,3823529
      83,7647059
      84,1470588
      84,2647059
      85,1470588
      85,1470588
      85,1470588
      85,1470588
      85,1470588
     
    
    

  • Something CM F1 department should think about!

    http://www.redbull.com/en/games/stories/1331834457868/best-racing-games-of-2016-red-bull-games

    In short:
     10 - Trackmania Turbo
     09 - Sebastien Loeb Rally Evo
     08 - MXGP2
     07 - Ride 2
     06 - Forza Motorsport 6: Apex
     05 - WRC 6
     04 - F1 2016
     03 - Forza Horizon 3
     02 - DiRT Rally
     01 - Assetto Corsa

    F1 2016 got beaten by a really good title made by Codemasters either! This doesn't make me wonder at all. DiRT Rally has ALL I (and I think a lot more guys) want from a racing game (/simulation) in 2016. To name just one two three aspects: TrackIR support, propper FFB, intelligent handling of the connected input devices.
    Even FH3 is ahead of F1-2016 :D To be honest, I have more fun in FH3 than in F1-2016.
    Top of the podium for AC, well deserved! It simply has all most of the features most gamers with an addiction to fast cars have to a game in 2016.
     - TrackIR support
     - real triple monitor support
     - propper FFB
     - intelligent handling of the connected input devices
     - plugin support
     - semi-realistic MGU-K / MGU-H Management modes with driver input and override possibility
     - consequent developed physics and tyre model (with the right tyre wear!!) <- sorry, couldn't resist >:) :p :D


  • Re: F1 2016 game manual

    This is my biggest critics about the F1-2016 series by Codemasters!
    We have 4 page "Manual" with 0 (Zero) Information!
    And we have a game/Simulation/Simcade covering the most difficult Motorsport-Series in the world (from a technical Point of view!).
    @all the Codemasters Stuff:
    How the bloddy **** hell should anyone not familiar with F1-technical and sporting regulations get a idea of your game?
    How the bloddy **** hell should anyone not familiar with General Racecar Setups get a idea of your game?
    How the bloddy **** hell should anyone not familiar with Graphics/Sound/Game Settings  get a idea of your game?
    Lots of the Posts in this forum are just because the People/YOUR CUSTOMERS don't know how the game/Simulation/Simcade and/or Formula 1 works!! As I've written in my siganture: "I find your lack of communications disturbing". You did some fancy ingame Video tutorials, fine. But they just cover the tip of the iceberg! "What you said? A printed Manual is too expensive?" You're right, a Manual in pdf-format might be much cheaper and more handfull as we might read it on our tablets or Smartphones.
    One more false decision by Codemasters, just like the "Ducking" Feature!!
    F1-2016 is Diamond, but still has it's rough edges.
    @Jennyannem @Hoo @issueskid could you please tell yor customers why there is no proper Manual?

    @2pfspiff @dwin20 There are some poor made tutorial Videos in the Career section, maybe they can answer some of your questions!
  • Re: vHUD for F1 2016 (companion app from the same guy that brought vHUD for Project Cars)

    Have done a little DIY today :)

    I took one of these:

    One of the best smartphones:

    Paired the smartphone with this:


    And then added a few inches of this:


    5 minutes of work later:




  • Re: Patch Notes - v1.06 (PS4), 1.5.1(Xbox One), All Platforms

    When it's done!
    The good old Valve style answer :)