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Most of the cars in GT5 were ported directly from GT4 because they rushed the game out (even though they had bloody years to complete it) also the career mode was tiny in comparison to GT4 or against Forza. If you read into the development they had major issues making the game, it wasn’t up to spec vs previous GT games or the competition. It also struggled to stay at 60fps, which for me was a huge issue in a racing game that goes for perfection.McStanley said:How was Gran Turismo 5 and 4 unfinished. I enjoyed them both. I still do. I have done over 47,000 miles in total on Gran Turismo 5!
They have a delta to follow, each sector they have an earliest time of arrival. Brundle explained why there was a difference, but I forgot what he said as I’m suffering from a concussion.Chadwick8505 said:I think they really need to sort out the Virtual Safety Car. At the last one (and I think the first one too just don't have the numbers), Verstappen was 2.x behind Hamilton, but by the end Hamilton was ahead by 5.x. Had that not been the case, Verstappen might have had an extra lap or so to battle Hamilton for the win. I get why VSC Is a thing, and I think it's a good thing, but this isn't the first time the gaps haven't been kept. It goes both ways too.
How are they actually enforced? Do the drivers just have a delta to follow? Or is it like slow zones at Le Mans where the drivers are actually speed limited?