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Hmm. It's not terrible, but IRL the road does look more carved and excavated with the dirt mounds and low stone walls that seem absent from the game. Also, most of the cliffs are only on the uphill side and not both, and not usually near the scale shown in the game. And based off that Wales picture, they have an issue with scale.LudwigVonMises said:That fan footage looks like it's from the latter parts of the stage. The WRC games have always focused on the ambiance from the first half of the stage where the boulders and suspension bridges are:Ehh, It just looks like it has a bunch of big random (probably repeated) boulders everywhere. Sure I haven't been there, but in the pictures it looks more like a normal mountain.LudwigVonMises said: niIt's El Cóndor-Copina in Argentina and it's spot on. I've driven it many times in a road car.I can't understand the French, but where the hell is that stage supposed to be? A volcano? Weird landscape to have massive boulders like that all over and cliff faces, but only light gravel.Fedemaisonnave said:Physics looks rubbish, I didnt thought C3 WRC suspension was that bad
But stage doesn't look that bad, indeed I would like to give it a go with proper physics
Edit: It is wide buuut coming from Kylotton it isn't a 8 lane highway
And that guy that can't drive straight is actually a good omen for the new physics model. That's exactly what happens to my buddies when they come over and try DiRT Rally.
I mean, it's still a bit crazy, but not like in the game.
I think what really gets me is in game there just "happens" to be a road exactly wide enough through the two essential cliff faces down the descent. I don't doubt cliffs or big boulders but a miraculous solid wall of clearly not excavated rock on both sides? Just weird looking.
I mean, you could, but I don't know anything about the Toyota S1E22B WRC STI Superleggera SS for it to make any difference to me.RallyDriven said:I can mention the Toyota S1E22B WRC to start an argument if you want?
I could talk about how our shop is almost ready to go into production for UAVs, which are kind of like horizontal helicopters.carpa said:You know there IS something wrong with the DiRT community when the Gossip Thread is kept alive by helicopters
Man, looking out my window right now when it's 100/38 degrees and we haven't had rain for months there's more green than in DR. And that's taking place in Greece, where if it was any closer to the sea it'd be an island. That's like saying Hawaii isn't really that green and colorful.bobbie424242 said:@JZStudios
I agree with you largely although I would argue that in the real world, nature has rarely eye popping colors and it is more on the pastel side and subdued (including in that mountain photo you posted). Games depicting nature have this huge tendency to overdo vibrant colors so it stands out more, but in the end it often looks more "gamey" if not careful. It is very difficult to portray greens properly in games, in particular grass but also vegetation in general.
D4 lighting is better than DR's, no question, although it (to me) sometimes look more "gamey" saturated. Which is OK as an artistic choice.
Note that many people like saturated colors in games as shown by the popularity of the Reshade tool and similar. Personally, I really like games
that go for a more desaturated look and toned down colors, although for D4 I do not mind and I think they did a great job. Played Australia under heavy rain yesterday for the first time and it looked incredible.