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KevM Champion

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KevM
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  • Re: Shift change is meaningless in DiRT4?

    Cars have no mass, so no resistance to acceleration or ability to exert lateral force.  The new 'Aero' is purely a downward force, but drag hasn't increased at all, hence ability to accelerate effectively & fairly effortlessly in any gear you choose.
  • Re: [DiRT 4] Constructive feedback on the subject of car-feel and physics: The Ultimate Thread

    Gordouxk said:
    KevM said:
    That's not an RBR reply I posted lad, it's a REAL RALLY I'm comparing to - lol

    Cars grip so well on tar, even on the older tyre tech, but you can here the constant throttle work on gravel.  There is a part in the video that looks like a small version of the bowl from DR Sweet Lamb, and we could drive it in exactly the same way - a nice controlled powerslide with a constant angle on and plenty of opposite lock.  

    Hey, I might try my brake trick on DiRT Rally to see how it feels!! :)


    I don't know what you think your videos show, but they don't show what you think they show. And if you can't on power oversteer in dirt 4 you're definitely doing something wrong. 
    Idiot reply of the day.  Definite SPAM
  • Re: [DiRT 4] Constructive feedback on the subject of car-feel and physics: The Ultimate Thread

    KickUp said:
    Some of the other areas that are the topic of much discussion are also continuing to being investigated. We are spending a lot of our time analysing the data coming from the game to get a better understanding of what (if anything) we can do about things. 
    This worries me...
  • Re: [DiRT 4] Constructive feedback on the subject of car-feel and physics: The Ultimate Thread

    That's fine, but what actually makes it 100-0kmph apart from a number on the corner of the screen?

    We can't measure actual speed, distance, friction, weight etc.  It's all virtual.  It's nice that the numbers calculate, but does the car literally travel enough car lengths of itself (known length) in a certain time, to equate to the speed & distance displayed on the speedo?  No way of checking really
  • Re: [DiRT 4] Constructive feedback on the subject of car-feel and physics: The Ultimate Thread

    fab1701 said:
    KevM said:
    In-game 'G' doesn't exist.  It's just numbers on a screen.  Comparing real telemetry to in-game telemetry is like arguing that Donald Trump weighs more than Homer Simpson!
    Technically you're right, but you have to compare it, because only then it's possible to figure out how good a model of the real world, in this case a simulation, actually is. If there is a difference, even if it's very tiny, then it's the reason to ask 'why is that?' and try and improve it.
    But the in-game G Meter can display any number programmed, so you could have the G Meter reading identically to real-life and change nothing about the game handling itself, just by applying a multiplier