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Idiot reply of the day. Definite SPAMGordouxk said:I don't know what you think your videos show, but they don't show what you think they show. And if you can't on power oversteer in dirt 4 you're definitely doing something wrong.KevM said:That's not an RBR reply I posted lad, it's a REAL RALLY I'm comparing to - lol
Cars grip so well on tar, even on the older tyre tech, but you can here the constant throttle work on gravel. There is a part in the video that looks like a small version of the bowl from DR Sweet Lamb, and we could drive it in exactly the same way - a nice controlled powerslide with a constant angle on and plenty of opposite lock.
Hey, I might try my brake trick on DiRT Rally to see how it feels!!
This worries me...KickUp said:Some of the other areas that are the topic of much discussion are also continuing to being investigated. We are spending a lot of our time analysing the data coming from the game to get a better understanding of what (if anything) we can do about things.
But the in-game G Meter can display any number programmed, so you could have the G Meter reading identically to real-life and change nothing about the game handling itself, just by applying a multiplierfab1701 said:Technically you're right, but you have to compare it, because only then it's possible to figure out how good a model of the real world, in this case a simulation, actually is. If there is a difference, even if it's very tiny, then it's the reason to ask 'why is that?' and try and improve it.KevM said:In-game 'G' doesn't exist. It's just numbers on a screen. Comparing real telemetry to in-game telemetry is like arguing that Donald Trump weighs more than Homer Simpson!