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Operator1 said:lolschrauber said:I think a problem is that they try to reinvent the wheel every year.Operator1 said:DeltaNiwaX said:you have to give it time
F1 2017 is CodeMasters' 9th consecutive F1 game - they've been making the same yearly-iterated core game for 9 years. CodeMasters has been making multi-platform racing games for 20 years. How much more time is needed?
They don't reinvent the core game engine every year. Seems like they should have a solid grasp by now on how to work with the same engine they've been re-using & tweaking for years.
CaptainAust said:Brunocar100 said:My theory is that non AI car is getting engine performance boost. They did something wrong with AI not getting performance boost. You can easily see it with your team mate but i think non AI car is getting upgraded properly.
I remember a post awhile back where someone posted the speed traps of all cars in their 3rd or 4th season and all 2nd driver cars where down compared to the No 1 driver. Who really knows tho? I personally don't think codemasters will ever know the answer, and probably wouldn't tell us if they did. I'll be waiting and watching the 2018 forums to find out about next year's game because i sure won't be buying it.
jennyannem said:Hi all,
I've just merged all the threads on this so we can keep all of this together. With regards to this: the AI cars all receive performance upgrades, however the upgrades work slightly differently to the player car. We’re looking into ways of improving the current implementation in the future so that the two systems are more aligned.
SASColfer said:I'm not confident they're going to fix it. They're probably hoping the majority won't notice it for a long time and by then they can say it was too late to fix.