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Firstly the physics being not as 'sim' as dirt rally is only opinion. There are many areas which are miles better than DR, and others that aren't quite as good.mattpetty said:The game is very good, as fun as Dirt Rally, although not as much of as simulator. Codemasters' error was presenting it like a "Dirt Rally 2", as "infinite (with a subjective meaning of "infinitely different" and keeping Dirt Rally's remarkable stage quality) number of rally routes". Had they said "this is a return to the CMR roots" people would be in love with the game at this moment. They hyped the game to levels they couldn't return, even though they returned a lot.
If they were like "we're starting the Your Stage tool, not 100% yet" nobody would be complaining about the mostly bland stages but rather praising what -- rightfully is -- one of the biggest inovations, if not the biggest, in the recent history of racing games, and that finally gives rally games a meaning related to the real world other than a very hard exercise of memorization.
This could be easily solved if Code gave us a word, a smoke signal or whatever, but they seem to basically have vanished like they did when F1 2014 was released. We all know the result for F1 2015...
Anyway, I liked it and I will keep playing it, a lot. But the whole situation still leaves a bitter taste, mainly when I think "the dark times" (like with F1 2014) may be coming back.
Hard to tell from that but I'm going to guess it's arcade hadling mode by the way the car turns and brakes. You can get an idea how the your stage works
Wich video are you talking? In the one with the 208 the guy says thats arcade handling with no traction control