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Scyy Co-Driver


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  • Re: DiRTy Gossip Thread

    griev0r said:
    Ok so I got the game, trying to use my Clubsport V1 wheel and V2 pedals.  I can't enter the game with any buttons on the wheel, I have the BMW rim.  So I have to hit enter on my keyboard then it defaults to Xbox controller, doesn't pick up the wheel axis and I can't map my throttle and brake.  Any advice how to fix this

    I've tried to do the 'change controller' when I get into options but it doesn't pick up any buttons from my wheel or pedals.  HOW can their wheel support still be this bad.  So frustrating.
    Hmmm, I'm not sure. I have the universal hub so it might view the buttons differently.
  • Re: [DiRT 4] Constructive feedback on the subject of car-feel and physics: The Ultimate Thread

    SamRWD said:
    versedi said:
    Every time I see this kind of reassurance of what's going on under the hood in D4's physics modeling dept I feel really sad how that potential got wasted.

    IMHO Dirtfish could be used as a test bench, but as soon as all of that got applied to "random" stage generator someone thought that it needs to be simplified for average gamer to enjoy. Assists off or on. One way of doing it is by making cars just stick to the road more.

    Unless it is surface parameters indeed, and engine just overemphasizes tyre bite on loose. 

    Really hope to get devs involved in our discussion.
    They are likely figuring out what can be done and what needs to be done before they make any official statements. As a company you don't want to go saying things in a rush that in the long run end up not being possible.
    Post edited by Scyy on
  • Re: All Tracks seems generated and repeated...

    Voidhawk said:
    This is the first uteration of "your stage".

    Given time this will evolve and perhaps they will consider DLC tile packs etc.

    I get exactly what you are saying but I also believe only a minority will even notice (or care about) the repetition.

    Your points are valid though.

    You speak for all of us do you then? What you believe, clearly isnt true and shouldnt be put a s "fact". I have played games for 30 years and owned them all and consoles, and dirt 4 was traded in the next day, why? Because its boring and dull, because the track editor is terrible. Codemasters have been lazy and thought they could get away with it, so they dont have to create real tracks, you dont speak for me or thousands others in the same boat. Dirt rally wins everytime.
    Have fun hot lapping, whoops i mean rallying on dirt rally.

    If you can't even see the reason why they went this route I don't know what to tell you. Sure it has areas that definitely need to be improved but that's pretty much the case with all ambitious ideas like this. I hope the idea doesn't get trashed because of people who are this short sighted.

    I myself am absolutely loving that we finally can have long stages with truly long straights, something no rally game really ever has had.
    Post edited by Scyy on
  • Re: All Tracks seems generated and repeated...

    Vannipo said:
    SnailDirt said:
    Vannipo said
    And after some hills, I thought "And let me guess, after that hill.... 2 right over hill?"
    And yes, it came 2 right over hill...
    Same thing would hapen if the stages where hand made. With a hand made stage that would hapen to you 10 out of 10 times. With Your Stage generated stage that probably can hapen 1 or 2 times out of 10.

    Just saying!
    Ur answer is flying in the face of logic.
    Of course that wouldn't happen. Cause it is handmade. And I can avoid repetitions, cause I know, what I did before...

    Alf72 said:
    Yeah, i agree that same stages repeat some sections, but this tool is taking the first steps and is the way forward. The potencial is immense. All they need is a big pool of tiles, and make sure those tiles don't repeat in the same stage.
    Yes, even that could be enough
    And then you only have 12 different stages that by 100 hours in you remember all the important corners and exactly how to enter them and everything coming after it. I'm failing to see how that's better than recognizing a corner once you're in it but having no idea what's coming after it.
  • Re: Dirt4 Graphics downgrade

    I honestly don't see how people are saying it's a graphical downgrade. The improved lighting and ambient occlusion make everything look that much more alive. I always thought dirt rally looked rather lifeless and sterile. The road textures and everything are a big step up as well.