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SkiddyMcCrash Champion

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  • Re: DiRTy Gossip Thread

    This just popped up on my FB page :D                                


  • Re: So do you think they can’t...or won’t FIX IT?

    DEECO said:

    Ok. Put programming aside. 

    How was the Safety Car not recognized in Testing?
    How was the R&D Upgrades not working properly not recognized in Testing?
    If they were recognized during testing, did they just decide to go ahead and sell it before they knew if they could fix it or not?

    As I said in my opening comment, it seems like this can apply to almost every game I’ve bought over the last 2-3 years. And I didn’t even buy this game until a month ago. EDIT: By every game, I mean across XB1 and PS4, and every company (excluding Guerilla in my experience, but I bought HZD waaay after release date)

    They’re just questions. 
    Contracts, Release Dates, F1M, Non Disclosure Agreements, Annual Releases, Advertising Schedules.

    Some force the company to release 'unfinished' products which can be patched later (Contracts, Advertising Schedules, F1M, Annual Releases). These things were agreed by lawyers, negotiators, owners of the licence and Codies management who have absolutely nothing to do with the creation of the games.

    The company can be fined if they don't release a game on the agreed release date, which was agreed by people who don't work on the game, before work had even began.

    Some force the staff to remain tight lipped about anything problematic, or only allows them to talk about certain aspects of the games/development (NDA's). For example, I know of a 'bug' that Codies got slammed for by forum members that not only had nothing to do with them. but they weren't allowed to mention that the problem wasn't at their end, it was another companies fault, and that it wasn't a 'bug', it was an intentional business strategy by the other company to make their own customers buy their new product, and as a result was unpatchable.

    Some bugs don't show up when tested on closed networks or online amongst 20-30 beta testers, but become apparent when thousands of gamers get hold of it. And even those bugs that are discovered have to be patched, and due to the tight scheduling (DiRT4 testers got the game a week before release, not sure about F1 17), most won't be fixed by release date and are usually part of the first patch, and the second, and the third.

    Some patches create new bugs, which require new patches, which can create new bugs, which require new patches...

    Another reason for not replying to forum members questions is that the same questions are asked over and over by different people, and were answered when they were first asked. Those answered may have been ignored, ridiculed, shouted down by forum members who don't believe them and chose to believe that Codemasters are an omnipotent, all controlling, corporation that chooses to frustrate its customer base by intentionally releasing 'unfinished, 'shoddy', 'bug riddled' games, designed to alienate it's own customer base, instead of being a small company with a limited staff and budget, struggling to make the best game they can in the time frame they have been given.

    I'm not saying that everyting I've just written is to blame, or that they are the only things involved, they are just examples of some of the problems the Codie devs have to deal with, on every release.


  • Re: [DiRT 4] Constructive feedback on the subject of car-feel and physics: The Ultimate Thread

    KevM said:
    The one thing I can't really get my head round and it's no disrespect to anyone, but why the heck did the community testers not pick up on the issue & express dissatisfaction before the release?  
    They did, where do you think @SirPhilMcKraken's picture comes from? He originally drew it and posted it in the community test forum to try and visually explain what he was describing. He posted it before the games release, after a couple of pages of discussion about possible causes/fixes.

    We only had about a weeks testing time before release so Codies weren't able to patch it in time. The thread is 17 pages long and if people are discussing something out here, it's been discussed in there, and if it's been discussed in there then Codies have put it on the to do sheet and distributed it to the relevant department for fixing. How long it takes to fix it depends on the problem, some were simple tweaks, some aren't.
  • Re: Dirt 4 very disappointing

    Joff81 said:
    Anyone who tried to play Dirt Rally with a controller found it extremely difficult if not impossible to play, even I have a PS4 copy gathering dust as I don't have a wheel and with controller it's impossible to play.
    I've set World Records on pc with a pad ;)
  • Re: DiRTy Gossip Thread

    What we have here is a battle between 2 different types of racer, sim and arcade.

    Sim racers want 100% accuracy at all costs, arcade racers want a fun 'pick up and play' game that they can play with their mates.

    And Codemasters are stuck in the middle with the impossible task of pleasing both sides, because neither side can seem to generate enough sales on it's own to justify making the game their way. So compromises have to made on both sides to get a game we can all play.

    I didn't envy @Kick_Up in November when he had to explain to a group of mostly hardcore rally sim proponents why Codies had decided on what appeared to some of us as a backwards step when he introduced us to their new baby, DiRT4 (a lot of the people in that room were the people who had asked for D:R in the first place).

    Is everything perfect in the game? No. You should see the list of stuff the beta testers have listed in the test forum for Codies to look at. Will Codies fix what they can? I believe so.

    I know it sounds like fluff, but the DiRT team really do care about the game and us, their fans on both sides of the fence. They want to make the best rally game possible, for as many fans as possible. Surely the way they patched D:R as often as they did (with many of the patches requiring a reworking of major parts of the program) and Kick_Up's many responses to questions (often repeated) on here shows you how much it means to them to get it right.

    I'm not asking you to give them a free pass when it comes to DiRT4, but I am asking some of you to stop fighting and at least wait until you've actually played the game before condemning them for supposed 'game breaking' failures.