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It's a shame. The only thing that comes to my mind is: what's the point of PRACTICE ( name speaks for itself and, of course, i'm not talking about gaining resource points, 'cause thats not my point) if you can only know in QUALIFYING that your setup is so wrong that your team mate is miles ahead of you? But you are screwed already as you can't change your setup due to parque ferme and therefore your weekend is basically done 'cause of this bug. Doesn't make any sense to me, man.What's the point?So probably they will not fix this again? Really? For me, its ruining Career or weekend experience. One of the most important part of the game is the Free Practice. You need to know what is the best setup, best fuel and tyre managemente and without a parameter, all of this is impossible and a feeling breaker too!!!I can confirm this is not true. I always play the whole practice and in the first laps you can already see that you're "too slow". I created a thread about this in 2016 and still is the same thing. Have a look if you want to http://forums.codemasters.com/discussion/46803/a-i-in-practice-is-way-too-fast/p5
Codemasters need to fix it!!!!
And yes, we dont even have to finish practice to notice this bug. On the very firsts laps with the same tyres you see the difference.
This is exactly what happens to me! Thanks for sharing.VDV23 said:OP is right, there's definitely a glitch there. At least on XONE.
In FP1 my teammate is around 1.4s faster
In FP2 it gets down to 0.9s
In FP3 is around 0.4 - 0.6 (depending on circuit and how sh&% I have been
I test with the lowest fuel possible, matching compound with Palmer and using Rich where I feel it is really beneficial.
Then qualy comes and there is less than 0.1s between us (on Ultimate). Pace is matched on Race as well with me being slightly faster (usually finishing 4-12s ahead of him). So that 1s+ in FP1 is some kind of a bug.
I definitely feel there's a glitch with the track rubbering-in practice sessions. It's like for the AI the track is already fast and they have proper grip while for the player it is still green (as it should be). It's not big deal really but it's a bit hard to gauge yourself against the AI during practices.