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Showing content with the highest reputation since 5/20/2019 in all areas

  1. 18 points
    Hi all, so, some sad news for you - today is my last day at Codemasters. I just wanted to say thanks for all the gossip, speculation, support, and everything in between; it's been an absolute pleasure serving you as your Community Manager for the last 3.5 years, and our DiRT games are all the better for having you all involved. It's incredibly bittersweet leaving, but I just wanted to come here and say, very sincerely: thanks for everything. No other words cover it, except thank you. I hope you guys have enjoyed the latest announcement for GRID, and while I'm super chuffed that it was one of the last things I got to work on, my heart will always belong to DiRT. Just know there are so many cool things in store for DiRT Rally 2.0... I'm really looking forward to being on the other side of all the cool announcements and content drops. I'll see you all on the leader boards (albeit quite low down!) All the best, Christina
  2. 18 points
    Quick update: PC players: we've just released Germany to ensure those on the early side of the world get their content on time! Console players: Germany will be released midnight local time. 🙂
  3. 17 points
    @ShodanCat I had a look at the windscreen/windshield droplets with low rain and it has been improved. It's too late to get it into the Latvia patch (we have to submit each patch to Sony/MS well in advance) but I'll try and get it into the one after Latvia somehow.
  4. 14 points
    Unfortunately i think it's the latter. I'm basing myself on the steamdb estimated sales, which besides being inaccurate and presenting an interval between 50K-100K, it's still pretty low. By this time it should be in the 150K-200K imo. The low review score on Steam is surely affecting the sales a lot, it's "Mixed" right now, sitting at 64%. It went up from 62% in the past few days ever since the FFB patch, but it's still sitting behind DiRT4 (65%), which is absurd. Seriously, if you guys are enjoying the game and see any future for it and you haven't dropped a review yet, please do. This is "our" game after all. https://store.steampowered.com/recommended/recommendgame/690790 I wouldn't like to see this game die so quickly.
  5. 14 points
    Hi all, Please note I have removed some off topic and questionable posts. Please be civil to one another. Thanks,
  6. 14 points
  7. 13 points
    So last weekend I was in at the Southern Ohio Forest Rally, took some pix, thought I would share. Not as good as @ttbst 's photos, but I like what I got. Full album here: https://www.flickr.com/gp/181663275@N04/3Po5U5 Interestingly there are quite a few Fiesta R5 cars showing up here in the US now. There where 4 plus a hybrid shell with Mitsubishi engine (cheaper) - and this was a super regional, not a national event.
  8. 13 points
    And we will all be grateful to you for applying pressure, and the threat of military intervention. Idiot.
  9. 13 points
    S. Bedoret - TAC Rally 2019 (2nd both in class and overall) https://www.racedepartment.com/downloads/s-bedoret-tac-rally-2019.26884/
  10. 12 points
    @profxavi I'm not going to reply to every single issue here, especially when there's conflicting opinions. I'll give a brief overview of the bundles though. We gain access to some teams at the pre-season test, we use the exact same spec mic that FOM use for broadcast purposes. When we record the cars we try to stay true to what they sounded like on the day. This may or may not be how they end up sounding during the season, or even at Australia. I recall forum posts last year arguing that our bundles hadn't been updated based on the sound of the cars in China in real life and that our in game bundles sounded more like Australia. Simply put we work with what assets we have access to during winter test and these are authentic. We try to do as little processing as possible to stay true to what the cars sound like naturally. Of course we will never please everybody and as teams receive upgrades our bundles can tent to sound different to broadcast. We don't have the luxury of recording teams over and over again and we don't have the luxury of constantly patching in new bundles throughout the season. We do of course welcome feedback and we want these bundles to sound as good as you all hope they will sound. I think we do a pretty good job year after year to recreate these power units but we're always trying to improve. To answer a specific comment. The "muffled" filter in the cockpit used to be present (sometime around F1 2015?) but we had internal feedback that the cockpit cam isn't supposed to be a "helmet cam" (which is why there's no visible visor / helmet interior on screen). As a result the general consensus was that the filter here made no sense so it was removed. On a final note, the beta is quite an old mix so it is not fully representative of our current work. In terms of your "work in progress" comment in reference to final audio. Well "work in progress" is subject to change, we do that so if anything does change we've covered ourselves - that's better than the game releasing and the community feel cheated if something wasn't exactly like it was during the beta. Things can change but don't always change. Hope that lot helps and at least sheds some light on our process. As always keep the feedback and constructive criticism coming 🙂 As I've mentioned in other threads we're quite active on the forums and always willing to discuss issues as long as everybody is friendly and polite.
  11. 10 points
    The rain fix will be in the next patch. It wasn't confirmed until recently so I didn't want to say anything in case it got pushed back.
  12. 10 points
    That's an annoying and apologetic outlook for making something seem better than it is. People complaining about the game lacking things it never advertised is one thing, but people being upset that they spent money on a game they don't enjoy is valid. I don't play the game much because the FFB before the update was an utter bore and uninspiring. A few others of "significant" import have also put the game on hold. I'm certainly glad and appreciative of CM for letting me take part in the early stages and provide all of us last minute digital keys, which we weren't expecting. CM is also very slow to respond to things, even if it is the higher ups immediately sending everyone on holiday the day of release and then taking the majority of the team to work on other products. We do have the forum, but the interaction between the devs and the community especially in this thread has practically vanished. I remember Paul, Christina, and Urgaffel in here constantly, just chatting and shooting ideas if not dropping hints. Now it's game release, flood the forums with feedback, and then eventually just a general "We're working on things" a month later. Half of that is probably due to the 2 week post launch vacation. Not that they don't deserve it. Even if they did respond quicker, again, I'll blame the higher ups, but the team never seems to have enough time to actually do what properly needs to be done anyways. The games haven't really been shipping in an amazing state. It's annoying how the trend is to now push out games as fast as possible and maybe fix them later. I certainly don't have any insider knowledge, but there's been a lot of big key members bailing out of Codies. Let's not forget Dirt 4 was supposed to get reasonable post-launch support, but there was almost none and the devs went pretty silent. Haven't seen the Mighty Craic since. And then there's being ****** about DLC not being in the PS4 at exactly the right time.
  13. 9 points
    This has been a game breaker for career mode for several seasons. You’re in a close title battle and then your main rivals each suffer 2-4 DNF’s during the course of the season while you remain faultless. It’s not a level playing field, surely it can’t be difficult to implement a random failures for user option? Say a 7% chance that a mechanical failure of some sort will affect the player in that session (so it will affect you once every 15 races or so, be it gearbox, engine etc). Obviously make it optional. This and the absolute absence of any turn 1/lap 1 incidents between the AI over a 21 race season sort of ruin the offline play for me. The AI drive on rails 2 by 2, never miss braking points, take each other out etc. Can’t be that hard to fix?
  14. 9 points
    Sorry for the long ramble, but wanted to put it down - if a mod wants to move it, please do so. In the last few days, something very strange has gone on. This community, which always pulls together, has been pulling in very different directions, and I can't get my head around why. Apologies for the long post, but just wanted to put some thoughts down here and stop interrupting the chat that most users actually come here for; the gossip! In the last 24 hours, I've posted on Discord, the forum, Reddit, Steam forums and probably GTPlanet about DR2 (also on a Pro Cycling forum, but that's neither here nor there...) - I don't think I'm any one 'type' of user. But reading posts here and on Discord, it feels like there's a split that there's no reason to be. This isn't the first time I've seen this; the Total War community has a similar thing; a community manager or dev replies to a post on Reddit or Twitter or YouTube and suddenly the other 'branches' are upset that they're not the first to know. Instead of the reaction 'great, more gossip, let's discuss' the first reaction is more and more 'why wasn't my platform first?'. But come on. At the end of the day, aren't we here for the same reason? We either like or, in a minority of cases, want to like Dirt Rally 2.0. We're here because we want information about a game that we (myself definitely included) care about more than we probably should do. And, crucially, we're here for gossip; about what comes next, what closely guarded secret doors we can prise open and sneak a peek through. Surely that's the information and discussion a lot of us are here for? In which case, what should it matter if that info is shared on Reddit, the forum, Steam, Discord, Twitter, Instagram or carrier pigeon? Or my personal favourite of this community, third-hand stories from someone who works at a team that runs a rally car where some mysterious employee turned up one day to record some engine revving noises? The point is that it gets relayed back and shared around - because we're a 'community'. Why does it matter where it was first? I don't have Instagram, but I don't begrudge Jon for dropping blurry shots and cryptic hints about Opel Mantas or Welsh stages in replies to someone with a username 'blockisgod43'. At the end of the day, there's some gossip to speculate about and discuss here. Or wherever. I hold my hands up, I've posted disparaging things about 'Reddit users' as a rule of thumb, but in the end I stopped that and joined the conversation there. People complaining about FFB when they had announced it was going to be patched - well instead of me complaining about that user, I let them know. I've replied to threads there, on Steam, on YouTube, on Twitter with information they may not have been aware of. If anyone gets banned or muted on any platform, it's probably not without reason. Each has its moderators, and those moderators probably know their platform. There role isn't to allow everything, it's to facilitate conversation. And each platform has its rules and ways to be used. What would happen if I opened 200 threads here with the same topic (just ask my Korean friend...)? Recent days have seen misuse of Discord for its primary function and then people taking sides about it. But if that's the case, maybe the forum is a better place to discuss a topic in that level of depth? If you dislike or like an aspect of the game, pick the appropriate medium. If you want to discuss in real time, look to Discord - if you want to record a video about your grievance, share it on YouTube - if you have a short message, drop a line on Twitter - if the devs want to run a Q&A, why wouldn't they look to Reddit? Instead of being cursed by so many channels, shouldn't we consider ourselves blessed? Good luck to the next community manager - they're inheriting so many channels they'll probably lose count on day one. But hey, isn't that where the 'community' comes in? Let's discuss it everywhere. After all, at the end of the day, don't we just want to enjoy Dirt Rally with the rest of our community? I'm not sure why I felt compelled to write the above, but I just looked up and saw this book in front of me...
  15. 9 points
    A single event in a daily shouldn't cause more than a few thousand credits worth of damage - maybe up to like 10,000cr or something if you really messed up your run. If you are doing more damage than that during a single stage you are the problem not the costs of repairs. Drive it like, I don't know, you own it and have to maintain the thing in a competitive and challenging career mode. This **** isn't NFS, or Forza or DR1 where you drive some free car in a daily that you borrowed. You have to own it, you have to be responsible for the results of your driving, and your bank account needs to fund your driving. If it can't, either your bank account or your driving needs to change...
  16. 9 points
    If you're driving at 120mph and you shift into 1st gear, this happens: I.e. not a lot. The tachometer gets a bit confused, but otherwise nothing bad happens. The car should at the very least become very unstable as the wheels effectively lock up, and ideally there should be severe, possibly terminal engine damage. At the very least it should just not shift, same as if you try to shift without the clutch.
  17. 8 points
    Another factor is that Dirt Rally came out of nowhere. No one expected a sim oriented rally game from Codies and one day it just dropped out of sky. No hype, no expectations, no whining, people were just in awe what just happened. I love Dirt Rally but I feel it's already a bit of a 'rose tinted glasses' effect going on when looking back at it. That said, the release of DR2 has been anything but smooth and I hope they manage to iron things out in the end. Underneath all the problems this is far superior to Dirt Rally.
  18. 8 points
    Turán's Fiesta R5 (with modded headlight cover) IRL Download link
  19. 8 points
    Hi everyone, Yes sorry for the delay Germany should now be available across all platforms now. We aim to release our content updates on a rolling midnight system, ie if you live in Australia you will receive the content before Europe, who themselves have it before the Americas. However there was a technical issue that has delayed Germany on both PS4 and Microsoft stores, which is now fixed. Thanks Matt
  20. 8 points
    omg if only people got this mad about stuff that actually mattered
  21. 7 points
    I actually never even thought to do career championships as a grind specifically to upgrade cars. I've just done them to unlock the next level but don't keep re-doing them. I just do all my upgrading by driving everything in the community events. Even cars I never yet drove before. Those are generally the most fun, so that's what I do. Though it takes longer to upgrade something, and you have to hope for specific car classes and relevant event lengths to randomly become available. But I would also like a custom career championship like DR1 had. The full length career championship is a bit exhausting, and I stopped even trying to start up new career championships because my last go was reset for no reason, not going to put up with anymore career resets as I just won't do career championships anymore, so it can't happen again 🙂
  22. 7 points
    I'm pretty sure this was the guy that wanted to bomb the offices because he had a wait a few hours for the DLC. I don't think there's much point in discussing anything with him unless it's what colour crayon tastes the best.
  23. 7 points
    Time to update my review to negative...
  24. 7 points
    All the best. Will have to arrange a medal for putting up with the amount of bs you must have had to. xx
  25. 7 points
    I feel like the physics works better in Germany than Spain though