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  1. 32 points
    After last week’s F1® 2020 Announcement, we are delighted to offer you the opportunity to join us for another year of our F1® Beta programme. We’ll be road-testing our handling additions and alterations, the new split-screen feature, as well as the online multiplayer section of F1® 2020, as we look to continue to improve key aspects of this year’s game. Applications for the F1® Beta Programme are now live, and will run until 06/05/2020, 23:59 BST. To sign up to the closed Beta, you will need to head to your profile page. To get there; click on your forum name in the top right corner of any forum page and select “Profile” from the drop down menu. When on your profile page, click “Edit Profile”. You should be able to find the Beta Sign up area after the Social Media section. Please confirm that you are applying for the correct Beta, read and fill everything out correctly and make sure you have access to the email address associated with your forum account.
  2. 30 points
    ***IMPORTANT INFORMATION FOR YOUR APPLICATION - PLEASE READ*** We have had reports that the gamertag question was unable to be edited. This has now been resolved. Please go back into your profile and BETA Access application form and update this when possible to be considered 2 of the checkbox questions require ONE answer only to be selected. Selecting more than this will void your application. Please ensure that your selections meet the criteria before closing to avoid disappointment. As a gentle reminder, it is on you to make sure your application is correct and accounted for. I don't mean to be harsh, but there won't be enough time in the day to check everyone profiles 😄😄 😄 If I do it for one, I'll have to consider doing it for all. Hope you understand I suggest possibly logging out of your account, logging back in and checking your information has saved as a general rule to make sure. Also, do note that replying 'Done' is not necessary. Assist to @UP100 on this one 😛
  3. 26 points
    Will be around a week @baboonJay, depending on a few factors: Amount of applicants I believe is the highest we've ever seen Working from Home and 'My First BETA' could make the decision process a little longer while I make sure all is correct. However long it takes for me to get the list together and the right candidates. Successful applicants will be contacted via email
  4. 22 points
    From a simple ‘2.0’ in late 2018, to the game’s launch in early 2019, through four Seasons of epic content, and onto the Colin McRae: FLAT OUT Pack and Game of the Year Edition, DiRT Rally 2.0 has been an incredible journey that we’ve been on with you, our passionate rally and rallycross community. As a team, we set out to create the definitive rally and rallycross experience for you, both in terms of what you can experience, and how you experience it. None of that would be possible without the support of you, the players, not just by playing DiRT Rally 2.0, but having the passion and willingness to be part of a true gaming community. You work with us to keep the game moving forward with patches, updates and improvements built around your feedback. From everyone who has contributed to DiRT Rally 2.0 here at Codemasters, we simply say: thank you for driving with us. Whilst there are no plans for additional Seasons for DiRT Rally 2.0, some minor updates and surprises are planned. At this stage, the Rally team is now focusing on the future. By no means are we saying this is “the end” for DiRT Rally 2.0. Daily/Weekly/Monthly Challenges live on, Clubs are stronger than ever and you have plenty of esports action to look forward to. Nothing’s moving in terms of your usual hangout spaces (the Forums, the fan-made Discord, Reddit, YouTube, Twitter) and your support team for DiRT Rally 2.0 are still very much here to help. Prepare to see something new roar to life in the world of DiRT, very soon. Developed by a separate Codemasters studio to the DiRT Rally team, we’re incredibly excited about what’s around the corner. We invite you to be part of a brand new experience, while also continuing to enjoy our definitive Rally offering. As for the future of DiRT Rally? Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights. You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming. Whether it’s our latest game soon to be revealed, or what comes next for Rally, we are incredibly excited to continue making DiRT the franchise for everything we all love about off-road racing. “If in doubt... FLAT OUT” -the team at Codemasters
  5. 22 points
    Version 1.14 May 5, 2020 Content: Volkswagen Polo GTI R5 - Made "Petter Solberg - 2019 Wales Rally" livery available to all players. Volkswagen Polo GTI R5 - Made "Oliver Solberg - 2019 Wales Rally" livery available to all players. Mitsubishi Space Star R5 - Made "Festive Livery - Wandering Star" livery available to all players. Ford Sierra Cosworth RS500 - Made "Festive Livery - Merry Cosworth" livery available to all players. Cars: Ford Escort RS Cosworth - Updated engine audio based on new recordings of real car. DS Automobiles DS 21 - Resolved issue where rear-view mirror view was inverted. SUBARU Legacy RS - Improved lighting of instrument cluster. SUBARU WRX STI NR4 - Changed transmission type in menus to Manual (Previously Manual Sequential). SUBARU Impreza 1995 - Resolved issue where exhaust would clip through bodywork after sustaining damage. SUBARU Impreza S4 Rally - Adjusted gear change animation. Mitsubishi Lancer Evo X - Adjusted gear change animation. Resolved issue where multiple rallycross cars were missing a texture on front left window. Locations: Perth & Kinross, Scotland - Adjusted co-driver volume levels. Perth & Kinross, Scotland - Made some adjustments to co-driver calls in French language. Hawkes Bay, New Zealand - Made some adjustments to co-driver calls. Colin McRae Scenarios (difficulty): The following Scenarios have had their difficulty adjusted based on player data to provide a smoother difficulty curve: Scotland 1988 - Slightly easier. Wales 1988 - Slightly easier. Sweden 1989 - Slightly easier. New Zealand 1989 - Slightly easier. Scotland 1991 - Slightly easier. Scotland 1992 - Slightly easier. Greece 1994 - Eased damage criteria for passing Scenario. New Zealand 1994 - Slightly harder. Australia 1995 - Slightly harder. Wales 1995 - Slightly harder. Argentina 1998 - Slightly harder. Germany 2002 - Slightly harder. Scotland 2004 - Slightly easier. Australia 2005 - Slightly harder. Scotland 2006 - Eased damage criteria for passing Scenario. Colin McRae Scenarios (miscellaneous): Refined grammar on several Scenario descriptions and objectives. Resolved issue where some retired AI times were appearing incorrectly in Scenarios. Added missing Rival icon to specific AI drivers in some specific Scenarios. Adjusted mechanical damage criteria so that bodywork damage doesn't affect pass/failure of relevant Scenarios. Achievements: If in doubt... - Improved unlocking logic. ...Flat out - Improved unlocking logic. Rallycross: Resolved issue where race wouldn't restart if AI driver jumped the start of a race. Adjusted AI driver allocations so that they would now appear in the correct FIA World Rallycross Championship year. UI/UX: Added post-Stage notes for drivers who retired from a Rally. My Team: Resolved issue where some players could not access DLC cars they had purchased/owned in-game. Miscellaneous: Corrected several team colours in Service Areas to match livery colour on player's car. Resolved issue where menu music would play for a split-second when a player Restarted a Stage. Resolved issue where some players would lose access to cars in their Garage after resetting their profile. Adjusted PlayStation Store link in Japanese versions of the game to go to the correct page. Made minor bug-fixes throughout title. Made minor stability improvements throughout title. Version 1.15 is in development, with only minor and essential changes planned, and is expected to release in mid to late 2020.
  6. 15 points
    Get on the grid with our brand new gameplay trailer* for F1® 2020, featuring the epic theme by Brian Tyler. Celebrate the 70th anniversary of Formula 1® with intense racing wheel-to-wheel battles on some of the season’s most demanding circuits. We’re not just showing off the wheel-to-wheel racing of F1®, but the Formula 2™ cars as well, which is now fully integrated into Career mode. You’ll also be able to choose from playing a full season, half season, or three-race F2™ experience. Of course, we’ll also be adding the 2020 season as a free update later in the year. And we still have more 😉. Be the 11th team in F1® 2020 – out 10th July 2020
  7. 14 points
    Like a lot of us who enjoy Dirt Rally 2, I’m really hoping the simulation aspect is retained for whatever the next dev project will be. It’s the feeling of immersion, the feeling that you’re as close as possible to being in a rally car, that keeps many of us hooked. VR is absolutely essential from the outset in my view (although many will disagree).
  8. 13 points
    You seem to forget testers only report bugs they can't fix them! Some testers are more helpful than others for sure. That's why it's important for people in the beta to take it seriously and experiment with as many options as possible. Some people seem to treat the beta as just a way to get early access to the new game and only play to have fun, not even looking for problems let alone taking the trouble to report them. I saw a game site today that ran an article describing how people could 'get the new game early by applying for the beta' and even instructing them how to fill in their profile. That's exactly the kind of thing that does NOT help Codies make a better game! You can tell from some of the comments here which people just applied because it seemed a 'lucky dip to get a free game early'. I'm hoping that everyone selected takes a responsible attitude to the testing because the more that do, the better Codies can be informed of any issues before release. The beta program is definitely not run as a lucky dip for game fans, but as a serious attempt to open up some of the game modules to extra scrutiny before release. I'm of course hoping it's successful so we can look forward to a great game in July!
  9. 13 points
    @BarryBL If I could add some experience of what I have seen to be the KEY FAILINGS of PREVIOUS BETAS (17, 18, 19) To all the participants The quality of your feedback is important - if I look at a sample of bug reports posted in the TA forum currently, it is very NOISY! It will not win you favour by trying to find the most bugs. It is not a competition and there is no prize. It helps if you complete the bug template, every time on a new bug, and you state what you have tried to prove it is a bug and not just a kink in your setup. Replication is important. It helps if you can confirm and add evidence to exisiting bug reports. You can even disprove them, or say how you found a solution. It helps if you do not jump in and out of Multiplayer lobbies looking to race elsewhere or when you crash out. Spectate and rejoin the session at the next race. Stay connected. We do not need endless posts about people's thoughts about the game. It is a BETA. You will be asked your opinion so save it, and take the opportunity at the end of each focus period (usually a week). Far more chance of it getting read then, than lost in hundreds of (hopefully) quality bug reports. Look for similar bug reports and add to them. Find and confirm bugs in your current game are fixed! To the moderators (keep reading participants) Sorting the wheat from the chaff - merging threads and deleting (or dumping posts) is key to retaining focus. I hope you have some kind of standard message to send to a user informing them that their post has been removed due to being incomplete, not contributing or spam. Consider removing those from the program that have difficulty signing up. It is no good having people who cannot communicate what they have found or are not technically minded enough to do the simplest things like sorting out emails and usernames. In the end To be a beta tester you should be able to produce diagnostic information; the Report Code a dxdiag, a crash dump, hardware settings file the ability to take and share screen dumps, post video to email or share privately (not unlisted) on YouTube (visible to only yourself and the Codemasters beta e-mail address) a detailed description of how to recreate the issue DO NOT sign up if you just want early access to the game - you will be disappointed, the game is not usually made fully open, you will get specific modes and be asked to use them for a period of time. If you can find and quantify ONE bug during this period it will be helpful. If you can confirm TWO others, that's great. It will not be open all the time, you may have periods where you are locked out. PS4 users have previously snoozed the game to get around this. Don't bother posting errors, they don't count because the condition is not normal. It has been general that you have been granted access to play according to the time you log in. Codemasters, I suggest if you can somehow log people out of sessions automatically once an hour has passed beyond the sign-in cut off that would be good.
  10. 12 points
    Done and done @Bicarda, its an interesting read for sure. After testing the circuit quite a lot in the development cycle, there has been MASSIVE changes from the original layout I drove to what it is in the hotlap. After jumping back on after my 3 week hospital layoff, it was like coming to a new circuit. (Disclaimer: I'm no Zandvoort expert, neither e-sports quick - which is well known. But I can drive around at a decent pace and noticed all the big and small changes to the track in development. I can't disclose more I'm afraid) But, I've passed it to the Devs and Management to discuss. 👍
  11. 11 points
    Another Thursday, another F1® 2020 hotlap for you. Join us in saying "Hola España!" as we head to the fiery Circuit de Barcelona-Catalunya for the latest hot lap from the upcoming F1® 2020 game. Ride on-board with Carlos Sainz in his McLaren as he takes on this classic high-speed track ahead of the weekend's Spanish Virtual Grand Prix. Eagle-eyed fans of the previous game will notice the subtle changes in the elevation between turns 13 and 14, with particular care taken on tweaking the final sector. Whilst we can't be at Circuit de Barcelona-Catalunya in person, we've lined up a stellar roster for the Spanish Virtual Grand Prix this Sunday, May 10th. From 6pm BST on Sunday, Manchester City hitman Sergio Aguero, Real Madrid goalkeeper Thibaut Courtois and Barcelona's midfield general Arthur Melo will be racing on the virtual Spanish circuit. As for the pros, you can expect fierce competition between Charles Leclerc, Lando Norris, George Russell, Nicolas Latifi, Antonio Giovinazzi, and Alex Albon - fresh from his maiden Virtual Grand Prix victory in Brazil. Find out more here: Be the 11th team in F1® 2020 – out 10th July 2020. Find out more and pre-order here: https://www.formula1game.com/2020/preorder
  12. 11 points
    It is an on/off toggle like @Worntoathread stated. A 'hold' function wouldn't be the best thing to add as drivers will have enough to think about.
  13. 11 points
    Revealing DIRT 5 – First Next-Gen Codemasters Game, Launching from October 2020 By Chris Groves · On May 7, 2020 DIRT 5. It’s time to Let Loose. As revealed during Microsoft’s Inside Xbox show, Codemasters is delighted to announce DIRT 5, launching from October 2020 on Xbox Series X, PlayStation® 5, Windows PC (via Steam) and the current generation of Xbox and PlayStation consoles. A Google Stadia version will be released in early 2021. Codemasters Forums users: To chat with the Codies team and fellow fans about DIRT 5, head over to the game's official Discord server! discord.gg/BYGnqQB At launch, we will have a dedicated Support section for DIRT 5 on the Forums, to help players with any technical issues or topics 🙂 -------------------------------------------------------------------------------------------------------------------------------------------------------- Whilst respecting the heritage and retaining the DNA of the franchise, DIRT 5 writes a new chapter in the legacy of DIRT – bolder and braver than ever before. Check out the official announce trailer, soundtracked by the superb ‘Time to Dance (Sebastian Remix)’ by The Shoes: DIRT 5 is more than relentless rallying, more than suspension-shaking jumps, more than hairpins and handbrakes. Join an energised world of off-road racing, and be part of a vibe that delivers big on epic action, pure expression, and unbridled style. Now, time for some juicy info… Bursting with modes, ways to play, and concepts never before seen in the series, DIRT 5 is an overload of amplified entertainment. Dive into the ambitious Career mode, which lets you choose your path to glory as you progress through an immersive journey. The narrative features a voice cast led by the legendary Troy Baker and Nolan North, partnered by the car culture heroes at Donut Media and more famous names from the automotive world. Make your unique mark and overcome all obstacles to ensure nobody ever forgets your name. Play together in Career and offline modes with split-screen for up to four players, making DIRT 5 the ultimate playground for you to throw down, trade paint and get really sideways with your friends, either online or on the couch. Looking for a fresh way to be playful on four wheels? Take the fun to a global scene, with traditional race events and innovative modes that’ll have you hooning for miles and grinning from ear to ear. But that’s far from all it when it comes to ways to play DIRT 5. Look out for the reveal of a new mode later this year – something you have never seen before from the DIRT franchise. Travel the world to conquer over 70 routes from locations spanning the entire globe, that turn real landmarks into racetracks – from the frozen East River in New York, to the marble mines of Italy, to the Favelas of Brazil. Defy dynamic weather conditions, intimidating terrain and unpredictable elements in eight different race types, covering gravel, snow, mud, ice and more surfaces in between. Your ride of choice? Choose from a ferocious car roster that includes machines purpose-built for off-road dominance – and a few you’ll be less used to seeing off the beaten track. Our first trailer gives you a first glimpse at what you’ll take the wheel of, from extreme machines like the Ariel Nomad, to racing icons like the Lancia Stratos and modern off-road masters like the Citroen C3 R5. Oh, and each car will be visually customisable through DIRT 5’s nuanced livery editor, with more editing options than any previous DIRT game. Once you’re done designing, snap your greatest moments with a dedicated Photo Mode, capturing ever jump, scrape and slide. It’s all set in that amplified off-road world, dripping in style and giving license for you to express yourself, on and off the track. With a backdrop of infectious atmosphere and an unforgettable soundtrack, everything you do in DIRT 5 adds to the vibe. So, what will you bring to the table? Launching on the new generation of consoles, as well as current-gen, DIRT 5 makes use of the groundbreaking technology coming to console gaming. With Xbox Series X, experience heightened graphical fidelity in a hyperreal world, optimised performance no matter the mode, and unparalleled load-times for constant action. With Xbox Smart Delivery, if you purchase the Xbox One version of DIRT 5, you’ll receive the best version of it to your Xbox One, as usual. Then, if you decide to jump into the next generation with Xbox Series X, you will automatically receive the Xbox Series X optimized version of at no additional cost. Be the focus. Be recognised. Be the one to take iconic environments, dangerous terrain and incredible vehicles, and turn them into highlight-reel moments. That’s what DIRT 5 is all about. Time to make it what you’re all about, too. Join the conversation and engage with the DIRT 5 team right now through the game’s official Discord server. Of course, follow the DiRT channels on Instagram, Twitter, Facebook and YouTube, where we’ll be showing you so much more of the game in the coming weeks and months – from feature deep dives, to art concepts, to peeling back the curtain on DIRT 5’s creation.
  14. 11 points
    Hi everyone, Another Thursday, and another something from us to whet your appetite for F1® 2020. Max Verstappen’s Red Bull Racing car and Circuit Zandvoort. A match made in heaven, and now here for you to check out in all its virtual glory for your first look at F1® 2020! The Dutch Grand Prix™ was due to take place this weekend, and whilst the real-life action on Zandvoort has been postponed, we’ve got a treat for you. Circuit Zandvoort is a unique circuit, with those steep banks, and, of course, that final corner. It’s a track steeped (if you’ll pardon our pun) in history, becoming an official part of the F1® calendar in 1952, and holding grands prix until 1985. 2020 is the year it makes its hugely anticipated return, and we can’t wait to race on it virtually, before the real-life cars do. “The team has done an incredible job in recreating every aspect of the circuit. The banked final corner heading into the long straight is something players are going to enjoy,” said Lee Mather, F1® Franchise Game Director here at Codies. “Circuit Zandvoort is highly technical with height variation, blind crests and unsighted braking points and corner apexes. It’s an onslaught on the senses and doesn’t give players a moment to rest.” We hope you enjoy the first-look at F1® 2020 in action. Zandvoort will be the first track on next season's Forum Championship for sure 🏎️ 🏁
  15. 11 points
    Yay, it's finally out 🙂 I got to help out the F1 team by driving the laps for this video, then passed the capture onto the video team who did what they do best 😎 Some tips for when you all get to drive it yourselves in July: The thing I felt most when driving the circuit was the elevation change. The circuit leaps and dips in places you wouldn’t expect from an aerial view, making for a real good driving experience. The banking is the standout feature of the circuit and really needs to be experienced. Words and video are one thing but driving the two banked turns is another. Turn 3 (the banked hairpin at Hugenholtzbocht) will make or break your lap. It’s important to get the right line through Turn 2, brake early and turn in early, as it’s very easy to drift wide on the exit, especially if you’re using a steering wheel. Turn 7 is much like Pouhon at Spa, a fearsome high speed downhill section. With the right setup it may even be flat-out, but on my runs I was lifting slightly and shifting down to 7th gear. Turn 13 is the most amazing turn of the entire course, a steeply-banked turn unlike anything else on the calendar. Get it right and you’ll slighot out onto the main straight. It may take a while to get the hang of this circuit, so when you get your hands on F1 2020 I highly advise you load up a Free Practice session and do the Track Acclimatisation programme a few times. For those curious, driven on a Fanatec CSL Elite base, Formula V2 rim, and all assists off. Took about 20 laps to learn the layout and get a somewhat decent lap in.
  16. 10 points
    BETA Applications now CLOSED. Thank You
  17. 10 points
  18. 10 points
    We are still due for closing date and time of 06/05/2020 23:59 GMT. Then we'll need some time to find and sort the applications. I'll update everyone with the next steps early Thursday.
  19. 10 points
    "Prepare to see something new roar to life in the world of DiRT, very soon. Developed by a separate Codemasters studio to the DiRT Rally team, we’re incredibly excited about what’s around the corner." - A separate team is developing Dirt 5 and will be announced very soon. Pic profile as the same graphic design from previous versions 2 or 3, not Dirt 4. "As for the future of DiRT Rally? Well… we have a few things in mind. We have big plans, driven by a passionate development team, solely tasked with taking the Rally series to even greater heights. You won’t hear about that for a while, but when you do... oh boy, will you be excited for what’s coming." - Something like Dirt Rally 3.0 already prepared for the next generation of consoles, it will take a while to get out, however they give us Dirt 5 to entertain us? Mean while take a look of a tribute that i make for DR2.0. Enjoy it
  20. 9 points
    Now is probably also a good time to reiterate our job in terms of engine audio. Every single season we attend at least the Barcelona pre-season test and work directly with multiple teams every year. All engine audio is recorded on board and externally and we build our bundles from this source. I can't go into much detail but we work closely with a handful of teams who have fed back how accurate our on board audio is and this is what we aim for. We've also been speaking with audio guys at FOM about their recording process to ensure we're capturing with a set-up as similar as they are. There's also no "copy and paste" year on year as the "internet" would have you believe 🙂. That means this year's Honda for example is not last year's Honda, it is a brand new recording taken from the actual car. It's also worth pointing out that we've done some new work this year from the audio side to bring on board audio closer in line with the broadcast footage. You'll find this as a toggle option in game.
  21. 9 points
    the car has too much understeer and the sound has not improved. David Greco will have a lot of work to do to improve physics, although the advice I give to Codemasters is to have the drivers test the game now, since there are two months to go and something can still be resolved @PJTierney
  22. 9 points
    It is. However, a Playstation Network issue shouldn't have consequences for your own servers and systems. Unless you use it to host all your stuff. Which I find highly unlikely. It's a very telling "coincidence", that when countries started quarantines, some were in lockdown etc. and playerbases grew, that the RaceNet errors started occur more frequently. And the more countries that put in measures, and the bigger playerbases became, the more issues RaceNet had. It's not like this started when you guys gave it away for free on PS. It just became even worse when that happened. This all started pre, medio-March. It's been going on to a varying degree for just over six(6) weeks. The fact that you(Codemasters, not you PJTierney!) still haven't been able to fix this, or seemingly doing much more than "monitoring". For a customer, this looks like the game is finished, not much more money to get out of the game, and thus putting just a minimum of effort in to it as well. Sorry to say but this is an awful way to handle business, and it will cause a decline in goodwill from customers, and it will likely cause people to be fed up from issues in future games much quicker as well. I am amazed that a company of Codemasters size, and years in the business are having problems like this, over such time with so little actual communication to customers. It doesn't even feel like anything are being done.
  23. 8 points
    After Zandvoort I reviewed my approach to turning and wasn't as aggressive on the wheel 🙂 Subsequently (ie: after this video was captured) I recalibrated my wheel and took Fanatec's recommended F1 2019 settings (and turned on Understeer Enhance as the wheel going light helps identify too much lock). Feels better now. Very nearly flat out, only the slightest of lifts for a brief moment. With a bit more bravery and the right setup that's easy flat.
  24. 8 points
    Hello Codemasters Team I am really surprised how much the wishes from the forum are taken into account, be it the engine sound or the wheelbase of vehicles. Yes and this game is really epic from February 2019 to May 2020 the game has been extended constantly ! 81 cars and 26 locations I would not have imagined even in my wildest dreams. Thanks also for the nice extras between through BMW M1 or Black&White Liveries or the Solberg Liveries Great surprises ! Also a big thank you to @ChristinaMc and @PJTierney who took care of all the requests and also a thank you to all the people in the forum who pointed out details of the cars and mistakes in the game. I hope the next Dirt will be as big as the last one and when Codemasters listens to the forums again it will be fantastic
  25. 8 points
    Broadcast mix - We've created this toggle to turn panning on and off for the power unit. With this set to on we replicate the broadcast mix that separates the engine and exhaust channels. Engine will be panned left and the exhaust is panned right. It thickens up the sound and adds a lot of interest but it is not natural (although sounds the same as a TV broadcast when on) which is why you can toggle it on and off. Mercedes engine - All power units are made from scratch every year so the Mercedes is no exception. We've recorded with multiple teams at the pre-season test to ensure all power units are updated. What you'll be hearing on the Mercedes is a 2020 power unit that was recorded at the pre-season test.
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