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Showing content with the highest reputation since 4/13/2019 in all areas

  1. 33 points
    Come on codies...its 2019. Who in their right mind allowed the ridiculous rain graphic to pass development. Its bad enough the headlights dont illuminate far enough in front of the car to push in the dark...then you add a sheet of white lines that looks like they are straight out of a sega genesis game from 1997 makes it impossible. Please for the love of god fix this.
  2. 31 points
    Hi all, We are still finalising the list. Thanks for your patience while we continue to sort through the applications!
  3. 28 points
    We picked it for a multitude of reasons! It's a great car, works within our current car classes, our pal Petter drove it, and we think it's a beautiful and underrepresented vehicle. Plenty more cars to come which will introduce even more choice - there'll be something for everyone!
  4. 19 points
    Fabia Rally and C4 Rally has got 1-1 "real" livery only. 😞 I could make 10 liveries for each, but i can't do that because they are already locked (crypted) So my question is: could you unlock all the DLC cars? 😄 Or at least could you share a .pssg files instead of locked .nefs for modders like Me? It would be a win-win connection! 😉
  5. 16 points
    Hi all! As always, you can view this on our Blog here too. ---- Are you ready for today’s exciting news? We’ve got a lot for you today, and we’re putting all in one place for you to check out at your leisure. Legends Edition Let’s start this off, shall we? We’re very happy to tell you that the greatest ever F1® rivalry between Ayrton Senna and Alain Prost will be renewed in F1® 2019, the official videogame of the 2019 FIA FORMULA ONE WORLD CHAMPIONSHIP™. “How”, you ask? Firstly, let us show you in our brand new trailer: Fancy getting your hands on this? Those of you who purchase the ‘F1® 2019 Legends Edition’ will get to drive as Ayrton Senna in his 1990 McLaren MP4/5B and Alain Prost in the Ferrari F1-90, face-off over eight race challenges, and receive exclusive Senna and Prost themed multiplayer car liveries. But wait, there’s even more to this! The drivers’ likenesses have also been added to the Career mode, and you can experience all of this when this edition is launched with three days early access on June 25th 2019 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam). Yes, this does mean, that you’ll be able to get your hands on the game three days early! We can also reveal the cover art for the Legends Edition, and we LOVE this: Anniversary Edition Like the sound of all of that? Good, though we’re not done yet. For those of you who’ve been along this F1® journey with us for a while, you’ll know that F1® 2019 will be the tenth F1® game from the Codemasters Birmingham Studio, and we want to celebrate that with you! If you pre-order or purchase the ‘F1® 2019 Anniversary Edition’, you’ll receive two race-winning cars from the classic 2010 season; the Ferrari F10, as driven by Fernando Alonso and Felipe Massa, and Lewis Hamilton and Jenson Button’s McLaren MP4-25. You will be able to purchase these at a later date, though, and these two cars are also included in the ‘Legends Edition’. That’s, of course, in addition to Sebastian Vettel and Mark Webber’s 2010 Red Bull RB6 and many of the classic cars from F1® 2018 which have been retained! Cover Art It’s time to reveal the cover art for F1® 2019, don’t you think? Building on the greatest F1® rivalries, the cover art for F1® 2019 has a fresh look focusing on the fierce competition which has been developing over recent seasons. Current World Champion, Lewis Hamilton, and main antagonist Sebastian Vettel grace the cover of this year’s game, though as with past years, we have some different variants, which you can check out in all their glory below! UK and Global Sebastian Vettel and Lewis Hamilton feature on our main cover. Netherlands/Belgium/Luxembourg If you’re in the Netherlands, Belgium or Luxembourg, Max Verstappen joins Lewis Hamilton on the F1® 2019 cover art. France In France? Charles Leclerc and Pierre Gasly feature on the front of our French cover art. Spain Carlos Sainz features alongside Lewis Hamilton in our Spanish cover art. Canada Do you live in Canada? Lance Stroll features alongside Lewis Hamilton. Australia If you’re in Australia, your cover art features Lewis Hamilton and Daniel Ricciardo. Mexico Sergio Perez and Lewis Hamilton feature on the cover art in Mexico. Poland Live in Poland? Your F1® 2019 cover features Robert Kubica and Lewis Hamilton. We also have a Limited Edition F1® 2019 Steelbook available in local markets via exclusive retailers, and those of you who saw our announcement trailer might recognise a theme 😉 : FIA Formula 2 Championship Having teased a car in the announcement trailer, which received an overwhelmingly positive reaction you all (and we loved seeing all your comments), it’s time to officially confirm the FIA Formula 2 Championship for F1® 2019. The full 2018 season will be available from launch, and the F2™ 2019 season being digitally added later in the year – complete with online functionality. You’ll be able to compete alongside George Russell, Lando Norris and Alexander Albon before progressing into the current F1® season with their respective teams. We’ve also got some F2™ screenshots for you take a good look at! “Fans can see from the new cover art design that F1® 2019 has a strong theme of rivalry running through it, just like the main sport itself. As such, we are absolutely delighted to have resurrected F1®’s greatest ever rivalry between Ayrton Senna and Alain Prost,” said Paul Jeal, F1® Franchise Director at Codemasters. “Their rivalry began right back in the 1984 season and reached one of the most dramatic ever climaxes on the first lap of the Japanese Grand Prix during the 1990 season. It’s a rivalry which has transcended way beyond the sport and is regarded as the greatest of all time by F1® fans. We know our community will love that the two legends of the sport have finally been immortalised together in our game. We’re also extremely excited to be bringing the FIA Formula 2 Championship to the franchise. It’s consistently been one of the most requested features from our community and it comes at a perfect time with the top three drivers from 2018 in George Russell, Lando Norris and Alexander Albon progressing to F1® for this season. We can’t wait to unveil more details on how this is integrated into the career mode in the coming weeks.” Make sure you keep it here for the F1® 2019 news and details on all the new features, and follow us on Instagram, Twitter and Facebook. With all of that for you to take a look at, we’ll leave you with some stunning F1® 2019 screenshots! F1® 2019 Screenshots
  6. 16 points
    So you won't play F1 2019 cos it recycles tracks that were on F1 2016? Or play Fifa 19 cos the Etihad stadium is always on it? Or Gt Sport cos Le Mans etc are on from GT5 Or Forza 7 cos of Forza 4? As long as they're improved, either graphically, or physics. Why not?
  7. 13 points
    I've been on holiday - and I'm definitely still on Twitter. 😉 Back now though - just going over the reams of emails and forums pages!
  8. 13 points
    Hmmm, tricky! Let me see... 1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&comment=409909 ) 2. Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=406760 ) 3. Tyre wear is too forgiving at the moment, making any choice besides Soft and Wet nonsense. Tyre wear, at least on softs, needs to be improved so that it wears way faster than it currently does, so that Medium and Hard compounds are a viable choice whenever there are bigger stages. And if possible, make it so that tyre wear rates also depend on how you drive (if you push harder, higher speed and higher sliding will cause the tyres to wear faster). ( https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ ) 4. There are a few details missing from tail lights when the lights are on and brakes applied ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&comment=407285 ) 5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408600 ) 6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408243 and https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409135 ) Being fixed in Patch v1.3 7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=408152 ) 8. After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New". 9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=407693 ) 10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages. 11. Splash VFX and SFX are missing when passing through a splash (New England stages). 12. Splash VFX and SFX are missing on wet stages on little puddles of mud and water (all gravel stages that have wet condition). Not sure if this is a bug or an intented design decision. If it implies a significant performance drawback, discard. 13. PS4|PS4 Pro - Rain drops are pitch white during night when lighted by the headlights. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409302 ) 15. There are more reports of stuttering since v1.2, which didn't exist before. ( https://forums.codemasters.com/topic/35684-stuttering-since-update-12/ ) 16. Audio is still cutting out in the stages. Being fixed in Patch v1.3 17. Some co-pilot pacenotes are not given in custom multiplayer races. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409334 ) 18. Headlights still need to light the road farther in dark/rain conditions (Poland specially). 19. PS4|PS4 Pro|Xbox One S - blurry graphics, unable to turn off TAA, low resolution textures overall, faulty HDR and unable to adjust FOV. Being fixed in Patch v1.3 20. Probably related to bug #6, the rear end of the cars is levitating in some rare cases. There's definitely something there with the gravity. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&comment=409901 ) 21. Some of the R5s have their wheels wrongly placed ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/ ) 22. Rally events are appearing twice in the same career championship, omitting one rally ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410026 ) 23. There's a set of graphic bugs on PC Steam version v1.2 (still to confirm in consoles) while in headcam, such as water splashes not rendering properly, objects levitating, etc ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409819 ) 24. Screen tearing and black screens problems on Xbox One ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409736 ) 25. Some buggy UI graphics overlaying during Car Setup (can't confirm platform) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409572 ) 26. Buggy dialog box showing code instead of text concerning insufficient funds to repair car damage in the main menu ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=409684 ) 27. Stability issues on PC, causing crashes d3d11.dll and stack related, game freezing mid-stage and consequently PC freezing ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410083 ) Being fixed in Patch v1.3 28. There's reports of the co-driver pacenotes notebook 3d object not appearing in head cam. 29. To get the trophy "watch the delta" and "living the dream" you have to buy the Group A and B cars that are already included in the Deluxe Edition. 30. Despite the 7th rally being added to the game (Monte Carlo), championships only have 6 events. Should get adjusted as locations get added. 31. In the Rallycross Daily events, people get forced back out of the event, rather than back to the pits after a practice run. 32. During replay, tyres are squealing on snow/ice/gravel surfaces like if it was tarmac. Being fixed in Patch v1.3 33. Xbox One X - There's a report of the big black graphics bug still happening as of v1.2.1 ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=410821 ) 34. In Monte Carlo rally, the italian co-pilot's first words at the start are not in italian. 35. Wipers remain automatic even after being disabled in the settings. 36. In Monte Carlo rally, headlights are ineffective in the tunnel during day time. This is the same problem as with the dark forest areas in New Zealand and Australia. 37. Invisible object collisions in Monte Carlo near the wall (trees) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=411526 ) 38. In Monte Carlo rally, when you go to the service area after you finish a stage, the ground floor is black like if it was missing a texture (i'll make sure to get a screenshot on this one soon, it happened to me on a GTX 770 with the latest nvidia driver) 39. The french translation of "clear weather" should be "dégagé" and not "vider". 40. When overwriting a setup it resets its name instead of keeping the old name. 41. Rev counter analog display is upside down in the Mk1 Golf ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412114 ) 42. We are unable to scroll up to the top or down to the bottom in the leaderboards right after finishing the stage ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412353 ) 43. Sometimes windscreen wipers are duplicated. Being fixed in Patch v1.3 44. On the R2 Ford Fiesta most of the liveries have too wide (or actually too high) black bar on top of windshield, which make the car almost impossible to drive. The liveries 1 and 2 are ok, rest are not. Being fixed in Patch v1.3 45. PS4 - There's reports that "Unexpected Moments" stop appearing after a certain time spent in career. 46. PS4 (and maybe Xbox) - Modern Classics achievement is not unlocking. 47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&comment=412905 ) Nope, I think everything has been covered! Edit: forgot to credit @Riggs for the above list
  9. 13 points
    Day 46. Last night I found myself slowly driving backwards and forwards over the cattle grids and gently weeping to myself.
  10. 12 points
    Someone starting a thread titled read and think when it appears they have neither read nor thought. Maximum irony achievement: unlocked.
  11. 12 points
    Hey! I've just replied to your post on reddit, but I wanted to put this on the forums too so my response was in more than one place. I've structured it loosely around condensed bulletpoints that others have shared, so hopefully it's in a clear enough format: "We're not fixing FFB as it's not broken for us" We're definitely making changes in this area - but OP is right that we had to do a lot of investigative work and talk to a lot of people to ascertain what was 'missing'. Also, as we've alluded to elsewhere - not everyone has been affected/been discontent with the FFB out of the box, so we've had to discuss about how to implement it as well (and that's still something we're trying to define). Please bear in mind that we also have a wealth of data here about people's wheels, settings, etc - so it's all a big balancing act to please as many people as possible. In terms of the process of how we refine and change FFB; it’s something that needed key individuals in the studio to be given the time to look at in detail, whilst also trying to balance this against giving them the time to fix other issues and work on upcoming features. There's also a lot less people available to take part in this process now the game's out, as the service team is smaller than the base game team. There are demands from all areas of the company, with numerous projects going on and F1 2019 launching two months earlier than ever before. In that respect, it's something that's ended up taking us a little longer to tackle, just by sheer number of people available - and that's something we're really sorry about. Throw into the mix that we want to get it validated by pro drivers, and you can see how the weeks have gotten away from us. And finally, just on the point of FFB: with DiRT Rally 2.0 we very much focused on simulating the effects that come through the front wheels as purely as possible, and we (and external validators) were pleased with how authentic the simulation felt in that regard. However on previous games, rather than just science, we used a little more art in some of the effects (especially with regards to the chassis effects, environmental effects, etc) - and that's the area where we've seen the most feedback. We didn't think we were launching it 'broken' and felt we had achieved and validated a realistic representation of steering feedback when driving a rally car. The sheer volume of [negative] feedback we've had definitely took us by surprise, and it's taken us a considerable amount of time to find something that a/ tackles the feedback we've had, and b/ is still an improvement on all previous iterations of DiRT games. We're getting there, and I look forward to sharing with you in the coming weeks when these changes/options will arrive. Our car handling team have done an absolutely stellar job when it comes to DiRT, and they've been valiant in going through the more nuanced feedback we've received about how it feels. "We're not adding clubs because there aren't enough players in this game" Clubs is in for testing now. It's very likely Clubs will arrive in June - which we know is late, and it's disappointing because the same thing happened with DiRT 4's Clubs coming quite late post-launch - but it's a huge undertaking to get right. We have also needed to refactor the backend RaceNet system and make significant changes to the web interface as a result. However, we're seeing some brilliant retention numbers despite the lateness of this feature, and we're confident it'll be more than ready to provide infrastructure for our competitive plans later this year (as well as all your plans). Just while we're on competitive - the next update will include human-only MP rallycross. We've always been listening, and that comes later this month in Update 1.4. "We only push out the DLC we promised because that makes us money while fixes don't" The health, longevity and player sentiment is just as important to the commercial stuff as DLC is. There's no point releasing DLC if people aren't playing the game - if no-one's playing it, who's going to buy DLC? And conversely, who will let us make DLC if no-one's buying it? Plainly: everyone who's worked on DR2.0 loves it and wants to make more for it for as long as we're allowed! But back to the main issue raised: the new environments are made by our amazing Environment Artists and Level Design team, and the vehicles are made by our Vehicle Artists. It's a predominantly different set of skillsets that tackle the bugs. However, player satisfaction and happiness is just critical to our commercial goals as DLC. "We're working on VR instead" "We're not working on VR because of other fixes" We're working with an external development company to make this. There's a VR build in the studio right now - the lion's share of work is done, and we're onto looking at comfort features. More on that soon!
  12. 12 points
    p.s: i want all locations of dr1 in dirt rally 2.0 and even new ones
  13. 12 points
    Good morning. I've passed on a link to this thread to the relevant designers to investigate. Thank you
  14. 11 points
    Hi guys, This is a link to my YouTube channel. https://www.youtube.com/c/GTRTechnical I will be sharing all the setups I create on DiRT Rally 2.0. So if you cant be bothered or just don't know how to tune then this channel will eventually be a one stop shop for you. I've currently completed 8 cars for the 6 locations in the game and all the setups are CAPABLE (not guaranteeing as every player has a different skill set) of top 10 times without a heavy sweat session. The 2 latest videos also include Monaco, for cars already done before the location drops I will do a separate video for all DLC locations after the final location drops. The plan is to tune every car in the game for every location and have them all capable of a top 10 time. This however will take some time. My current rate of production is 1-2 cars per week. If you like the setups obviously please show your appreciation with a like just so I know I'm still on the right track with the setups. If you want to keep up to date with the latest setups I've done, either subscribe to my YouTube channel and/or follow me on Twitter. Good luck on the stages! SHOWNDOWN | Split screen chase cam action, pitching my tunes against each other. IF IN DOUBT FLAT OUT | Shows Live, wheel, chase, Heli and track side camera angles revealing how I get the stage times out of the tunes I create.
  15. 11 points
    Don't often post to developers websites to complain but DR2 is such a headache inducing affair. Having started out with Dirt Rally since the original went online on Steam as early acces, it's like for everything this game does right, there's 2 design decisions to niggle at you that make me want to just load up Dirt Rally 1 instead. Now with over 80hrs played I'm kind of not bothered to touch the game because those niggles are just accumulating to the point I don't even want to turn the game on. - Steam Workshop Where is it? Seriously? Why would you not use Steam Workshop for tuning setups. It's not like you don't know how to implement it, it was in DR1. Most peeps like to just grab a working setup and be done with it. Worked for DR1, completely absent in DR2; why? - Always online Unless you're running an MMO, there's no reason for this. There isn't. Don't tell me it's because of 'piracy' because I'll straight up tell you punishing me as a paying customer for the game aren't interested in hearing it. To authenticate times to make sure no one is using mods or alterations to the game? Don't care, use an Online Only leaderboard then but don't force everyone to have to be online. Server maintenance and you can't play the career mode...but the most annoying is the constant 'Connecting to Racenet.' Enter a menu....connecting to racenet, leave a menu, connecting to racenet….everything you do, connecting to racenet. JFC!! It's like death by a thousand cuts, it's infuriating. Just drop it. - Recycled content I'd say I don't understand why companies do this, but I do, $$$. Make new content for a game, release title, then sell back content that was already in the first game with slight alterations as DLC. Requires minimal effort but good for nickle and diming the customers...…. - Rubbish AI Plenty of topics on this. Once hitting a point in career it's basically not worth coming back unless you like punishing yourself. There just becomes a point where you no longer feel like there is any progression or reward for doing so. It's like hitting a dead end. Like, I absolutely love the way the game plays, but everything around that is just horrible; and it's not like there is any reason for it when most of the issues didn't even exist in the first game! They were actually added to the game......you expect the first one to have those sort of little issues but become more streamlined with the sequel, but it's like you guys took a working game that really only needed tweaking and a few updates and more content and just went out of your way to make it as frustrating as possible
  16. 11 points
    i found it a shame to blame for the remastered stages, as they are: 1 like new, with improved hanndling and physics 2 3,50euro for each locations................... common stop complaining 😂 3 the more loctions in game, the more i'm happy i also disagree with the online compliant, i see no problem there, it's a MUST, as now all times are registered to the leaderboards, and it's right that piracy users don't have any right to play the entire game. i agree with the other 2 points
  17. 11 points
    i don't know if this is going to work, but here's a little silliness for your friday
  18. 11 points
    That is a fair point. However, is it not appropriate that they go first? Back when DR 1 was in EA and the devs were making video dev diaries, livestreams and generally getting involved you wouldn't have caught me whispering a single bad word about them - despite the jankyness in DR1 at EA launch. What I can't stand is this retreat to corporate animosity, with extremely selective community engagement - as and when it suits them. That is only made worse when those small pieces of engagement seems forced, trite or condescending.
  19. 11 points
    Have you guys considered reuniting the community beta testing team once again, to help speed up the game patching and testing? There's clearly an issue with bugs, which isn't normal, and it's been dragging for almost 2 months now. The reputation of the game has taken a big hit due to this troubled start and it could really use a re-launch, or a public statement addressing the current situation to tranquilize people both inside and outside this forum. It's important to earn the customers' trust once again, and the most sincere way to do that is to release a bold statement recognizing the current state of the game and reassuring that you are doing everything you can to get the game back where it should be. There's nothing to be ashamed of by doing that, it just shows integrity and consciousness and will provide positive results. Otherwise, I can only see sales tanking even harder as time goes on, and I don't think anyone wants that. We see what's happening here, because we are here, taking part in the discussion and trying to squeeze every bug and concern daily. But the general customer doesn't take part in this forum and has no idea of what's going on. Right now, the current image the general customer is getting is this: "The game has been out for two months and they still haven't been able to patch a sound bug as of v1.3." It's harsh but it's the reality, and word spreads faster from mouth to mouth. Last but not least, I'd also like to applaud all the people in here, doing their best to provide feedback and report bugs, with more or less anger (doesn't matter) and the availability of the devs taking part in this conversation. It just shows how engaged this community and this group is and to be honest I hope it keeps that way. Haven't seen a community so united towards a single game, the rally passion is big. PS: Hope @ChristinaMc's alright since she has been silent lately.
  20. 11 points
    the precious time when th co says ,how did the car feels ,please place some reality audio ,
  21. 11 points
  22. 10 points
    The lost art of reading comprehension.
  23. 10 points
    The imaginary physics change patch you mean?
  24. 10 points
    ❤️ Awesome looking Blobeye ✔️ Driven by Petter ✔️ Won a World Championship ✔️ Surely ticks every box for inclusion in the game!
  25. 10 points
    Day 56. I've purchased 3 vibrating Shaftmaster Dongs™ from Anne Summers and taped them round the rim of my steering wheel. I've never felt so alive.