Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 4/14/2019 in all areas

  1. 41 points
    Hi all, DiRT Rally 2.0 v1.4 releases at 11am (BST) today, and with that, RaceNet will go down for maintenance, so please make sure you're not playing the game when 11am comes around, as it could compromise event times etc. being uploaded to the server. We're expecting RaceNet to be up and running by 12pm BST. Here is what the update will bring: - Online Custom events can now be set up as human only - Plain black and white liveries added for most vehicles - UI indication added for when ghost cars are stopped due to time penalty - Leaderboards will now support going to the top from all positions - AI will no longer select unreleased vehicles - Speedcar Xtrem wheels will not disappear - Improvement to Silverstone joker lap detection - Costa Rican added as a nationality - Tyre warnings are improved when in the service area - Reset line improvements on Mettet - Delta Daily will now award correct credits - Improvements to Opel Manta 400 engine audio - Turning off Personal Best ghosts will keep them off for the remainder of the session - Visual improvements to some vehicles - Proximity warnings will not be shown on retired vehicles - Resuming championships will not damage previously undamaged components - Stability improvements throughout title Please note that a further update will follow in the next week, which will focus solely upon FFB – so if you’re wondering where that is, it’s just around the next corner! As always, if you’re playing the game and notice something that might’ve slipped through the cracks, please post in this thread so we can take a look. Cheers, Christina 16/05 - update: Hello everyone! We come bearing exciting news for DiRT Rally 2.0 players - including the FFB update that everyone's been waiting for... Force Feedback changes The latest update to arrive to DiRT Rally 2.0 this morning - update 1.4.1 - is primarily focused upon updating the Force Feedback for steering wheels. After looking into comments about the feel from all parts of our community, we’ve changed the way the ‘Suspension’ setting works to try and exhibit the behaviours that you've been requesting. For this update the slider has been set at a default level of 100 for all devices, but this can be changed to suit your preferences. If you prefer the way things felt previously, then simply head to the Input section of the Options & Extras menu, select your device and then adjust the ‘Suspension’ slider in the Vibration & Feedback tab to 0. We want to give a huge thanks to the entire community for their feedback and patience while we've looked into implementing these changes - especially to those of you who've taken the time to come back to us with incredibly useful, nuanced feedback about your FFB experiences. It's worth mentioning that while this is the first big update to the FFB, it's definitely a work in progress and we plan to refine the feeling further. Please - let us know what you think. While we're on inputs, our Principal Game Designer Lee and Senior Programmer Adrian have put together a super handy Input Device Guide for DiRT Rally 2.0. You can take a look at it in all of its PDF glory here. Season Two content will also be announced tomorrow, so please stay tuned for what the next few months of DiRT will look like. Some of the speculation on the forums has been remarkably close, but we still have a surprise or two up our sleeves - and you won't have to wait much longer to find out what that is. See you back here tomorrow!
  2. 34 points
    Come on codies...its 2019. Who in their right mind allowed the ridiculous rain graphic to pass development. Its bad enough the headlights dont illuminate far enough in front of the car to push in the dark...then you add a sheet of white lines that looks like they are straight out of a sega genesis game from 1997 makes it impossible. Please for the love of god fix this.
  3. 31 points
    Hi all, We are still finalising the list. Thanks for your patience while we continue to sort through the applications!
  4. 29 points
    Hello everyone My name's PJ and I'm a new addition to the Codemasters team, as Social Media Manager for DiRT. If you've been around the DiRT forums you might have seen me in the Gossip thread, chatting about the game or sharing videos, and it's going to be exciting to do that in an official capacity now for you all To give a little background on myself, I've been in the games industry for quite a while, having worked with Konami Europe for the past 6 years on the Yu-Gi-Oh! Trading Card Game. While there I was responsible for all of the official website updates for the region, as well as social media content and the occasional livestream. In my spare time I like to keep busy with creative projects themed around motorsport, and have had the opportunity to do some cool things in the past with Top Gear and Red Bull Racing. I'm also very active in a few motorsport-related Discord groups, talking F1 and Sportscar racing. Games-wise I'm big into my racing games (my first proper experiences were F1 '97 and the original Gran Turismo), and tend to go for all the Achievements in any game I particularly like, including a whole bunch of recent DiRT and F1 titles. I'm also a bit of a Final Fantasy and Metal Gear Solid fan (part of my university thesis analysed Metal Gear Solid 2's meta-narrative), and am not averse to the occasional Street Fighter battle, as some at Codies are already aware I'm still getting up to speed on all things Codies, but I know it's going to be an exciting time and I look forward to keeping you all informed and excited about the world of DiRT in the future
  5. 28 points
    We picked it for a multitude of reasons! It's a great car, works within our current car classes, our pal Petter drove it, and we think it's a beautiful and underrepresented vehicle. Plenty more cars to come which will introduce even more choice - there'll be something for everyone!
  6. 26 points
    Hi all, just wanted to chip in here before the weekend arrives; we're working on bringing changes to the FFB - within the next week or two we'll be releasing a FFB specific update. More info soon, but it's coming. Thanks for your patience - we can't wait to have it out there and in your hands.
  7. 24 points
    [Updates] Hi all, Patch 1.05 is out now on ALL platforms! We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon. Need help? Come and visit us in our Technical Assistance forums. Please be sure to check out the read me thread before posting. Something from this patch not working the way it should? Tell us in our patch discussion thread here. [Original post] Hi all! As always, you can find this on our blog here as well. ---------------- Time flies when you’re having fun, it’s already been over a week since we released F1 2019! We have heard your comments and questions about future updates, what’s coming and when, so with that in mind, we asked F1 Franchise Director Paul Jeal to give us a behind the scenes glimpse into what is being worked on right now... Hi everyone! Many thanks for your support so far on F1 2019. We’ve loved the reaction to all of the new features, especially the introduction of F2, and the man everyone loves to hate, Devon Butler. It’s also been great releasing the game and seeing it being played and enjoyed so much earlier this year, which brings me nicely onto the topic of this blog which is aimed at giving you guys a bit more visibility into some of the game updates and enhancements that are being worked on right now, along with some time estimates of when they might be available. The timings are approximate, as is the case when testing updates and working on a licensed product, but rest assured we are working as hard as we can to bring these to you as soon as possible; Patch 1.05 – which includes 2019 Car Performance Updates & F2 Online – is currently in test across all platforms In this patch the performance order of the teams has been rebalanced to better replicate the F1 Season and how it has evolved since preseason testing. This update affects both the car handling of your car and the performance of the AI cars. Individual team handling traits have been tailored to be more representative of their real-life counterparts, with updated aerodynamics achieving a performance improvement of between 1 – 1.5 seconds per lap, mainly in higher cornering speed, and vehicle performance has been updated to give a more accurate assessment of each car’s strengths and weaknesses. The other headline news is that F2 will now be available in Unranked Multiplayer and LAN games. In addition to the above, there are numerous other fixes which we are looking to incorporate into this patch. 2019 season performance updates F2 is now available in Unranked Multiplayer and LAN Improved AI performance in wet weather Improvements to AI blocking behaviour In photo mode changing shutter speed will no longer make the screen go black Fanatec wheels will no longer send strong force feedback turning the wheel to the right on race starts Rain / ERS charging lights now work on PS4 Pro First Ten Down (Complete 10 races online) achievement will now unlock correctly Stopped graphical glitches occurring and getting more frequent during long play sessions Various other stability and bug fixes Our desire is to get patch 1.05 out to you as soon as possible. It is currently being tested across all platforms, and we anticipate it being available for you guys in the next 1-2 weeks. Keep your eye out for further updates once we have more concrete dates for this! Post patch 1.05, we are working through a number of updates which are a little further off, but these should all be made available over the next couple of months Paul Ricard Pit Lane Update – July/August Visual Car Updates – August. You will be delighted to hear that we will be adding the Ferrari 90 Anniversary logo onto the engine cover as part of this update! F2 2019 Season – September These updates are in addition to other more general bug fixes and improvements which will continue to drop, with specific details of those fixes in the various patch notes. As ever if you are experiencing any issues, or you have any other questions please get in touch with us, either by dropping us a tweet, heading to our Facebook page, Instagram, or saying hello in our forums and we’ll do our best to get back to you as soon as we can!
  8. 24 points
    Hi all! The Beta Forums are open and I'm currently adding people. Please make sure you head down to the bottom of the main forum page to find the super secret hidden forums. There you can ask any and all Beta related questions. It may take me a couple of days to add everyone, so please be patient. Remember, you are not allowed to talk about Beta Club outside of the official Beta forums.
  9. 23 points
    I don't know we bother formally announcing stuff when we have Steam file detectives in the DiRTy Gossip Thread. 😛 2pm is when you need to set your watch for though!
  10. 22 points
    Fabia Rally and C4 Rally has got 1-1 "real" livery only. 😞 I could make 10 liveries for each, but i can't do that because they are already locked (crypted) So my question is: could you unlock all the DLC cars? 😄 Or at least could you share a .pssg files instead of locked .nefs for modders like Me? It would be a win-win connection! 😉
  11. 22 points
    Hi team, I have some feedback on the decision to leave DLC nefs encrypted. I’ve tried (somewhat unsuccessfully) to keep this to the point. I've made the key points bold to aid in sending feedback upwards. Firstly, I appreciate the open communication from @PJTierney on this. This is much, much better than keeping us in the dark. Thank you team. The main reason you’ve encrypted these files is based on the concern that if left unencrypted, players won’t purchase the DLC but will export the DLC models and replace the model of an available car. Some perspective: The .nefs validation system you’ve built is already checking for .nefs file modification. The impact is, if people were to replace models in an available car, their career saves will be disabled and times will not be submitted online. The community has already shown from the launches of DiRT 4 and DR2.0 that with this degradation in experience, very few people will risk or bother going through the effort of installing custom liveries and models. People would need to go through the effort of installing custom software, extracting the appropriate model files, and replacing these within the nefs of an available car. This process is not trivial. They would then get the visual benefit - but that’s it - and the replaced car model is cannibalised. My strong suggestion is that for the amount of effort involved in the modding process, and for the quality of in-game experience gained - people won’t bother. The few that do are probably going to pirate or never pay for DLC in the first place. And in the meantime your paying, dedicated and engaged community get frustrated and disappointed. What continuing to encrypt DLC cars means for us: Frustration and disappointment. Less engagement with the game. Less motivation to purchase future DLC. Allowing the community to create liveries may seem trivial - but it is a crucial part of helping create an engaged community that will continue to invest time in the game. Will I use the Porsche 911 SC RS? I’ll try it out and move on. But if I could create a livery for it, I would without a doubt spend around 24 hours of my own time creating a custom livery - then be motivated to spend about as much time in game driving it. In DR1 my favourite car was the 2007 Focus in the 2000cc class. I haven’t touched it in DR2 because the liveries are rubbish. I won’t use the 2000cc class at all as part of Clubs because I can't use a livery which immerses me in the experience. It’s a massive missed opportunity. The only thing that is making me try the other available R2 cars at the moment is the fact I can create a livery that helps engage me and my team in the experience of competing with others as part of a community organised championship. Without both of these things I would be sticking to my Fiesta and running daily events until I get bored. Custom liveries keep things fresh and engaging - keeping me in the game longer. I’m much less likely to purchase additional DLC cars with this encryption in place. I’m talking even if the 206 drops - the livery will need to be hella good to make me consider purchasing - cause otherwise I simply won't use it. Without this nefs encryption imma throw you money. If you’re not going to unlock DLC nefs: At the very least please consider enabling the folder method for DLC cars so we can use liveries for models that existed in previous DiRT titles. Better, please consider also making DLC car textures available to the community somehow. This way the few people you're concerned about still can't rip you off, and there’s even more incentive to purchase your DLC because we’ll be creating a wealth of amazing livery content. If you won’t do either of these… You need to invest in better liveries for DLC cars, or in comprehensive livery editing tools. With love and respect, the livery options we have in DR2.0 just aren't good enough. What will these cost you to implement? What is the cost of an increasingly disillusioned community? Thanks team. xoxo
  12. 22 points
    Hello everyone! I’m PJ and I recently joined Codemasters to keep you all informed and excited about DiRT Rally 2.0. If you want to know more about me and my history here’s my intro post on the forums, but let’s crack on with everything else that’s been going on recently! It’s been a busy week for DiRT Rally 2.0, so let’s take a look back and see what happened. Season 2 has begun! The second Season of DiRT Rally 2.0 is here, and we kick off with the addition of Group B Rallycross to the game. The Peugeot 205 T16 Rallycross and the Ford RS200 Evolution showed up on Tuesday and we’ve already seen some spectacular action as people throw those monsters round the circuits. Season owners also got their first Credits Drop and custom liveries of the Season, with a fetching blue and white design showing up on the Volkswagen Polo GTI R5, Opel Kadett C GT/E and more. For full details on what’s been added check out our news article. PS4 DLC Entitlement Issues Over the past few days we got word from PlayStation 4 users about issues regarding their DLC content being inaccessible in My Team. After checking with various people here at Codemasters we were able to put together an FAQ which should resolve most of these issues. If you ever have trouble accessing purchased DLC content on PlayStation 4 in the future check out these tips first and email us if nothing seems to work. PlayStation 4 DLC Entitlement FAQ DiRT Rally 2.0 at SpeedMachine and the FIA World Rallycross Championship The FIA World Rallycross Championship came to the UK in late May and DiRT Rally 2.0 was there too as part of the SpeedMachine festivities. It was great to see everybody enjoying their time with the game at the Xite Racing garage, including some of the regulars from the World Rallycross grid! We’ve got a gallery of our favourite snaps up on Facebook and Chris also put together a roundup of the action on the blog. DiRT Rally 2.0 blog from SpeedMachine Sales and Discounts Are you ready to rise to the challenge? DiRT Rally 2.0 and various other items are currently discounted in numerous ways across Steam, PlayStation and Xbox. The Steam sales end this afternoon (June 7) so you’ll need to get in there quickly, whereas the other platforms run for the next week or so. Steam – DiRT Rally 2.0 Standard Edition – 50% Off Steam – DiRT Rally 2.0 Deluxe Edition – 50% Off Steam – DiRT Rally 2.0 DLC – 40% Off PlayStation (EU) – DiRT Rally 2.0 Standard Edition – 20% Off (50% Off with PlayStation Plus) PlayStation (EU) – DiRT Rally 2.0 Deluxe Edition – 20% Off (50% Off with PlayStation Plus) PlayStation (US) – DiRT Rally 2.0 Standard Edition – 50% Off PlayStation (US) – DiRT Rally 2.0 Deluxe Edition – 50% Off Xbox – DiRT Rally 2.0 Standard Edition- 50% Off Xbox – DiRT Rally 2.0 Deluxe Edition – 50% Off Xbox – DiRT Rally 2.0 Deluxe Content Pack – 50% Off Xbox – DiRT Rally – 80% Off Xbox – DiRT 4 – 80% Off DiRT Rally 2.0: Version 1.5 Version 1.5 of DiRT Rally 2.0 is coming next week, handling some popular requests, fixes and features from the community. The headline act is the addition of Clubs, giving you all a way to build your own communities, join your friends and run Championships in-game. We’ll have more info on Clubs next week and on how it all works but for now here’s a summary of what’s coming in the update: Club support added to Freeplay. Visual improvements made to rain effects. Service Areas will appear correctly in Weekly and Monthly Challenges. Monthly Challenge Leaderboards adjusted to show total Event times instead of individual Stage times. Elite and Master AI difficulty adjusted in My Team Rally Events to provide a fairer transition upwards from Pro. Start-line AI behaviour adjusted at Lohéac Bretagne circuit. AI cars will now be washed after Rallycross races. Notification added for when a player completes research on a car’s final engine upgrade in My Team. Chase cameras adjusted to reduce camera clipping into roadside objects. Non-English language co-driver volume increased. Corrections to some non-English language co-driver calls. General stability improvements and minor bug fixes. That’s it for this week, and I leave you all with this awesome image from @UDegani that we shared a few days ago. See you all soon!
  13. 20 points
    If you think those are the Frequently Asked Questions, then you clearly never read your forum.
  14. 19 points
    Hey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
  15. 19 points
    There are already many reports of ridiculous driver transfers happening mid-season. The craziest example is Hamilton switching to Red Bull after Austria while leading the championship; Mercedes was the best car so his move lost him the title.. Obviously that's just silly and I fear these unrealistic mid-season transfers are turning one of the best features into one of the worst. @Faya I definitely think it would be best to disable mid-season transfers for the AI entirely, or at least prevent them from happening for good performing drivers. Hopefully something can be done with a patch.
  16. 19 points
    ERS is unrealistic right now and a pain in the ass if you want to be competitive and automatic is completely useless ; using random ERS. This is how automatic ERS should work like in real life. You have pre determined point where you can choose between none to hotlap and Overtake is a separated button that you activate yourself like in real life. In this game you will have the map of the track in your setup where you can choose which ERS you want to use at different location on the track. During the race you only have to use Overtake when needed but you need to make sure your setup you made is able to charge enought ERS to be able use Overtake so you have a lot of customization possible.
  17. 19 points
    Hi all, so, some sad news for you - today is my last day at Codemasters. I just wanted to say thanks for all the gossip, speculation, support, and everything in between; it's been an absolute pleasure serving you as your Community Manager for the last 3.5 years, and our DiRT games are all the better for having you all involved. It's incredibly bittersweet leaving, but I just wanted to come here and say, very sincerely: thanks for everything. No other words cover it, except thank you. I hope you guys have enjoyed the latest announcement for GRID, and while I'm super chuffed that it was one of the last things I got to work on, my heart will always belong to DiRT. Just know there are so many cool things in store for DiRT Rally 2.0... I'm really looking forward to being on the other side of all the cool announcements and content drops. I'll see you all on the leader boards (albeit quite low down!) All the best, Christina
  18. 18 points
    Version: 1.04 Platform: Playstation 4, Xbox and PC Mode: Ranked Online (5 laps and 25% distance) Whenever I'm playing online ranked mode, I'm getting way too low amount of skill points when I win. I know it depends on amount of players in lobby, but for example, in 10 player lobby, when I finish 4, I'm getting like 10 points max. And what's worse, it doesn't matter if I drive 5 laps or 25% distance. But now the worst part. If you place somewhere in the back, game takes way too much points from you. Once I was driving on 1sf position and I've got error... I lost about 300 skill points. This is ridiculous and not even my fault. TL:DR: We lose way too much skill points for stuff like being rammed, destroyed or even from game errors and we are earning way too low. Stuff like this shouldn't even happen... Going for the achievement Pure Gold itself is pain in the ass. At least give us ability to improve skill rating in unranked matches while playing with our friends. Sorry to say this, but the game is once again broken in online mode at the start. Year after year the same thing happens over and over again. I think, like the rest of us, that it's time to do something with this finally. We came up with few solutions (with forums help of course) that can help us and dev team to decide what to do with this problem: - Significantly increase rewarding points and lower the negative ones. We are being punished way too hard right now. Points are also really slowing down when around 1800 points. We are winning like couple of points (if we are lucky) and losing tons of them (when not lucky). - Positive points for more places than just above 50%. Sometimes we even get negative points for placing much higher than half of the grid and we're still getting negative points. It's really depressing to when you're being punished for your hard work. - Completely remove negative points for being destroyed, disconnections and game errors. It's not our fault, so we shouldn't be punished for such an accidents. No points won't hurt anybody and we can at least play and have fun without being worried that someone will ram us to the wall. - Give us ability to increase Skill Rating in Unranked races. We can play with friends and that way increase skill and than be matched with other players that know how to race. I'm mean, for real, nobody would mind that, right? - Lower requirements for the "Pure Gold" trophy/achievement. It's kinda linked to above points but it doesn't hurt to mention it. Right now it's really very unfair achievement. - I know this is not related strictly to the skill rating system, but please improve penalty system. It needs drastic updates, because right now there literally no penalty system at all. People can do whatever they want and there's no punishment. PS. Please, if you really want this problem to be fixed, spread the word and share link to this topic whenever you need. The more people will give their voice the more chances it will be fixed.
  19. 18 points
    @AScott Have you seen Lando Norris streaming the game? The first thing he did was turn off the halo, and talked about how in real life you don't see it. He said you see right through it because it's so close and you have two eyes, like how you see your own nose. If an F1 driver says that there's no point arguing.
  20. 18 points
    Quick update: PC players: we've just released Germany to ensure those on the early side of the world get their content on time! Console players: Germany will be released midnight local time. 🙂
  21. 17 points
    Hi guys, a couple of months ago I created a thread with a suggestion for the halo but now I created a more detailed solution and example of what I mean. The Halo is a big problem for any cockpit user and removing the central column is nice but don't look very realistic. An additional option can be added. F1 is a simulator and it`s trying to feel very realistic but the lack of geometry of the equipment make it less authentic. The halo is a part of the modern open wheel single sitters and doesn't disturb the drivers but for the players is a big issue. I was thinking why not introduce 2 sliders one for the size of a mask controlling the area of the transparent part and another one controlling the exact transparency. The eyes naturally make the front of the halo transparent when you drive and a similar effect can be achieved. With the sliders, you can make it transparent let say from 100% to around 10%. The effect can be on the top of the screen and the edges can be more opaque when the mask is resized with the slider. Similar to the image below. With this option, you can still see the sky and surrounding cars and the front of the car but still, have this illusion of the eyes adjusting to the object in front. Here is an example of it. The game makes the car transparent when you drive through objects but this option can be made for the cockpit view making the halo-less of a problem but of a feature.
  22. 17 points
    I'd like to take this moment to appreciate what's been going on with the game lately. I think it's safe to say we were all a bit apprehensive of post-launch support, but personally I think it's been great. Codemasters really listened to the community and delivered. We wanted hardcore damage in career- we got it. We wanted rain at night to be fixed- it's been fixed. We wanted better FFB - it's been improved. We wanted cars to stay dirty between the stages - they do now. We wanted unexpected moments to come back- they did. We wanted more balanced AI - it's here Did I miss anything? The DLCs are great, the Clubs have been introduced. Can't wait for Porsche and Wales. There are still some minor things to be fixed here and there, but nonetheless it's a great time to be alive for a rally gamer. I'm really happy. Thanks Codies!
  23. 17 points
    Adding UI text to each of the settings, with a brief explanation of what they do (like in D4 and DR1), would do wonders and I'm sure it would help a lot of people. There's some people complaining about that lack of guiding text in steam reviews. Just take what's in the PDF, shorten it as necessary and paste it in the game for each setting accordingly.
  24. 17 points
    @ShodanCat I had a look at the windscreen/windshield droplets with low rain and it has been improved. It's too late to get it into the Latvia patch (we have to submit each patch to Sony/MS well in advance) but I'll try and get it into the one after Latvia somehow.
  25. 17 points
    was everything ok on the stage ?maybe you should check the tires ...
×