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Showing content with the highest reputation on 5/26/2019 in Posts

  1. 2 points
    Another factor is that Dirt Rally came out of nowhere. No one expected a sim oriented rally game from Codies and one day it just dropped out of sky. No hype, no expectations, no whining, people were just in awe what just happened. I love Dirt Rally but I feel it's already a bit of a 'rose tinted glasses' effect going on when looking back at it. That said, the release of DR2 has been anything but smooth and I hope they manage to iron things out in the end. Underneath all the problems this is far superior to Dirt Rally.
  2. 2 points
    And here's an even more ridiculous example from Canada. 7 seconds ahead of 2nd place in my heat, and a full 10 seconds behind the overall winner, with an overall difference of 23 seconds from 1st to 20th over 4 laps. I'm not even mad, that's hilarious 😂
  3. 2 points
    OK, scratch that, it's broken everywhere. This was in Hell Norway. 2 seconds faster than AI in my heat, 8 seconds slower than 1st place, and a spread of 14 SECONDS in a 4 lap race! Ridiculous
  4. 2 points
    DiRT Rally, the original one, was created by the passion of a few members of the team, and it was mainly an experiment on which the higher ups weren't particularly interested at the start. DiRT Rally 2.0 was a game directed and decided by the higher ups and the developers had to sort of live with this. In the end, the public, the players and the reviewers can still tell the difference. DR2.0 is good, but it somehow lacks the soul the original had, and that was what told DR1 apart from all other games
  5. 1 point
    Going to keep this short and simple... If ANY and I literally mean ANY content in the game (And I mean cosmetics and cosmetics ONLY (Anything else is by far worse... not better)) is not earnable (Or reasonably earnable), but is able to be bought... I will whole heartedly scrap this game from my list of ONLY this game! I have quit playing all other games due to this exact issue, this is the only game that has never had it (Besides F1 2016 with their R&D cr@p)... I am more than willing to quit on this game to if this affects ANYTHING about the game! I may sound like I am overreacting, but cosmetics coming into games has only ever become a serious issue... even if it started off fine.
  6. 1 point
    I know that this is usually an open and closed case... we all complain that crashes aren’t very realistic and feel super weird, then we all agree that sponsors/FOM don’t like to see crumpled up cars, HOWEVER I feel that this is not the discussion we should be having re: crashing. IMO when two cars touch each other, when they hit each other, or when cars collide with objects and walls the physics are very poor but HEAR ME OUT HERE 😀 I completely agree that we are not buying the game for crashes or making a game for idiots to drive backwards around a circuit however a MASSIVE part of Motorsport is surviving the bump and grind - the first lap is a good example - dancing around cars that have just touched - trying to avoid a crash when it happens in front of you, judging the change in speed this creates between different cars as you dive into a turn. I’m not asking for crumpled up cars, or crazy car crash flips, I just really really wish that contact physics were better and more enjoyable. When someone crashes in front of you, you instinctively react to what the real world tells you, or what you see on TV, however in Codie’s F1 games, you don’t ever really know what will happen - it’s all very random, the physics don’t make sense and we’ve all had the situation whereby you end up having to use a flashback due to some super Weird crash bugs. Incidents are Big part of F1 and it should be an exciting spectacle when cars touch in front of you or have an incident however when I play these games I pray for no crashes because they look and feel awful. This in turn impacts the immersion and feel of a race weekend..... And don’t get me started on the safety car!! let me know what you think.
  7. 1 point
    Fair play to him, i have always sucked at Art.. You've either got it, or you ain't! Also, it's another 4 day bank holiday weekend for me But i'm doing a 10k run tomorrow, so i shouldn't be having too many beers tonight haha
  8. 1 point
    Codemasters has failed to be able to identify and remove multiple different major issues that were present in sequentually released games from F1 2016 up until F1 2018. This relates to singleplayer, as well as multiplayer but specially the latter of the two. As far back as F1 2016 online gaming tests had concluded that using 'custom' helmets and racenumbers in online lobbies had a detrimental effect on connectivity between players and would regularly cause for teleportation issues, better known as "lag spikes". Through the years Codemasters has put a emphasis on this function and in the latest iteration of Formula 1, being F1 2018, the sole option is to drive with your customised profile brought over from your "Career mode" in Singleplayer in online gameplay. F1 2018 has proven to be one of the worst versions in regards to bugs and issues during online multiplayer sessions. The point I stated here above has been adressed on more than one occasion and Codemasters has basically ignored this issue and failed to improve on the issue that has been presented to them. Therefore, with customisable options being presented as a "microtransaction" in F1 2019's version of the game, I better hope this problem has been fixed but with history showing Codemasters has let us down on a lot of repeating issues appearing in annually released versions of the game, I remain very pessimistic to say the least. Not only has Codemasters declared that F1 2019 has been in development for 2 years, probably meaning that former existing issues will reappear. Now, if gameplay/physics will have remained much the same as in F1 2018 and F1 2017 this means that Codemasters has put 2 years in developing F1 2019 to be more profitable and not to be a better product, giving priority to incorporate a microtransaction system in their game over improving gameplay or customer experience. In my eyes this would be a disgrace and I would point out to my fellow gamers to be very critical about forthcoming media presentations in the near future about this game since it's widely known that most promoters in the forms of streamers can't be critical since it will damage their revenue as well. We can't simply allow Codemasters to get away with their failures and shortcomings on a repeated basis and be asked to pay for additional content that in the past has resulted in being detrimental to an online gaming experience when used. Sincerely yours,
  9. 1 point
    it's so rewarding compared to the first dr1, in wich it was more a fight versus the wonky physics, rather than the opponents. in dr 2.0 you also have a lot more confidence on how much you can push a car to the limits without crashing also setups are a lot more effective and evry car has the correct physics, specially the rwd cars now behave a lot better than in the first title it really annoys me that this game don't get the right approval
  10. 1 point
    Rallycross AI is still ridiculously broken on the new tracks (Canada, UK, Belgium), you can be 5 seconds faster than the AI in your heat but 10 seconds slower than the AI in the other heats over 4 laps, on Masters difficulty Pretty much unplayable
  11. 1 point
    Dirt Rally 2.0 is much more in every way than the original. Dirt Rally could not even air the wheels of this Dirt Rally 2.0.
  12. 1 point
    There's a "premium tier" which you can ONLY buy with money. Not unlockable in game. I was already 50/50 buying the game. Now, im 95/5 not buying. Source: https://www.gtplanet.net/f1-2019-microtransactions/
  13. 1 point
    Unfortunately i think it's the latter. I'm basing myself on the steamdb estimated sales, which besides being inaccurate and presenting an interval between 50K-100K, it's still pretty low. By this time it should be in the 150K-200K imo. The low review score on Steam is surely affecting the sales a lot, it's "Mixed" right now, sitting at 64%. It went up from 62% in the past few days ever since the FFB patch, but it's still sitting behind DiRT4 (65%), which is absurd. Seriously, if you guys are enjoying the game and see any future for it and you haven't dropped a review yet, please do. This is "our" game after all. https://store.steampowered.com/recommended/recommendgame/690790 I wouldn't like to see this game die so quickly.
  14. 1 point
    Waiting for the sound cut-out bug to be fixed got me like....in all seriousness, got 14th (at the time) on Xbox leaderboards with having gone 90% of the NZ stage without sound
  15. 1 point
    Corners like that don't scare Phil Mills. He's a boss. Paul Coleman didn't have the same amount of experience as Phil so the "be brave" was meant for Paul himself. 😂
  16. 1 point
    Germany rally is great, no doubt, but why no time trials in wet conditions?
  17. 1 point
    Would love to see Knockhill and Oulton Park added.
  18. 1 point
    I'm really disappointed the new Germany doesn't have light rain or just a wet road condition, not sure why the only wet weather options they provided are heavy rain. Other than that it feels really nice , definitely more fun with the new handling model than the track had in DR1.
  19. 1 point
    (wet) Germany is a masterpiece. I'm in Love! Thank you CM
  20. 1 point
    THIS. Why the hell it is not a thing yet. I'm playing Codies F1 since the 2016 edition almost every day and i swear i have never witness an AI first corner or first lap crash. Totally unreal.
  21. 1 point
    I agree with a lot here especially manual pit stops and being able to drive the cool-down lap after race. I also want to add a few wishes: - More contact between AI, at least on first lap, I can guarantee that in most races at least one driver gets damage to floor or front wing in the first lap, and it would be nice to see small carbon fiber parts flying and punctures. - More information on the steering wheel for us that use noe information on the screen and needs to relay on the information on the steering wheel. - And out of everything this is the most important to me, and something I don't understand Codemasters have done anything with. That is car handling in the form of oversteer. The oversteer in the game is as realistic as oversteer in Mario Cart. In most cases when a f1 car looses rear grip it completely looses rear grip. With how things are now you can drift around a complete lap of the track. Pay attention to how real f1 cars handle, if the rear tires a to low temperature or you are to heavy on the throttle the car spins around 180° degrees at least with no chance what so ever to correct it. The keyword here is snap-oversteer. For me this is a deal breaker, and with this handling you can go a long way away from the arcade feeling the game has now. At least give us who want the game to be as realistic as possible to turn this on as an option. And one more thing, how come I can hear the people in the grandstand in cockpit view in an F1 car going full revs? Maybe if everyone in the grandstand was using a fog horn it would be realistic to hear them. Thank you.
  22. 1 point
  23. 1 point
    for me (ps4 T300) the soft lock works fine (I have the right degree of rotation for each car), but the wheel on screen doesn't match. So it's just visually broken.
  24. 1 point
    Why F1 2018? Why not wait for the release of F1 2019?
  25. 1 point
    wow reading this is very scary D: it seems like VR users are some kind of junkys that cant live without VR anymore... really guys.... get your **** together best part is the guy that is telling he gets headaches/feels stressed from playing on a monitor xD what a BS xD xD xD