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Showing content with the highest reputation on 6/16/2019 in Posts

  1. 3 points
    I think the bugs, whilst annoying are somewhat tolerable given how brilliant the game can be. Plus it feels increasingly like 'our game'. We all accept our own flaws more than others!
  2. 2 points
    That's what would be ideal, and what used to happen before. But WRC has reviewed their licensing and managed to restrict those. Kyloton has the exclusive package.
  3. 2 points
    1. "Sequential or H-Pattern +/- Clutch" option is a priority. 2. "Assists" - Have an option to select "Authentic" assists that correspond to the real-world counterpart. 3. Make analog handbrakes available under "input reporting" and give us deadzone, saturation, etc adjustments just like pedals. 4. Brief descriptions of options from within the GUI. 5. Let us choose not only a default steering device, but also a default menu navigation device, so that keyboard keys can show up instead of buttons.
  4. 1 point
    DRC - DiRT Rally Championship https://www.dirtrally2.com/clubs/club/39043 Open for everybody, so everybody who feels like participating can do so, no matter how active you are in the forum, and you will not be kicked if you might be inactive for some weeks (As long as you're not cheating of course). If you have ambitions for winning regular participation might be helpful though. On to the rules: Every DRC-Season will consist of all Rally locations, including DLC. One Season has to be completed with the same car! Every event (rally) will last for 3 days and 12 hours. (Making two events fill exactly one week) Each Rally will consist of 7 Stages The first 6 Stages will only consist of the 4 long stages (2 will be repeated). SS1 ,SS4 and SS7 will have Service Parks. SS 7 will be a short stage. Restarts are disabled, Alt-F4-ing is prohibited and will be punished if discovered. Having a Service Park 3 stages apart highly encourages less risky driving (as real world), as you have to cover 30-40km of stage between services. The Reward for a Championship is as follows: 1st: Is eligible to pick the Vehicle Class for the next Season. 2nd: Can pick one of five Season Structures from this Overview: 3rd: Can select which Rally needs to be excluded next season. Only 12 can be put into a championship, but 13 are in game. 4th: May pick the Safari-Rally (Service Park structure of 2/5. Five stages to be conquered in one go) 5th: May forecast the Weather-Rally (Pick one location and cherry-pick the weather options to your liking. Night has to be less than 50% though) <spoiler> ---SUSPENDED until further notice----- The DiRT Legendary Trophy https://www.dirtgame.com/leagues/league/34459/drc---legendary The DiRT Legendary Trophy, powered by the DRC. It is a seperate competition and fully independent from the DRC standings. It consists of 24 stages with over 270km of road and covers all countries available. It only has 2 Service Parks , one after the first quarter and one at the half way-point (after 12 stages). Saving your car and driving more catiously is the key here. "To finish first, you first have to finish" is what you shall have in mind. Car choice is completely free for everone here. Everybody, who finished the Legendary Trophy (read as: Not retired) is allowed to wear one of these Badges in their signature: ---------------------------- Anybody seen with such a badge, who didn't earn it will be kicked from this league without further notice! ---SUSPENDED until further notice----- </spoiler> Cheers, SkyRex
  5. 1 point
  6. 1 point
    You can adjust the saturation and sensistivity of the loadcell in the options menu so that you don't have to push that hard. How heavy is the load cell? I have a 20kg version, but I am on a Playseat F1 so that's different in that perspective. I also fixed the pedal plate so it doesn't flex. never want to go back from loadcell to standard haha
  7. 1 point
    Same for me, couldn't create championship when Monte was in it. Just got a 404 reply.
  8. 1 point
    You’re all set for whatever games Xbox studios release in the future then, “free” Gears, Forza, Halo etc., the deal pays for itself after a while 🙂
  9. 1 point
    Thanks. For my first wheel, i am really happy with it 🙂 Great to see all the adjust you did with the Playseat Challenge!
  10. 1 point
    Seems that Monte Carlo cause some problems, because when dropped it out then could create championship but before that no matter what I done "Submit Championship" button did nothing. (I have deluxe if that matters) All countries and all mixed weathers are welcome.
  11. 1 point
    And mouse for PC? Not for driving but for menu navigation? How fricken hard can it be? Still can't implement it?
  12. 1 point
    Hello, First off, my setup info... SimuCube (OSW "Small Mige"), Bodnar SLI-Pro (display and controls my wheel's button input), ProtoSimTech PT2 Pedals (Bodnar BU0836-LC based pedals) and TH8A Shifter (always in Analog Handbrake mode with Rally games). How are you getting on with the input configuration options in-game? Are they easy to find, easy to understand? I had to find someones youtube video before I found out where you hid the wheel rotation calibration option. I personally like using soft lock, so this setting was very important for me. Once I got that calibrated right, it made a big difference. Otherwise mapping inputs (axis, buttons, etc) was fairly straight forward. Is it easy to understand in-game what each of the settings mean and do? Is there anything in this regard you think the team could do better in the future? For the FFB settings, little more detail about what each setting is would be good. Wasn't there more detail provided in Dirt Rally 1.0? It seems that it's gone a step behind. But since the recent FFB patch, the game is feeling 100% better. How are you finding the in-game tools and configuration options? Does the job I guess. See comments above regarding descriptions and how I found it a bit tricky to find the wheel rotation calibration option. How do you feel about how the game handles external configuration files? Honest answer... ********. While It's good that my SimuCube wheel is able to be added manually... but I didn't have to do this file edit in Dirt Rally 1.0, and most other games will detect it automatically. I have no issues with manually binding/calibrating in game... but I shouldn't need to edit an external file to get full detection and FFB working (telemetry is another thing, and I'll leave that alone as being fine in a the xml files). Thankfully the game is popular enough and there were many threads about how to get SimuCube (and other OSW) wheels working early after release, or it would had been a quick request for a refund. What are your thoughts on how the game handles multiple input devices, and switching between them? Beyond my comment about the external files being required for calibration of my OSW... I'm just happy that there's zero issue with calibrating my setup, including custom mapping to get 99% of the in-game menus working without needing to reach for my keyboard/mouse. Only other feedback I'd love to provide... can you please add proper triple screen support (separate render, angle of side monitors, in-game bezel correction, etc)? That'd be nice. Real field of view "in degrees" would be good too (but hey, at least FOV options are no longer hidden in XML files). EDIT: Forgot one other big item... while my TH8A is detected as analog handbrake... why does the game use it as a digital on/off switch? 1% input = 100% input... why? Please support full analog handbrakes in future update/fixes. Please keep pushing forward with DR2.0... I'd be more then happy to buy a Season 3, 4 and beyond of DLC if you keep pushing forward with the updates/fixes.
  13. 1 point
    Absolutely loving Dirt Rally 2.0. The folks at Codemasters have done an amazing job. The way DR2.0 has been supported is great. Looking forward to the next batch of updates! Platform = PC Here's some of my best:
  14. 1 point
    Looks like these two really aren't enjoying their balloon ride that much 😄
  15. 1 point
    Loads of great pics so far, will try and share some of those next week 🙂
  16. 1 point
    Is incredible how coexist on me the absolute enjoy the game with the all the bugs, because they exist and it's frustrating, but the game is so great.
  17. 1 point
    pretty sure everyone here knows already, but thanks for pointing it out just in case depending on the country, you might not get the semi-finals. these days the qualifiers are live for free, and they upload the final, but you only get highlights of the semis if you're in a country that doesn't have a TV deal with the FIA World RX Championship.
  18. 1 point
    you are not gonna get the 1.6 cars as those are part of the WRC license now, which Kylotton has. would really like the Hyundai i20 R5. that was a DLC for Dirt 4 but is strangely absent from DR2.0 and unless i missed it no-one has explained why. people have been screaming for that car for ages so no idea why they won't release it as a DLC car, people would surely buy it.
  19. 1 point
    and Greece and Portugal and Corsica and 22b and Focus 2001 and Impreza 2001 and 206 2001 and stages dlc and esports and Xsara 2001 and
  20. 1 point
    Input setup/mapping is certainly improved over the original DiRT Rally. It's the first CM game in recent memory I haven't needed to manually edit XML files and/or use 3rd party input mapping tools. One thing off the top of my head, it's good we can now map an action to multiple inputs & across multiple devices... eg. this allows shift up/down to be assigned both to shifter paddles on a wheel AND to a sequential shifter, so players can chop & change depending on their preference/the car being driven/whatever, without having to pause & dig into the menus, or without using external controller-to-keyboard mapping utilities such as JoyToKey (which I had to do with the original Dirt Rally). Also, it's easier to get the game to cope with "unsupported" controllers, or controllers that don't have default mappings. And it doesn't nag every launch (as some previous CM games have) about controllers not having correct mappings for all the main inputs. As for possible improvements... bobradar already provided almost word-for-word the same things I was going to type here, so I'll quote the same list to show my support for those requests... And I'll just expand a little on a couple of those points... Changing default menu/navigation controls in-game without having to dig around in the XML files (although the recently provided PDF was great for more detail on what's possible). This will be handy for VR users in future, or anyone with lots of controllers... even just to map "Pause" & menu navigation to something more static & easier to reach (a button box, or spare controller) rather than forcibly bound to specific buttons that may eg. be positioned somewhere unpredictable, because it's on a spinning wheel (especially when essentially blindfolded in VR). Understandably there's a risk of people messing up & getting stuck without a way to control the menus & edit controls... perhaps don't allow the primary keyboard controls to be edited in-game if needed, so there's always an escape route! Tooltips / More detailed explanations of the various options are always welcome (not sure if more tooltips have been added since launch, but these seemed to be severely lacking in DR2.0 in general, eg. for car setup options, FFB options, etc. were much better covered in Dirt Rally... ok for players coming from that game, we may get the gist, but newcomers to DR2.0 will be doing a lot of searching/reading to work out what the options do... anyway, stopping before going further off-topic!)
  21. 1 point
    I'll start with the obvious one: we really need the 'Sequential or H-pattern' and 'Sequential or H-pattern + clutch' options from DR1. edit: this was added in patch 1.6, good job 🙂 Beyond that, I definitely like the way multiple input devices are handled, it's a big improvement over DR1 and makes it much easier to configure my wheel, pedals, gamepad and separate shifter independently. And massive props for the PDF document, it's amazing and super useful/interesting. Another thing we were discussing on Discord recently is the Clutch Override assist. Why is this considered an Assist? The R5 cars, for example, have actual clutch pedals, and yet when the game is set to Sequential shifting, my clutch pedal doesn't do anything with the assist set to Off. Maybe we need a Sequential + Clutch option? edit: another thing I thought of is that it would be good to include high-end wheels in the config by default, in particular the various direct drive wheels. I've seen a couple of times now for example Jimmy Broadbent streaming DR2 after a patch and having to edit the input XML file each time, to much frustration. It's a fairly minor thing but it'd go a long way to creating positive impressions.
  22. 1 point
    I would love to see a stage generator but this time with lots of variety for road segments. In D4 I know what a hairpin will be like in Wales or whatever, but if the generator could change enought features of a turn that would be awesome. I know hand crafted stages are great but after a while you'll lear them all. A little variety would add tons to this great game.
  23. 1 point
    I'd love some hill climb/descents ! (Pikes Peak original/now/reverse )
  24. 1 point
    You are 100% right there are players out there that could get a top 10 time with a default setup, I'm one of them and I know a good few of them to boot. I should point out I never said its a guaranteed top 10 time, just capable of a top 10 time. obviously I cant magic talent into a player but I can make a car more stable to help them enjoy the game more which is the sole purpose of me doing this. Mentioning that my setup are capable of a top 10 time is purely to stand out against the rest as otherwise its just another setup for people to skim over. I'm not trying to mislead as my setups are capable of a top 10 time if the player knows how to get through the stages. If they cant they will really enjoy the next series of videos once I've finished tuning the cars.
  25. 0 points
    I think that 5 seasons is enough. Now what those 3 other seasons should include in my opinion. Season 3 Jämsä, Finland rally Argolis, Greece rally Some rallycross stage (possibly cota) Group A cars Toyota celica gtfour (st185 of st205) Mitsubishi lancer evolution III Mazda 323 4wd Group s prototypes Lancia ecv Audi group s prototype Toyota mr2 222d Rwd1 Ford escort rs2000 Toyota corolla sr5 Bmw 2002 (ti or turbo) Season 4 2 rallycross circuits Introducin hill climb. Hopefully pikes peak Hillclimb cars Audi sport quattro s1 pikes peak Peugeot 406 t16 Rwd rallycross cars (mainly popular amateur cars) Bmw m3 e30 Mazda mx-5 na Opel ascona 400 Group c prototypes Mazda rx7s Lada eva s-proto Ford rs200s Season 5 Two new rally locations Tour de corse/ san remo Guanajuato, Mexico New hillclimb track Hillclimb cars Toyota celica st205 hillclimb Suzuki escudo hillclimb Lancia delta hf integrale hillclimb Group b rwd cars Toyota celica Nissan 240rs Mazda rx-7 group b Misc rallycars Toyota corolla wrc Lada samara Mitsubishi lancer wrc04 Saab 900 turbo Volvo 240 turbo Volvo 343 Also we really need asphalt 2.0 soon. I wouldn't mind seeing couple car packs after season 5 has ended. Also it would be nice to make our own liveries for cars. But what i want more than anything is the return of finnsih rally and group a Toyota Celica. Everything else is just sweet bonus.
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