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Showing content with the highest reputation on 6/26/2019 in all areas

  1. 7 points
    Look at all you Assist users, feeling righteous that you should be able to come home from work having not practised, pick up a controller, slam around the car with assists on and win everything without even trying to. While us no-assist users should have to spend day and night perfecting the art, taking the time to learn the skill of no assists but STILL LOSE races to assist slobs. Smh. I read someone say, if they dont un-nerf TC that no one will buy from the new shop on the game, so they WILL do it, he said it like he was royalty! Personally I will not buy from the store if they make assists any faster; from a no assist driver.
  2. 4 points
    None of the new functions work! There is no sense to use it over the old f1 wheels Will this be patched?
  3. 4 points
    I don't know why this was changed this year but it's a major issue. On 25% distance; your tyre wear gets scaled in qualy and a single flying lap can give up to nearly 30% tyre wear because of the "extra" out and in lap. This makes the soft compound useless on certain tracks. The issue is even bigger with F2 where you get only one set of softs for a 30 minute session. You're meant to do multiple laps on that one set but with the scaling it's impossible. You have 30 minutes for what is essentially one shot qualifying. I hope you can revert this to the way it was in previous games, it was much better that way.
  4. 4 points
    The title is self explanatory, the tyre wear in qualifying is scaled, leading to 50% races and shorter becoming one shot qualis on the harder tyres for the most races. To have strategic flexibility and agressive qualifyings we need the unscaled default tyre wear in qualifying for every single race length
  5. 3 points
    The safety car deployed in monaco just before I finished a lap and after I flashed back and the safety car deployed again it instantly disappears the moment the new lap starts with the track going green again and no delta to keep to. The safety car also still goes around the track leading to cars crashing into the back of it
  6. 3 points
    Got some word from the team and the following was changed on PS4 Pro after 1.3: Resolution increased from 1080p to 1440p TAA filter quality improved
  7. 3 points
    I did also contribute to complaints all over the world. Let’s see whether they will even bother with reply...
  8. 3 points
    Just to let you know, it's acutally possible from a technical point of view.
  9. 3 points
    In the past I've won the championship in pro season mode on a pad with no assists (back in 2015). Assists have been OP since the birth of the legendary Pastor Maldonado. When you play with no assists, all the fun goes straight out of the window as soon as the first assist user join to the server and is on pace with all the no assist users without breaking a sweat.
  10. 3 points
    you can play with no tc on a controller 🙂
  11. 3 points
    Got the Stratos fully upgraded and using GTR Technical's tunes with some occasional tweaks. I feel like I'm flying in that thing, but still 10-15 seconds behind every split. I think I need to keep the car straighter and moving forward more vs sliding around every corner despite how fun it is, especially with RWD. I'm also hitting corners too fast and stalling in the middle, so I need to brake sooner and then accelerate through. Annnnd I need to play more to know the tracks better. So given all of that, it makes sense. I know where I'm losing the time. But still. It's a totally different class, it deserves its own career difficulty. Why do I have to suffer and grind all of sudden to this extent or drive a car that I don't want to drive at the moment? It's a new class. I want the progression from the beginning. I'm not even getting paid anymore! Lol. It seems like separate careers for each class would be welcomed by all and not require too much effort. Just think of the amount of gameplay it would create. The difficulty we've achieved already can be applied to the class that was used most often.
  12. 2 points
    I put on two sets of medium tires but I should of been DSQ?
  13. 2 points
    Okay, i will eat my hat if the Xsara or 206 make it lol.
  14. 2 points
    There was a little bit of gossip about the 206, with the wall mounted car thing. Hope is the last to die
  15. 2 points
    This is unfeasible, as it give an unfair advantage (unless you're playing single-player, obviously). Managing the stop area is a part of the game, in Dirt Rally 1 I commonly just watched my car crash in slow-motion right after passing the finish line - but it didn't matter, because this damage didn't apply to the car (or maybe the screen faded away before the damage was actually dealt? who knows). Right now you cannot "exploit" the finish line by entering it in an unrealistic way. You don't have a 'right' to skip it, just like you don't have a right to drive on autopilot in online modes. Manage your throttle and hit the breaks as soon as you pass the finish line.
  16. 2 points
    The answer is as its allways been, but Codemasters for what ever reason wont implement it, Scrap ranked, add licence to custom lobbys, Add virtual mirror, spotter, what ever other assits are avaible, Make all assits inc visual assits, TV Pod Cam, Proximinty Arrows which are assits, avaible to be forced off by host, every host can choose excalty how they want the event to run, more lobbys, more choice, more racing, more people, Make the list of assits avaible via the lobby ( which currently I think is only event , damage, performance, ghosting etc ) for which are on or off like it is in project cars 2, players can see excalty what restrictions are before they join, Which currently you cant see, people join, spin off at turn one cause they didn't realise some assit was off, quite the lobby not only waisting thier time, but also the hosts time, Mission Win Now, Everybody's Happy, and no one can say thier being forced to race how they dont want to,
  17. 2 points
    CM should take a look at Assetto Corsa, Project Cars series or Forza series etc., those games handle assists the right way, in those games you have to go for no assists to actually be competitive. Whereas in CM's F1 series assists always were way too close or even faster laptimewise to no assists which basically destroys any incentive to actually learn and drive no assists racing (with the exception of F1 2013).  Imo, the difference between no assists and assists should be that asissts are at least 4 seconds slower, if FULL ASSISTS are being used. Here's a example of how that could be achieved: Full ABS, should make one start braking at least (20 - 40 meters) earlier than no assists. Medium ABS, which currently doesn't exist for whatever reason, should make one start braking at least (15 - 30 meters) earlier than no assists.  Low ABS, which currently doesn't exist for whatever reason, should make one start braking at least (10 - 20 meters) earlier than no assists. Full TC, should make acceleration at least (30 - 60 kmh) slower out of corners. Medium TC, should make acceleration at least (20 - 40 kmh) slower out of corners. Low TC, which currently doesn't exist for whateverreason, should make acceleration at least (10 - 20kmh) slower. Auto Gears, should always shift up at 11500 rpm.  If all this, or a similar approach to no assists vs. assists balancing, is considered and done, the game will be more "E-Sports" friendly.  Also if some bonus extra XP or ingame cash for notrunning assists was granted to no assists driving, it would give even more incentive to the players to finally make the switch and eventually forces us all to be better drivers.
  18. 2 points
    You are partially right Tommy but all this is a "partnership business". When you prepare a campaign of publicity, it's mandatory to be carefully with all obligation of your company and your partner company.
  19. 2 points
    It is incomprehensible to me how the official supplier of the F1 Esport series does not have full support for its steering wheels. For me, this is the biggest disappointment of F1 2019.
  20. 2 points
    Why do you need to insult people? You know, I have a great job, a lovely girlfriend too and still manage to play without assists.
  21. 2 points
    It takes a couple of hours to learn to drive without assists on the pad. You really aren't speaking for the majority because if you were surely most of the lobby will be running with TC and therefore be as slow as you. And regarding TT if someone truly cares about being the best they should be willing to spend time to learn the game with no assists.
  22. 2 points
    @SimVansevenant interested in making Kevin Abbring's VW Polo R5 for upcoming Ypres Rally? 😛
  23. 2 points
    Well yes. simulation | sɪmjuːˈleɪʃ(ə)n | noun [mass noun] imitation of a situation or process
  24. 2 points
    In club i had this convertible 😀 Platform PS4
  25. 2 points
    Hi team, I have some feedback on the decision to leave DLC nefs encrypted. I’ve tried (somewhat unsuccessfully) to keep this to the point. I've made the key points bold to aid in sending feedback upwards. Firstly, I appreciate the open communication from @PJTierney on this. This is much, much better than keeping us in the dark. Thank you team. The main reason you’ve encrypted these files is based on the concern that if left unencrypted, players won’t purchase the DLC but will export the DLC models and replace the model of an available car. Some perspective: The .nefs validation system you’ve built is already checking for .nefs file modification. The impact is, if people were to replace models in an available car, their career saves will be disabled and times will not be submitted online. The community has already shown from the launches of DiRT 4 and DR2.0 that with this degradation in experience, very few people will risk or bother going through the effort of installing custom liveries and models. People would need to go through the effort of installing custom software, extracting the appropriate model files, and replacing these within the nefs of an available car. This process is not trivial. They would then get the visual benefit - but that’s it - and the replaced car model is cannibalised. My strong suggestion is that for the amount of effort involved in the modding process, and for the quality of in-game experience gained - people won’t bother. The few that do are probably going to pirate or never pay for DLC in the first place. And in the meantime your paying, dedicated and engaged community get frustrated and disappointed. What continuing to encrypt DLC cars means for us: Frustration and disappointment. Less engagement with the game. Less motivation to purchase future DLC. Allowing the community to create liveries may seem trivial - but it is a crucial part of helping create an engaged community that will continue to invest time in the game. Will I use the Porsche 911 SC RS? I’ll try it out and move on. But if I could create a livery for it, I would without a doubt spend around 24 hours of my own time creating a custom livery - then be motivated to spend about as much time in game driving it. In DR1 my favourite car was the 2007 Focus in the 2000cc class. I haven’t touched it in DR2 because the liveries are rubbish. I won’t use the 2000cc class at all as part of Clubs because I can't use a livery which immerses me in the experience. It’s a massive missed opportunity. The only thing that is making me try the other available R2 cars at the moment is the fact I can create a livery that helps engage me and my team in the experience of competing with others as part of a community organised championship. Without both of these things I would be sticking to my Fiesta and running daily events until I get bored. Custom liveries keep things fresh and engaging - keeping me in the game longer. I’m much less likely to purchase additional DLC cars with this encryption in place. I’m talking even if the 206 drops - the livery will need to be hella good to make me consider purchasing - cause otherwise I simply won't use it. Without this nefs encryption imma throw you money. If you’re not going to unlock DLC nefs: At the very least please consider enabling the folder method for DLC cars so we can use liveries for models that existed in previous DiRT titles. Better, please consider also making DLC car textures available to the community somehow. This way the few people you're concerned about still can't rip you off, and there’s even more incentive to purchase your DLC because we’ll be creating a wealth of amazing livery content. If you won’t do either of these… You need to invest in better liveries for DLC cars, or in comprehensive livery editing tools. With love and respect, the livery options we have in DR2.0 just aren't good enough. What will these cost you to implement? What is the cost of an increasingly disillusioned community? Thanks team. xoxo