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Showing content with the highest reputation on 6/30/2019 in all areas

  1. 4 points
    This would allow the player to have exactly the career mode experience they wanted. At each contract negotiation window have a driver “carousel” of sorts that show potential transfers and give you the option to block the transfer if it doesn’t fit the experience you want. This way if Hamilton wants to move to Williams, you can block it and it doesn’t set off a chain of other unrealistic transfers. Not sure how much gaming crossover there is here, but have the transfers set up similar to the coaching carousel in NCAA 14.
  2. 3 points
    Version: 1.04 Platform: Playstation 4, Xbox and PC Mode: Ranked Online (5 laps and 25% distance) Whenever I'm playing online ranked mode, I'm getting way too low amount of skill points when I win. I know it depends on amount of players in lobby, but for example, in 10 player lobby, when I finish 4, I'm getting like 10 points max. And what's worse, it doesn't matter if I drive 5 laps or 25% distance. But now the worst part. If you place somewhere in the back, game takes way too much points from you. Once I was driving on 1sf position and I've got error... I lost about 300 skill points. This is ridiculous and not even my fault. TL:DR: We lose way too much skill points for stuff like being rammed, destroyed or even from game errors and we are earning way too low. Stuff like this shouldn't even happen... Going for the achievement Pure Gold itself is pain in the ass. At least give us ability to improve skill rating in unranked matches while playing with our friends. Sorry to say this, but the game is once again broken in online mode at the start. Year after year the same thing happens over and over again. I think, like the rest of us, that it's time to do something with this finally. We came up with few solutions (with forums help of course) that can help us and dev team to decide what to do with this problem: - Significantly increase rewarding points and lower the negative ones. We are being punished way too hard right now. Points are also really slowing down when around 1800 points. We are winning like couple of points (if we are lucky) and losing tons of them (when not lucky). - Positive points for more places than just above 50%. Sometimes we even get negative points for placing much higher than half of the grid and we're still getting negative points. It's really depressing to when you're being punished for your hard work. - Completely remove negative points for being destroyed, disconnections and game errors. It's not our fault, so we shouldn't be punished for such an accidents. No points won't hurt anybody and we can at least play and have fun without being worried that someone will ram us to the wall. - Give us ability to increase Skill Rating in Unranked races. We can play with friends and that way increase skill and than be matched with other players that know how to race. I'm mean, for real, nobody would mind that, right? - Lower requirements for the "Pure Gold" trophy/achievement. It's kinda linked to above points but it doesn't hurt to mention it. Right now it's really very unfair achievement. - I know this is not related strictly to the skill rating system, but please improve penalty system. It needs drastic updates, because right now there literally no penalty system at all. People can do whatever they want and there's no punishment. PS. Please, if you really want this problem to be fixed, spread the word and share link to this topic whenever you need. The more people will give their voice the more chances it will be fixed.
  3. 2 points
    Hello friends of the world of the virtural rally, I would like to open here a debate on how can be the future of the competitive of the virtral rally. I would like to know if you would be willing to have a rally simulator as a service, as it is with iracing. To the point of starting a campaign in the kickstarter, where your donation will be equivalent to a time / hours in the free rally simulator in the future. So I open this debate because for some time now I see that the niche virtual rally simulator as a service, is vacant today in the world, unlike circuit simulators, Ex: Iracing, raceroom, etc ... however, I want also say that in my opinion this is the only way to have a competitive always alive, and quality, for example, have a system of rankaemento, because for those who are starting today in dirt rally 2.0, and that are an evente weekly, is totally frustrating as it runs together against pilots of a very high level, in a ranking system as for example we have in street fighter 5, it would help a lot these drivers always stay motivated, and in my opinion all this is possible with a game that works as a service. Finally, I want to say that we live in the information age fast and with community feedback practically that instantaneous, using this wisely, and a lot of democracy, we can help the competitive virtual rally community consolidate itself once in the simulator / service market.
  4. 2 points
    I don't know why this was changed this year but it's a major issue. On 25% distance; your tyre wear gets scaled in qualy and a single flying lap can give up to nearly 30% tyre wear because of the "extra" out and in lap. This makes the soft compound useless on certain tracks. The issue is even bigger with F2 where you get only one set of softs for a 30 minute session. You're meant to do multiple laps on that one set but with the scaling it's impossible. You have 30 minutes for what is essentially one shot qualifying. I hope you can revert this to the way it was in previous games, it was much better that way.
  5. 2 points
    Hi there, Obviously you are not able to put the Mission Winnow logo onto the Ferrari SF90 but will there be an update to add the 90 years livery. I saw a reply from Lee Mather on where he said it wouldnt be possible, but now as Ferrari only uses the 90 years livery in real life as well and not the Mission Winnow anymore, maybe it will be added? Can anyone comment on that?
  6. 2 points
    Is a notice board not an essential feature missing from the leagues menu? I mean, yeah I can message everyone on PSN but if you want to leave a 2 week notice up without bothering people with private messages, you cant. Especially when you dont have to be friends with everyone on PSN from your league. I wonder is this something we can ask them to add, otherwise I'm loving the leagues feature. Just started my own, wouldn't have done so if it wasnt in-game!
  7. 2 points
    The cars are harder to drive, but much more rewarding when you get it right. I believe many people are having problems getting lap times up, but we all have to adjust the way we drive, I race with a club sport and load cell pedal, after my first few laps I switched my pedal load to 95k now I’m playing with brake pressures to find the sweet spot, it certainly feels that this game has moved much more toward simulation. When that happens you’re lap times move more towards realism, for instance my lap time at Silverstone on assetto corsa is vastly slower than in 2018, and that is because the physics are more realistic. And you really have to dial in setup and fundamentally change you’re driving style, to improve. The more realistic the simulation the more you appreciate what a racing driver does, so practice and enjoy.
  8. 2 points
    I have been racing on and off for many years with almost every racing title that has been released, and i have still not received that satisfaction level that brings one back, until now. Asseto Corsa got me close but the lack of championships was poorly implemented. Credit where credit is due to CM, the F2 Championship finally gave me that wow factor. Firstly the Visuals during that first qualy session and race in Bahrain, using cockpit cam with a realistic filed of view is outstanding (Would love a virtual mirror, but that is for a different discussion) The PR Arrows work well for me at least. The sound of the F2 cars is fantastic and i think has been replicated to a very high standard. The handling is on the edge, it rewards precision and it makes a mockery of you, when you think you are driving like the e-sports guys, battering the gearbox and cutting corners like they re not there, the curbs this year have consequences. I am enjoying F2 so much i have put only one hotlap in on the F1 Ferrari and when straight back to F2.....
  9. 2 points
    Yep it ain’t f1 2018 rebranded as 2019 the changes are there and make it challenging enough to be considered a new game. Forget 2018 and just plug away at it until it clicks with you
  10. 2 points
    Wouldn't it just be a percentage of points? Choose difficulty 1 and you get 1% of normal points (that would be insane! Haha) and 50 = half points and so on. Shouldn't be that difficult. Only issue would be the AI R&D - what happens there?? Regarding your previous post, I do think that Codies have still got it wrong from what I'm seeing. Yes you could say that some were complaining 2017 was too slow and now complaining it's too fast so they can't win but they can win. It just means that perhaps they've gone too far the other way. Just needs fine tuning. I just think that it should be that it's not possible to fully max out R&D. You can't tell me that there is 1 team out that say they have the perfect car with no upgrade possible? They are always looking to update the car. Yes you could max out a department (aero, chassis, engine) but never all; you chose what department to focus on and the points earned reduced to make sure this never happens. That would slow it a bit. The 5 second improvement however you must agree needs to be looked at, no?
  11. 2 points
    In 2018 there were suggestions to implement a difficulty option for R&D. For me that would be the best way. Everybody who wants it could take the harder difficulty and would gain less points. Standard is the default option and the guys who wants it a bit quicker could choose easy. Also what i have suggested last year, from my point of view every R&D option should have a positive and a possible negative effect. This would make the R&D much more interesting. For example a drag reduction upgrade could have a negative effect on tyre wear or an engine upgrade could lower the reliability.
  12. 2 points
    Well done mate, that's fantastic! On a similar note, I also got my degree last week in Graphic Design! 😛
  13. 1 point
    I agree the assists should be a bit slower than with assist off but 2019 is ridiculous, its now utterly pointless racing online as no assists advantage is absolutely massive. I was in several races today and the advantage of no assists is crazy, the speed nerf is insane with medium TC, even my friends with no assists could not believe the advantage they now have. One lobby no assist players had a 2second advantage! This game is going to get pretty empty online as people are going to realise there is no point in racing if you have medium tc enabled, and most players are casual The vast majority of players have other commitments and come on to have some fun, but nerfing the medium tc to this extent is crazy.
  14. 1 point
    C'mon guys, you're not talking with a guy that play only F1 games or don't have experience with simulators. I'm competitive on Assetto or iRacing. Nothing to do with driving style. There's no such thing. Or you know how to drive or you don't. I know. I'm not talking that I'm a wonderful sim driver, but i'm very decent one specially with really low time to spent on it. Cars just don't turn here. Maybe a bug, I don't know, never experienced this in my life. Worst experience ever. No grip and no downforce. Very odd. I will try DX12, go figure... Are you guys have 100% sure that you're talking about 100% no assists mode? Because it's REALLY uncommon. @Schwartzwelder You're talking about brake pressure or another setup? I always use 100% on brake pressure in all sims. Have tried to use less than 100%, things gone even worst like i expected.
  15. 1 point
    Obviously. It takes time to license and build the car for the game, so you'll always get a car after the period in which is most 'relevant'. They licensed the 2018 to build it for now and if they tried to license the 2019 cars now, they'd be ready for next year.
  16. 1 point
    I've tried every setup you can imagine. Things gone much worse than my setups from 2018 game. So default setup is worse. Unplayable is not like impossible to drive, unplayable in a way that these cars are not F1 cars. They have no downforce and no grip. Definitely there's something wrong with handling model. More and more players are saying the same on many other forums that I'm reading now. I will wait for update.
  17. 1 point
    That's the day 1 patch right there. No notes required for the day 1 patch.
  18. 1 point
    You can tab into the options whilst the next race/session is loading the option to change the AI is in there it's in the same set of menus as the tyre choice screen. Not sure what the button is on your system but it should show it in the bottom right of the screen whilst the next session is loading I know on PC for me it's the TAB key on your system I don't know
  19. 1 point
    So, where is the steam workshop? When you go to the setup screen it gives you the option to load/save setups from the workshop, but there is no workshop. When will we have acess to it?
  20. 1 point
    @Faya is it possible a notice board can be added to the new leagues feature? At present, league owners have to add everyone in the league on PSN and make a group chat if we want to give any information about the league to its drivers.
  21. 1 point
    We have the same problem. Would be really great if this option could be implemented.
  22. 1 point
    oh you fan boys are hilarious. Lets back track and talk about all the mumble you guys are saying. 1) Each year codes are given to certain people, youtubers ect. Its not that hard to play the game if you know one of them. 2) Nico Rosberg has his own youtube channel. Google it. The vlog i speak of was uploaded on Jun 22, 2019 3) I could care less what Daniel is saying about the game. He is a current formula 1 driver. Its in his contract to speak of anything Formula 1 related as if was the best thing he ever saw in his entire natural born life. 4) Press: Garbage. They say the same fairy tales since F1 2010. Its a sales technique so the gullible fall into the hype. 5) I don't intend to buy this game full price nor have i pre-ordered it. 6) You can't do a full Formula 2 season in F1 2019. So if you intend to. Keep dreaming.
  23. 1 point
    Pointless to race online? Did you post the same thing on Reddit a while ago too? Create assists allowed lobbies and away you go. Don't hinder those that have taken the time to run unassisted.
  24. 1 point
    Needed: Analog Handbrake Shortcut keys assignable to all the replay actions - including specific hotkeys for specific views All commands to be able to be assigned both joystick and keyboard inputs Ability click on the replay timeline
  25. 1 point
    Input setup/mapping is certainly improved over the original DiRT Rally. It's the first CM game in recent memory I haven't needed to manually edit XML files and/or use 3rd party input mapping tools. One thing off the top of my head, it's good we can now map an action to multiple inputs & across multiple devices... eg. this allows shift up/down to be assigned both to shifter paddles on a wheel AND to a sequential shifter, so players can chop & change depending on their preference/the car being driven/whatever, without having to pause & dig into the menus, or without using external controller-to-keyboard mapping utilities such as JoyToKey (which I had to do with the original Dirt Rally). Also, it's easier to get the game to cope with "unsupported" controllers, or controllers that don't have default mappings. And it doesn't nag every launch (as some previous CM games have) about controllers not having correct mappings for all the main inputs. As for possible improvements... bobradar already provided almost word-for-word the same things I was going to type here, so I'll quote the same list to show my support for those requests... And I'll just expand a little on a couple of those points... Changing default menu/navigation controls in-game without having to dig around in the XML files (although the recently provided PDF was great for more detail on what's possible). This will be handy for VR users in future, or anyone with lots of controllers... even just to map "Pause" & menu navigation to something more static & easier to reach (a button box, or spare controller) rather than forcibly bound to specific buttons that may eg. be positioned somewhere unpredictable, because it's on a spinning wheel (especially when essentially blindfolded in VR). Understandably there's a risk of people messing up & getting stuck without a way to control the menus & edit controls... perhaps don't allow the primary keyboard controls to be edited in-game if needed, so there's always an escape route! Tooltips / More detailed explanations of the various options are always welcome (not sure if more tooltips have been added since launch, but these seemed to be severely lacking in DR2.0 in general, eg. for car setup options, FFB options, etc. were much better covered in Dirt Rally... ok for players coming from that game, we may get the gist, but newcomers to DR2.0 will be doing a lot of searching/reading to work out what the options do... anyway, stopping before going further off-topic!)