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Showing content with the highest reputation on 7/13/2019 in Posts

  1. 5 points
    In my opinion the updated DR locations have been of a very high quality. I like them better than the base game DR2 locations and also better than the original DR versions. I'd be very happy to pay for Finland and Greece.
  2. 2 points
  3. 2 points
    http://blog.codemasters.com/community/07/the-dirt-roadbook-july-12-2019/ Version 1.6 Recap Lancia Delta S4 Video Wales Rally Screenshots Sony Europe Summer Sale World RX at Sweden Tuning setups by @2Technical
  4. 1 point
    I'd like to preface this by saying that I love what codemasters is doing with the post-launch content and updates in Dirt Rally 2, especially updates regarding rainy weather. I'm hoping that this rant would help in getting my issues with hardcore damage mode fixed in future updates just like the rain was. When I heard that Dirt Rally 2 would feature a hardcore damage mode, I imagined Richard Burns Rally 2.0. When I'm playing RBR, I'm constantly afraid of crashing my car, because the damage model is absolutely brutal. Enter a corner too fast and understeer into a bush: you get a broken radiator, which will then destroy your engine within a few stages. Crash into a tree and you will most likely break the engine, forcing a retirement. If you slide and crash into a ditch or barrier, your wheels can break down. They can lose drive shafts or suffer from broken suspension. Wheels can even turn sideways or break off completely. These are relatively tame crashes. If you roll your car, you will not only lose heaps of time, but you'll also have to pray that you don't roll into anything solid and you keep a functional car. Now in Dirt Rally 1 and 2, I'm completely fine with the standard damage model, seeing as most couch rally drivers want near-invincible rally cars. My gripe is with the hardcore damage option, which really just feels like turning the damage setting from "Easy" to "Normal". I am never afraid of crashing my car in this game. It doesn't really matter if I hit a rock, a tree or a barrier - the car will rarely suffer damage that hurts me in the long run. Crashing feels more like a minor inconvinience than a rally-ending disaster. The worst that can happen is a tyre blowout, a double tyre blowout, penalty for resetting/hitting a spectator or broken headlights, which all just add time penalties or force you to drive slowly. Keeping your car safe from excess damage is an integral part in rallying, You can often see drivers slowing down for big jumps because they know their suspension can't handle the landing if they do it flat. And if they crash their car, they'll rarely get away with just a couple seconds added to their time. TL;DR: I want Dirt Rally 2 to be the Dark Souls of racing games, please let me adjust my experience to my liking. PS: I would love an option to enable hardcore damage in weekly/monthly My Team challenges, they're a significant part of My Team mode!
  5. 1 point
    Whilst I think the skill system in need of major improvements, from what I can gather a lot of people here would like that to be resolved in order to best represent how they race. However, a lot of people are trying to increase their rank in order to obtain the trophy/achievement. The best way I can think of to allow people to get this trophy/achievement would be to amend the requirements. Previous versions have been to just obtain a rating. Another suggestion could be to amend the requirements to ask a player to improve their skill rating (Silver 2 -> Silver 3) for example
  6. 1 point
    It's a standard livery on the NR4 Impreza 😉 I think the Fiesta R5, Fiesta R2 and some more might have this livery as well.
  7. 1 point
    New Roadbook! http://blog.codemasters.com/community/07/the-dirt-roadbook-july-12-2019/
  8. 1 point
    Oh Rohan... weird memories. His end of year award shows were truly incredible, used to be the highlight of my forum year!
  9. 1 point
  10. 1 point
    What does the word ''Break'' mean? Instagram: @LB_HOONIGAN Console: Xbox One
  11. 1 point
  12. 1 point
    I’d go back even further than RBR for a hardcore damage model in a rally game. Does anyone remember Mobil 1 Rally Championship? Engines would overheat and misfire. Suspension would collapse. I had numerous occasions where I had clutch and gearbox damage that led to slipping, poor gear changes and eventually losing certain gears altogether. The stages were long enough that the wrong tire choice could see you wearing out tires before you’ve finished the second stage of that run. I can’t remember how many attempts it took me before I finished my first event, let alone won one. It was the challenge of trying to get to the finish that kept me playing over the pile of racing/rally games that I had at the time. These days it seems like most games are made “too easy” to avoid the complaints from people that want everything for nothing. Just spend some time reading the Forza forums and you’ll see the endless comments from people that want everything unlocked and handed to them without any input because “that’s what they paid for” Make rallying challenging again.
  13. 1 point
    This is something I think definitely needs to be fixed, but it seems to be going under the radar. When I first heard there was going to be a separate hardcore damage mode, I was over the moon, thinking we would finally have a mode where you are forced to drive CAREFULLY, just like a real rally driver. But unfortunately you can still be reckless and not worry too much about damaging your car or jeopardizing your rally. Codies need to make the Hardcore Damage mode worthy of having the word "Hardcore" in it, and remember everyone who wants a more casual experience always has the option to turn it off! @Riggs are you able to add this to your big fix list as that seems to get the attention of Codies.
  14. 1 point
    I'm all for a more hardcore damage model too, but make it optional for league racing. I can understand the 'forgiving' approach as the hardcore racers are a minority but I think downshifting like crazy to get better braking distance should be penalized by damaging the engine and eventually either losing HP or completely send it to the shadow realm in both dailies and TT. The thing with radiators is though, modern rally cars are built in a way to avoid rally ending damage, radiators and intercoolers wouldn't be the first thing to damage if you hit something, so I think RBR approach should only apply to historic rally cars. Would be ace if we could get that differentiation. Currently we can get terminal damage and punctures but it's not enough in my view. Something in between the RBR model and what we have would be really nice.
  15. 1 point
    Completely agree. Do you remember Richard Burns Rally? You were afraid of even touching the road railing with the side of your car. Just like you would be in real life. I want this in Dirt Rally.
  16. 1 point
    so he's not saying yes and not saying no. so they might be looking into it? meh would rather have the Hyundai
  17. 1 point
    PS4. Like a lot of others gamers having a photo mode would be good.
  18. 1 point
    Here me again with bothering you guys with some screens. The screens of the Skoda and the RS200 might be one of my favorites. RX2 Daily at the Riga track RS200 at USA Daily Porsche with Daily at Spain R5 Skoda at another daily in the USA
  19. 1 point
    Reductionist argument my dear Skidmore. As I pointed out, the active VR ownership numbers on PC alone far exceed the estimated sales numbers of Dirt Rally 2.0. If Dirt Rally 2.0 was doing Fortnight numbers, sure, the relatively niche VR user base (compared to 250 million Fortnite players) might not seem worth pursuing. Dirt Rally 2.0 on the other hand is NOT doing Fortnite numbers. Thanks George W, but that's not the mission, nor is it accomplished. VR isn't delivered in DR2.0 yet, and it's not even on the acknowledged radar for other CM racing games. Again, baffling. Also, your comment above is completely juxtaposed with your first: How can the VR user base be - on the one hand - too low to care about, yet enough significant enough in the forums here to make Codemasters stand up and listen. No, I said Steam has 700k-800k (extrapolated) active (ie: connected) headsets in monthly Steam hardware polls. That clearly doesn't account for Oculus headsets that might not be connected or configured in Steam. I also said Dirt Rally 2.0 has sold < 200k units on PC so they should probably pay more attention to VR. Codemasters effectively said (in their tweet) that they inked a last minute deal with Oculus to bring VR to DR2... then they went silent for 5 months. Not sure that is the comms strategy I would chose. Except that's not how business development works, and you don't speak for Codemasters so I'm not even sure why you made that comment. Sony has nothing to do with the decision here (and I suspect you know that). Codemasters brought VR to PS4 DR1 with far less headsets on the market and received critical success. I've no idea if it was genuinely profitable, but given it was sold as bespoke DLC I can't see how it wouldn't have been. As far as I can tell, Codemasters subcontracted another developer to work on the VR aspect of DR 2.0. That does NOT mean it's out of their hands, quite the opposite, they literally hold the reigns, they determine delivery timelines and they hold milestone payment authority... unless they can't write contracts properly... which is actually quite possible. None of this takes away from my excitement for VR in DR2.0, but I'm just staggered at the continued own goals CM seem to want to score.
  20. 1 point
    In my second season I’ve yet to see a VSC or Sc. Even tried to bring out it on purpose...nothing.
  21. 1 point
    Can we just have an official livery for the Focus 2007 at least. It is very disappointing that we did not get this. It makes the difference if you drive the car or not. It's left in the garage for me.
  22. 1 point
    @SimVansevenant interested in making Kevin Abbring's VW Polo R5 for upcoming Ypres Rally? 😛
  23. 1 point
  24. 1 point
    Testing out my latest creation and staying true to the legend's driving style! 😄
  25. 1 point
    P. Snijers - 24 Hours of Ypres Rally 1988 P. Snijers - Manx Rally 1988 https://www.racedepartment.com/downloads/p-snijers-24-hours-of-ypres-rally-1988-manx-rally-1988.26990/