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Showing content with the highest reputation on 8/2/2019 in all areas
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6 pointsI wish you had at least 10% of his skills. I don't really get why people are so mad about him. He is just doing what 95% of population can't do. He is just ENJOYING his life and sharing passion for rallying and great cars with bigger audience. Thats it.
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3 pointsHey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
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3 points^ That. I am pretty sure you have been told not to take things here personally before @ale81udine, @JZStudios comment was meant in jest... ...as said above the Italians have produced some beautiful and fast race machinery - on two and four wheels - over the years. Unfortunately Italian road cars are not known for reliability!
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3 pointsAdjusted a dash from the community (props to Vincent, the creator of the dash I used as template!). The goal is to see information that I am not seeing on the virtual steering wheel (I drive cockpit view). DRS Activated / Not Activated Mixture text Driver in Front / back (name and delta) Current compound Pit Limiter Can be downloaded (copied/adjusted) soon at the SIM Dash community.
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3 pointsWorld RX at Canada this weekend. Looks like real life (2015) and online multiplayer in DR2.0 look quite the same with the carnage.
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3 pointsI was last year at the WRX Estering event. Amazing track and atmosphere. also a lot of visitors. The first turn is awesome. Also the uphil part at the last part of the track is crazy. The cars throwing all stones to the spectators. Really need to watch out and were safety glasses. At the end of the weekend i collected some dirt in my DiRT Rally 2.0 shirt 😛 Also i had something designed from EKS and printed a board. It's about a meter wide. Brought it to the paddock at the end of Saturday where Mattias and Andreas signed it 🙂 I got actually two of these signed. They are now in my room, not really know yet what i will do with both. One i will probably hand and the other one i might sell to someone who is interested. (here an photo before the weekend, so not signed yet) video_2019-08-01_12-50-26.mp4 video_2019-08-01_12-44-44.mp4
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3 pointsHello guys Madeira wine rally 2019 This is just the shakedown, later we have the super special. I'll try to get a lot of pics and post here (can't wait to see the lancia HF :p)
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2 pointsItalian cars (and bikes) are some of the most beautiful and fast machines ever built (which includes some of my favorites ones), but it's well known that, at least in the past, they weren't particularly famous for being reliable, i guess JZStudios was alluding to that, no need to start a personal war, mate... cheers...
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2 pointsDude... That's my ultimate dream right there... A full blown co-op championship. Man, that would be awesome. They can include it in the upcoming Grid game as well. Stimulate playing with friends!!
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2 pointsDirt 2 and 3 have aged very well, what are you talking about? And you don't need Mr. Talent-less to destroy a Lancia, the Italian engineering will do that all on it's own.
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2 pointsvery cool man. I make dashes too, but my is inspired from real dashboard. I have two published and F2 dash almost done. Alfa Romeo: Renault: F2 (fictional, because can't find vid/pic from real F2 Steering Wheel):
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2 points
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2 pointsDear Codemasters. Most "angry" reactions on this thread isn't true hate. It's because they love the game and want it to be complete!! We want to play this game with our friends and share the experience. Be truly honest... How hard can it be to include this feature?? This thread is a month old now. There's no way you haven't informed the devs about this. Please just talk with us, the fans of your series. E sports isn't what floats our boat. Just include a co op career. C'mon Codemasters!!!!! Listen to your community @Faya
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2 pointsHello Faya, That's not a proper anwer. You said nothing about the issue. You just say Codies is aware this topic exist. That is not satisfaying. We want a true answer, YES or NO online championship mode will be introduced in F1 2019. And if YES, when? 1 months, 3 months, 1 year? That's all we want to know at this moment. If it's NO, just say it and close the topic, we all will be disapointed and surely not buying your F1 games anymore since this problem isn't fixed. At least, can you tell us why this feature was removed? I'm sure it was to promote e-sport instead in hope players that play unranked will switch to league but you mess it so much... correct me if I'm wrong... please.
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1 pointThis is a link to my YouTube channel. https://www.youtube.com/c/RALLYTechnical I will be sharing all the setups I create on DiRT Rally 2.0. So if you cant be bothered or just don't know how to tune then this channel will eventually be a one stop shop for you. The most up to date setups will be in the SETUPS section of my channel home page. I will be holding polls in the community section of my YouTube channel to choose the next car. You Can find the polls here https://www.youtube.com/c/GTRTechnical/community The plan is to tune every car in the game for every location. This is what i'm calling 'phase 1'. All these setups will be focused around soft tyres in the dry and no stage deg, unless otherwise stated on the right hand side of the video, to put it simply these are more focused on max attack stage times. Once all cars are done i'll start 'phase 2'. Phase is where i will setup every car again for every location with full stage deg, for all tyre and weather combinations these will be much softer on the suspension as the focus will be on drive-ability for the conditions you face during the course of a rally and will be more forgiving when mistakes are made. In hindsight, i know i should of started with what i have planned for phase 2 but my DR2.0 setups campaign was the first time i attempted any thing of this scale and i wasn't sure if it would generate any interest (16,500 people have showed me i'm doing something good so far by subscribing to my YT channel), i've learnt a lot and listened to your feedback so i'll make sure i start off on the right foot if/when DiRT Rally 3 is released. If you like the setups obviously please show your appreciation with a like just so I know I'm still on the right track with the setups. If you want to keep up to date with the latest setups I've done, either subscribe to my YouTube channel and/or follow me on Twitter. Good luck on the stages! Wheel Settings H1 FWD H2 FWD H2 RWD H3 RWD Group B RWD Group B 4WD F2 Kit Cars Group A R2 NR4/R4 R5 4WD up to 2000cc Rally-GT RX Super 1600s RX2 RX Supercars RX Supercars 2019
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1 pointHere's a brilliant short clip of how the real life Red Backlight (Rainlight) blinking rate is in wet weather conditions. During corners the blinking rate slows down and on straights and or at faster speeds the blinking rate increases dramatically. In F1 2019 the game however this is not represented correctly, as ingame the blinking rate is at a slower rate throughout the whole lap and stays that way in all situations. Especially in heavy rain conditions we need a more realistic blinking rate for the Red Backlight (Rainlight) at the rear of the cars to improve spacial awareness and visibility to the opponents cars in front. Please fix this. @RedDevilKT @Hoo @BarryBL
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1 pointYes, there are classic cars, but they seem kind of pointless. Only one per class, plus I've played the death out of them between SLRE and the DiRTs.
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1 pointyou mean mine or the other designs from whatshisname? (sorry to lazy to scroll up 😛 ) I have already made some changes, allthough these are more cosmetic than functional, but will post an update soon. If you meant my design is phenomenal, I'd like to say thank you for this huge compliment. It has around 15 to 20 hourst build time from scratch including coding and designing, but when I read these comments, it's worth every second. 🙂
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1 pointIf you're on PC then there's a mod for it. It would be nice to have a slider for it so console versions can have something like that, but with some of the console versions struggling this year (a welcome change considering the PC version has suffered massively for 4 years now due to Denuvo and poor overall optimization) I'm not sure they'd be able to handle that.
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1 pointYou got to send me a brief on how you linked everything together @AlexTT. And how much Java do you want to learn? Anything on JAVA I can point you in the correct direction on what you need. I'm gathering by your comment SIM Dash operates on JAVA. Do you know which version of JAVA?
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1 pointBTW i see you use ensiferrum java coding, the start helper is pretty useless in 2019 unless you adjust the values for the correct rpm's. I have his script too, has helped me to learn to code java myself 🙂 so i'm not stuck to anyone else's coding. The fuel and delta was my biggest puzzle, CM sends remaining fuel in their UDP this year, but it's not the actual remaining laps, but the delta. @Hoo has confirmed that to me. Getting the actual fuel/laps right wasn't that easy, because simply adding remaining laps didn't give the same values as on screen in the wheel. If you look at how I coded that you'll see how I've done it. I created a percentage value that created an actual travelled distance per lap so it counts down per meter and added that value to the delta coding and now it's perfect in sync with what's on screen. Also when in the pits some values like tyres are then changed to - degrees And I keep going and finetuning my display 🙂
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1 pointnice man! I design it to the way I think is most usefull you know? If i look at my wheel I can see what Mix i'm in, my Brake balance, but also switching through pages where my tyre stuff is, or leaderboard (pretty usefull when in pits or during pitstop). Info has to be clear and visible in a blink of an eye, that's how I design mine. I already have some ideas to expand my dash. Will update it here then too.
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1 pointNo need for name calling or comments such as that. This seems to be the biggest omission and issue with this years game. I hope going by the official comment the team are seriously looking into adding the online championship mode back in to this years game or give us the options to change weather/time of day, car settings and save between sessions to league mode
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1 pointI can't wait for Estering to get added: I suspect everyone is going to be using their first go to try big entries into turn one! I went to the Titans RX rounds at Lydden last weekend. Had to leave early on Saturday and, although I was annoyed at having to miss the semis and finals, the weather was bloody awful so not sad to get out of the rain! Much more pleasant on Sunday, though some frustration with repeat delays throughout the day. The Titans are definitely quick and loud, my only real gripe with them is the look: some of the shells are OK, some look really ungainly. Think they'd have been much better off going with sleek RX Lite style shell for the whole field, then having more colourful liveries to distinguish between the cars. Some good racing throughout and some very "robust" driving. Apparently there were penalties issued for corner cutting, but a lot of drivers seemed to be majorly trimming the grass at North Bend. I think the absence of joker laps made a massive difference, most of the races (when they eventually came) were close. Eight car Supercar final to round off the weekend which was cool. Rene Munnich was in a class of his own, though notable that Julian Godfrey wasn't that far behind him. Impressive drive from Donnelly as well, he didn't seem to take long to get to grips with the C4. Unfortunately there were issues with the Doran RS200: was looking forward to seeing that car getting thrashed again!
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1 pointThanks all for the feedback. I've been compiling this and sending this onto the dev team to review.