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Showing content with the highest reputation on 8/9/2019 in all areas
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3 points
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3 points
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3 pointsWouldn't it be better to put the Evo VI, 01 Impreza and 01 Focus in a "millenium" class and let the other classes the way they are? There is just the problem with the leaderboards. CM would need to find a way to put the Evo VI times from the Group A leaderboards to the new leaderboard. Wipe the Group A leaderboards would be meh. But to be honest, I don't see how the Evo VI is much better than the Delta, on the leaderboards it seems both are pretty similar in times. Not sure if the 01 Impreza and 01 Focus are competitive against the 07 Focus and C4 Rally, probably not really. So they need there own class. And before someone cries about putting the Stratos back in H2: Parity > History. I rather have car classes were the cars are competitive against each other than have correct historical classes. As long it's not too crazy. The Stratos is even in H3 probably the best car together with the M3 EVO. Putting it back to H2 would mean absolutely 0 chance for my good old loved Kadett and 131.
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3 points@PJTierneyWhy does the Steam version not include support for OculusVR with an option to chose at startup? That’s how just about every other sim with support for both protocols work. I bought the sim on Steam when it was released based on the promise of support for the Rift. Now I find I can’t get native support for the Rift because I didn’t buy from the Oculus Store. That stinks.
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2 pointsSeems to me you have inappropriately high standards, and far too low a tolerance for anything that doesn't meet those standards. Saying you're "unable to play" and that the "FFB is broken" is just ridiculous. It's a rally simulator, not a steering wheel simulator; take a step back and look at the big picture, rather than hyperfocusing on one specific detail. And before you jump on the "Codies shill/fanboy" bandwagon, I do think the FFB could do with some improvement, I don't think anyone will dispute that. It just gets tiresome to keep hearing the same old, frequently ill-informed, nonsense. Honestly, your first paragraph was fine, and I agree with what you said there, but the rest of it was just unhelpful ranting which reduces the likelihood of anyone taking notice of anything constructive you have to say.
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2 pointsYou all talk about Tyre Split and Engine Torque, but the main missing effect for wheels, the one which have an active slider which does nothing, is Tire Friction (Tire Slip too but it's kind of a part of tire friction, I don't know if it deserves a separate slider or if it's just a different name designated for a limited rumble effect for controlers). It's because of the lack of this effect that we can't feel at all tires lock under braking or tires spin when exiting a corner on dirt for example, so we can't feel if we put too much throttle on turn exit on dirt and can't manage the throttle through the FFB to keep it on edge, we just understand we put too much throttle by seeing the line widening, which is far from ideal. A good test to understand that is to make tires spin at the start with a powerful car, the engine will rev high, the car will barely move, and you'll feel absolutely nothing in the wheel, nothing telling you the tires are spinning. There is other problems with the FFB (weight transfer, the ones you listed...), but tire friction is the one effect which needs absolutely to be fixed to stop the FFB from messing up the driving and the enjoyment of some of the players (at least the one which drive based on the FFB). As of the Engine Torque, we feel the rumble in the vibration motors which are in Fantatec's wheels. I've not checked if it's the gamepad effect which is linked to the grayed Engine Torque slider or if it's not linked to a slider and can be toned down only from the onwheel SHO setting. It's quite unbelievable that after 6 months, a company which develop FFB since 20 years (I recently tried the first CMR on PC, it had (very poor) FFB) seems unable to understand some very obvious problems, or try to make people think there is no problem. After all, the community managers say since 5 months they are working hard on the FFB and it took 3-4 months to make a very minor fix (tweaking a multiplier, pretty much what we could do by tweaking an XML file since day one, just applied to the suspension effect only instead of the whole FFB in the XML file, a very minor fix compared to the implementation of a missing effect, which shows they were not really working on the FFB, even this minor fix wasn't ready for the 1.4 and they had to release a 1.4.1 for it), but the communication said it was a big fix when it has been released, trying to make people think it required a lot of work. Seriously, it was a fu... multiplier which should have been fixed on the first week... In fact, it's quite unbelievable the FFB has been released like that, it's quite unbelievable the 1.4.1 minor fix has not been released in the first post release patch, it's quite unbelievable that the missing effects have not been added in the first month, it's quite unbelievable that the communication of CM seems to be quite the opposite of what they are really doing. And it's the same thing with many other problems/bugs. The only vaguely logical explanation I see is that they were/are crunching on F1 2019 and GRID and, to release them in a better shape than DR2, took the decision to sacrifice DR2 by spending as little resources as possible fixing bugs (but still a bit to release patches and be able to say they are working hard on it, but those patches contain mostly minor or unfinished/defective fixes or at least not much compared to the time they took to be released) but communicate like if they were working hard on fixing bugs as damage control. I almost never buy games day 1, I did it this time, missleaded by pre-release reviewers which reported nothing about the FFB, and since 6 months, I just can't play to a game I want badly to play and have paid full price because of something I couldn't even imagine possible, releasing a broken FFB on the one game which doesn't tolerate incomplete or broken FFB, your most simish game, while you release games with decent FFB since more than a decade and while DR1 FFB was ok. Having a broken/incomplete FFB on a sim (or simish) game is intolerable, not having fixed it after 6 months is worse...
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2 pointsIt's a shame that the C4 isn't available in rallycross so you can do the "original" around the outside...
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2 pointsI think I am going to opt for the S1 as I find it the best car for getting sideways: and I want to get to the point where I am doing backwards entries into that corner!
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2 points"Assuming the RS200 trophy is Martin Schanche inspired then maximum kudos to whomever named that!" Yes it was, you're welcome! 😂
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2 points@MattyH1812 Mobil1 Rally Championship 2000 had this multiclass system and it was really great. I remember picking the 106 Maxi from the A5 class and obviously u weren't going to beat the faster A7 kitcars for the overall victory but beating some of them and getting top 3-5 overall with class win was just fantastic.
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2 pointsgah, that Focus livery is boring. I expected it though. and still better than the 2007 one 😕 highly, highly doubt they'll be free. I don't care though. the 4 new achievements are live now. I posted about em here https://forums.codemasters.com/topic/41487-vr-dirtfish-patch-notes-version-17-of-dirt-rally-20/?do=findComment&comment=452909
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2 pointsAbsolutely incredible to scam Oculus users that bought the game on launch like that. I guess they wanted to teach us a lessen to never under any circumstances buy one of their games at launch.
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2 pointsToo bad for the VR support on consoles.... and thanks for the dirt-fish ! Any hints on keyboard and UDP telemetry for consoles as well ? Thanks.
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2 pointsHi all, thanks for the feedback 👍🏻 I'm reading through now and see some patterns emerging. Does this seem correct to you all in terms of what the main remaining issues are? * Not getting enough feedback from the tyres, Tyre Slip in particular. Wheel users missing "Tyre Slip" and "Engine Torque" settings that controllers users have. ** On some locations (mainly tarmac) the road surface feels too smooth, resulting in less feedback through the wheel. Existing tyre feedback feels like it's more focused on the rear tyres than the fronts. Steering doesn't get heavier the harder you turn into a corner. Lack of vertical suspension feedback, most obvious with jumps. I'd like to drill this down to the 3 "big issues" you guys are having, as that would be beneficial when I talk to the team. 👍🏻 * Let's try and nail down the big issues that the community generally agrees on instead of chasing the final 1%. ** This may be intentional based on how controllers and wheels work differently, just my personal guess.
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1 pointHey guys, Lets collect the wishes for the next game. I just think CM already works on F1 2020 so maybe we will give them some ideas what the people want the most. Lets start: (!!!) 1.1 Coop-Championship -> like it was in 2018. Real life car performance. Online with friends. Saving between sessions. 1.2 Coop-Career or Versus Carrer (!!!) Liike the singeplayer but you can race with at least one friend for the same team and upgrade it together OR: you can also race for different teams and improve those (!) 2. Safety Car (!) - it is just triggered random sometimes; but when there is an accident it doesnt come out -> No random SC/VSC -> but if there is a car on the line or at a dangerous part of the track: bring it up! -> Red flags if a crash occurs which blocks the SC -> SC going through the pitlane if the start straight is dangerous (debris/broken car) 3. AI overhaul -> more AI mistakes (in particular in wet conditions) -> more AI crashes -> more AI DNFs after getting beside the tracks/on the dirt/spinning -> more AI fighting, less backing up ->AI driving in multiple lines, opposed to what we currently have where the AI always forms trains. 4. Balancing R&D -> its a nice feature but needs some tweeks and fixes (too fast, unreal: after 1-2 seasons Mercecdes can be the worst and backend cars be the best...) 5. Real Car/Driver performance -> the performance patch this year was a joke. Ferrari has the best engine in real life. In the game it is mercedes. Verstappen should be a lot better than gasly etc. -> also the engine should only be upgraded by the engine manufactures (!) 6. Damage Model (!) -> Damage to the underfloor -> Damage to the bargeboards -> random DNFs for the player(it unreal that only AIs get DNFs) -> option to turn it on/off (for those who dont want it) -> damage when driving to aggressive over the curbs -> damage to the brake system (option to turn is on/off?, use lift and cost to cool it on heavy bracking tracks, R&D to improve cooling system) -> damage to the tyre after a collision (front wing) -> damage to the rear wing (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> damage to the sidepods (would end the race? only after heavy incidents like those where the car is already broken without loosing a tyre at the moment) -> better visual tyre wear (the visual model this year is very bad. its not complety shiny at the beginning. Looks always used) => marshals cleaning the track => damage the tyres by driving over debris => broken cars should be pulled away like in real life (trucks and cranes) and not just disappear => tyre flat spots - RED FLAGS - Tyre falls in pieces heading back to the pits if you have a damaged tyre 7. Better penalty system (in particular online!) -> add "under investigation" after an action -> get penalties later (after 1-3 rounds) 8. Upgrade Tracks -> in particular the curbs on most tracks. They are often very flat in the game) -> laser scanned tracks! 9. Handling model: - I think it is really good but should be a bit steady. Sometimes you loose the back in high speed corner by just getting on the curb. (In real life the cars have a lot of down force when driving fast and dont loose the back at those corners) - remove input lag - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip 10. Update the driver transfers -> option to turn them off/on -> no that much dynamic for the top teams (as they often hold their 1st drivers (hamilton, verstappen, vettel) -> the leader of the Championship (Hamilton in my career) should not switch to Renault or something mid-season. He shouldnt change the TOP team at all! 11. More customization -> give us the option to change the colour of the suits and gloves -> free editor for the sponsor -> maybe an face/suit/glove/car editor for shapes and colours (fully free customization) (!) -> SPONSORs on custom helmets! (!) => helmet editor 11.2 Car Editor -> lets have our own multiplayer car: => choose an enigine manufacturer => choose a front wing, under floor, barge board/side pod combi, braking system, halo design, rear wing, etc. -> with same performance for ranked games -> with different performance in unranked matches -> maybe with a "cost system" ->Example: you start with 20 performance points -> choosing a renault/ engine costs 3 points, Mercedes engine 4, Ferrari engine 5; the same system applies to the other parts; better parts = more expensive; you cant get the best of everything at the beginning. You earn performance points for good races/rankings. => We would need an MM filter (1. Lobby: 20-22 performance points; 2. Lobby 23-26 performance points; etc?) 12. Dynamic car model - if you research a part in career with R&D it gets visible at the car (not for every upgrade but maybe for a few) -> so if you upgrade your nose/bargeboards/underfloor/Halo/front wing/rear wing you can see visible changes (like in real life, instead of just patching the car models the car can be visually upgraded duo to the R&D system) 13. Improvements to the weather system -> more complex weather system -> more changes in unstable conditions -> make it harder to drive beside the track -> higher spray density -> Correct blinking rate of the Red Backlights of the cars, especially in the wets the blinking rate is way out of sync to real life. - BRING back localised weather (!)14. Improve the pit stops/manual pitstops (!) - add/fix the steering animation !!! -> let us drive manually in the pitlane (maybe as soon as the player goes towards the pit crews he gets black flacked and ghosts -> no problem with FIA/FOM for driving over the pit crews :D) -> if you go before the light turns green you ghost and get a penality for unsafe release -> Option/Practice Program: train manual starts (in the pitlane, in career training) 15. Gameplay/Car performance/Handling - cars should be 1 - 1,5 sec faster; reach the top speed faster; less understeer; more grip - real TV graphics (2019 was a good step forward) - FULL Control (under SC, VSC, warm-up LAP, get yourself into the pits, get yourself on the starting grid, COOL DOWN LAP!) - Cool down lap ! - improve the radio (it should sound like in real life) 16. Improve the game performance -> F1 2019 got major FPS Drops!!! 17. Fix the bugs 18. Young drivers test/between seasons tests -> maybe for reputation, R&D points, as application test for a better team (!) 19. Better Game support/ Better communication from CM -> publish a road map for the patches update like ( 10.07 release; Juli patch 1 with fixing bugs, late juli Patch with adding XX, juli/aug patch XX, august adding XX, unknown/later: we plan to xx) -> more feedback from the community managers @Faya @RedDevilKT ( we really appreciate your work, hope they can give us more infos in the future; also answer faster; maybe expand the staff for it) 20. Virtual mirrors 21. More ffb options -> the ability to shape the FFB curve/proggression -> maybe a tire slip slider 22. Camera Updates: -> Helmet Cam, for maximum immersion -> VR-Support (or: Increased Look To apex Values, as we currently don't have access to VR this could be a viable alternative option) 23. Sound: - Correct and improved Engine Sound, at the moment the Engines sound as if they are barely revving. - add a realistic radio sound 24. Media/Podium/Around the grid - Add Press Conference interviews like in NBA 2K - Add more podium celebration animations. I can't believe you worked 2 years on this game and it has only 1 podium celebration - Give a voice to our character - lets move around the paddock - move to the car/garage manually - more cut scenes getting into the car etc 25. RED FLAGS 26. Other: - better temperature management (more overheating: breakes, engine -> lift and cost, driving not behind a car (a bit off the line) to get cleaner air) - Triple Screen support - Option (in mp lobbies): Force cockpit view for multiplayer - VR support - Free Practice (with all different options: weather, (euqal)car performance, rules etc.) - different LED dashes for each team - Make each team have their own Invitational events. For example if you drive for McLaren then in the Invitational Events you should drive McLaren's historic cars, not/not everytime Ferrari's or Williams's. - Make F2 drivers step up to F1 when another driver is dropped or retires (maybe the winner and 2nd place of F2?) - Add Pre Season tests with many practice programs. Completing these programs should reward you Recource Points like in Free Practice (instead of just getting a bonus after the season; add a "simulate test" option for those who just want to get started with the next season like one can skip the training sessions) - Make R&D slower. The R&D pace in this game is worse than last year - 17 Season Career. I know that's a bit too much and probably no one will complete 17 seasons, but doing only 10 seasons in F1 is like starting at 18yo and retiring at 28yo, which is very unrealistic since most drivers retire after 17-18 seasons. (- Add the option to retire from the sport whenever we want) - Create a longer Career mode story and (make it last 1 or 2 seasons and not only 3 races) - Polish the game properly. Less bugs at release Feel free to add/post your wishes. I will add them to the list. You can also quote/comment on the most wanted features! Greetings!
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1 pointFurthermore, there's incoherence between the year display. (2001) 2001 and none at all. Plus noticed how the brand names are on capitals but Ford is not.
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1 pointOoh! Why didn't they just call the other one "Subaru Impreza 2008"? 😂
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1 pointyeah the whole thing is a farce.. been waiting ages for this and still cant play it.. get mega frame drops with SteamVR… need to boot using oculus API. why didn't they include it?
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1 pointhttps://dominikwilde.com/10-car-field-confirmed-for-nitro-rallycross/ Bigham just got on the entry list. So it is the ARX field, with Block taking Pecoy's Fiesta, Pastrana and the Hansen brothers (as the only WRX entries) Nitro Rallycross entry list 00 Steve Arpin Ford Fiesta ST (Mk. 7) 2 Cabot Bigham Volkswagen Beetle 18 Patrik Sandell Subaru WRX STI 21 Timmy Hansen Peugeot 208 34 Tanner Foust Volkswagen Beetle 41 Scott Speed Subaru WRX STI 43 Ken Block Ford Fiesta ST (Mk.7) 55 Chris Atkinson Subaru WRX STI 71 Kevin Hansen Peugeot 208 199 Travis Pastrana Subaru WRX STI
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1 pointShould be one car to do it actually, and that is the OMSE Fiesta MK7 😄 But yeah, think will be a lot of fun this track. Also very challenging with the walls very close in the technical sections.
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1 pointIt doesn't meany anything at all except maybe that PJ doesn't know the answers and is trying to find out. It's not even been out for a day yet, have a bit of patience.
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1 pointi gave up this topic... this is the most important thing ever and the most gamers want this back and codemasters do not answer this question. this game is dead for my friends and me... we can not play a championship together like in f1 2018... this is crazy and a very big mistake... we are bored of this game... congratulations codemasters... you killed the most important feature for the most of the gamers.... @Faya we alle hope you will loose the license!
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1 pointAs Miatakias pointed out I'm mostly talking about Spa here, having to do it in reverse is just really annoying.
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1 pointYep. I think you're right with your ** caveat there – they're effects designed for the rumble motors in controllers, so don't really translate to wheels. If a wheel actually has a rumble-style motor in it, then great, enable the effect, but many low-end wheels are probably too coarse – they can't vibrate at a high enough frequency or small enough amplitude to make an 'engine rumble' effect viable. On direct drive wheels, sure, it's probably doable. I personally think this part is fine. It feels similar to Assetto Corsa, in that most of the time you aren't feeling anything because the suspension/tyres are absorbing any bumps. It's only on significant bumps that you'd feel anything, and Spain doesn't have many of those. In Germany you can certainly feel them, and of course we're driving rally cars here, not track-focused cars with super hard suspension. Maybe a little more vibration for tarmac surfaces would be good, but imo the problem with tarmac isn't the surface, it's something else (perhaps lack suspension loading feel, as per below). Not really, imo. The problem I think is more a lack of anything beyond oversteer/self-aligning torque on the front wheels. In a sense this is like you're feeling what the rear wheel are doing, but only because of how it affects the pull of the front wheels. Adding some kind of front tyre slip effect would help here. Well it kind of does, due to self-aligning torque (this is a major improvement over DR1, especially on tarmac), but as I mentioned above, that's kind of it – there should also be some tightening up of the wheel when the front wheels are under suspension load. (maybe this is what Tyre Friction is supposed to do, but if so the effect is barely noticeable). Also worth noting, if suspension load is modelled, this implies the steering should get a little lighter when under heavy acceleration, especially in rear/mid-engine cars. If suspension load is added as an effect then I imagine this point will be taken care of as a consequence. This is also something DR1 did quite well, even if maybe it was faked to some extent.
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1 pointPC Skoda Fabia WRC '05 (NO alterations) Ford Escort RS Cosworth (custom livery)